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Daisuke Kageyama

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Tech Radar

Tomodachi Life: Living the Dream devs say the Mii programming was 'pure chaos and 'really hard to manage' during development, that it took 'six or seven years' to fine-tune

The development team behind Tomodachi Life: Living the Dream spent six to seven years programming the Mii interaction system, describing the process as 'pure chaos' and difficult to manage. Lead programmer Takaomi Ueno explained that they continuously added ideas and rules to balance unintended behaviors, eventually finding a system that players found fun. The game is available on Nintendo Switch.

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Nintendo Life

"We Did So Many Retakes" - The Tomodachi Life Team Was Determined To Make Farts Sound Just Right

The development team behind Tomodachi Life: Living the Dream discussed the game's nine-year development cycle, including a significant debate over whether Mii characters should be able to break wind. Director Ryutaro Takahashi, sound director Toru Minegishi, programming director Takaomi Ueno, and art director Daisuke Kageyama shared insights into perfecting the sound effects and visual representations of this feature, alongside other aspects of game design and music.

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Nintendo Everything

Nintendo “obsessed over getting the sound just right” for farting in Tomodachi Life: Living the Dream

Nintendo developers meticulously focused on perfecting the sound effects for farting in Tomodachi Life: Living the Dream. Sound director Toru Minegishi and art director Daisuke Kageyama discussed the extensive retakes and visual effect experiments involved in creating the quirky feature.

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