feed.gg
Game354 articles

Fallout

News, coverage and analysis tracking Fallout across the outlets.

Latest coverage

354 articles · newest first
Retro Gamer

What made the OG Fallout so great is "overlooked" these days, says co-creator Tim Cain

Co-creator Tim Cain believes the original Fallout's success stemmed from its development process, specifically how the team fostered open discussion and challenged ideas, a practice he feels is overlooked today. He contrasts this with the "Abilene paradox" where developers may avoid conflict and not push back on potentially weak features.

thumb
Retro Gamer

Xbox is reportedly pitching movie and TV adaptations for "more than a dozen games" – including Elder…

Xbox is reportedly pitching movie and TV adaptation rights for over a dozen of its games, including Halo, The Elder Scrolls, World of Warcraft, and Diablo, to major streamers like Netflix, Paramount, and Universal. Microsoft is seeking around $300 million for potential deals, aiming to capitalize on the current trend of successful video game adaptations in Hollywood.

thumb
EGamers.io

Fallout On Prime Video Borrows From Arcane And The Last Of Us — Then Outruns Both

The Prime Video adaptation of Fallout is praised for successfully translating the game's universe into a compelling television series, drawing inspiration from successful adaptations like Arcane and The Last of Us. It distinguishes itself by creating an original story within the established lore, set after the events of Fallout 4, and leveraging a high production value and an ensemble cast to achieve critical and mainstream success.

thumb
Rock Paper Shotgun

Crusader Kings devs Paradox officially reveal Afterworld, a Fallout-flavoured grand strategy game in which you can overrun America with a cannibal cult

Paradox Interactive has officially announced Afterworld, a new post-apocalyptic grand strategy game set in a procedurally generated North America. Developed by the creators of Crusader Kings 3 and Hearts of Iron IV, the game features wasteland tribes, cannibal cults, and a focus on rebuilding society after a cataclysm. Game director Dan Lind described it as Paradox's first non-historical setting in a decade, with gameplay elements drawing comparisons to Frostpunk and Mad Max.

thumb
Retro Gamer

Fallout meets Crusader Kings as Paradox accidentally leaks its next grand strategy game ahead of Gamescom reveal

Paradox Interactive's next grand strategy game, Afterworld, a post-apocalyptic title described as Fallout meets Crusader Kings, was accidentally leaked ahead of its planned reveal at Gamescom Opening Night Live. The game's official Discord server described it as a survival grand strategy game where players lead survivors, manage settlements, and wage wars. The leak occurred through forum filters and a now-removed Discord server, with Paradox's official website featuring a teaser countdown for the reveal.

thumb
PC Gamer

Fallout dev Tim Cain says we should pay more attention to bad games: '[Publishers] often don't learn from failure because they only look at the games that sold well'

Fallout co-creator Tim Cain argues that both publishers and players should pay more attention to poorly received games to learn from failures. He suggests that analyzing unsuccessful titles, not just bestsellers or notorious flops, can provide valuable insights into game design and market trends. Cain believes this approach is crucial for industry growth and avoiding repeated mistakes.

thumb
Retro Gamer

Fallout co-creator says devs should look to "bad games" for inspiration and not just "good" ones:…

Fallout co-creator Timothy Cain suggests that game developers should draw inspiration from "bad games" as well as successful ones. He argues that analyzing failures, particularly those affected by survivorship bias, can offer valuable lessons that are often overlooked when only focusing on popular titles.

thumb
Gamespot

The Original Xbox Is Back, And This Time You Have To Build It Yourself

Mattel is releasing a 1:1 scale replica of the original Xbox console, featuring 3,509 pieces, realistic lights and sounds, and a buildable Duke controller. The replica also includes three dioramas themed around Halo: Combat Evolved, Psychonauts, and The Elder Scrolls III: Morrowind, with shipping expected in October. This release coincides with Xbox's 25th anniversary amidst a turbulent period for Microsoft's gaming division, marked by layoffs and revenue declines.

thumb
Rock Paper Shotgun

"Without us, Bethesda games aren’t Bethesda games": Rallies against Microsoft layoffs at Elder Scrolls studio continue, with unionised devs' morale "on the upswing"

Unionized developers at Bethesda Softworks continue to rally against Microsoft's recent layoffs, which have impacted staff across Xbox Game Studios. Developers express concern over the company's handling of the reductions in force and the effect on game development timelines for titles like The Elder Scrolls 6. Despite low morale regarding work, there is optimism about the ongoing union organizing efforts.

thumb
Retro Gamer

Fallout co-creator says turn-based and real-time RPGs both have "loud vocal advocates" who won't play anything else, so devs can't please everyone

Fallout co-creator Tim Cain discussed the ongoing debate between turn-based and real-time combat in RPGs, noting that both have dedicated fanbases who often refuse to play games with the other system. He suggested that while real-time combat offers faster pacing and player reaction, turn-based combat allows for more tactical depth. Cain also advised developers to choose the combat system that best suits their game's perspective, recommending real-time for first-person RPGs and turn-based for isometric party-based titles.

thumb
PC Gamer

Even though turn-based and real time RPGs 'have their loud, vocal advocates,' Fallout developer Tim Cain thinks they both have a place in the genre

Legendary developer Tim Cain believes both turn-based and real-time combat systems have their place in role-playing games, rather than viewing them as mutually exclusive. He argues that real-time combat is naturally superior for first-person games and allows for faster pacing, while turn-based combat offers strategic depth. Cain cautions against designing games that allow players to switch between modes due to the significant development effort involved.

thumb
IGN

Halo, Forza and World of Warcraft In-Game Rewards Coming to McDonald's, Celebrating Xbox 25th Anniversary

McDonald's is collaborating with Xbox to offer in-game rewards for several of its popular franchises, including Halo, Fallout, Forza, and World of Warcraft. This promotion celebrates the 25th anniversary of the Xbox brand.

Shack News

Xbox leadership's words are drowned out by their actions

Despite assurances from Xbox leadership, the company's actions, including mass layoffs and studio closures, paint a grim picture for its talent and future projects. While executives like Asha Sharma mention upcoming games like The Elder Scrolls 6, these words are seen as empty promises contrasting with the reality of job cuts at studios like id Software and Bethesda.

thumb
Blues News

Game Crossovers and Collaborations

Bethesda has announced the Fallout Pip-Boy 3000 Mk V Die-Cast Replica, Overseer's Edition, available through the official Bethesda Gear Store. This collectible item is based on the iconic in-game device from the Fallout series.

Retro Gamer

Bethesda failing to release a new Fallout game to capitalize on the success of the TV show felt like a "personal" decision, says New Vegas writer, not a "business" one

Fallout: New Vegas writer Chris Avellone believes Bethesda's decision not to release a new Fallout game alongside the popular Amazon Prime TV show was a "personal" rather than a business one. Despite the surge in popularity for existing Fallout titles due to the show, no new game was launched, though Fallout 5 is confirmed to be in pre-production and remasters of Fallout 3 and New Vegas are planned.

thumb
Retro Gamer

Fallout season 3 set photos hint that a deep-cut sub-faction is about to be introduced to the Wasteland

Filming for Fallout season 3 has revealed hints that a deep-cut sub-faction, the Order of the Quill, will be introduced. This subdivision of the Brotherhood of Steel focuses on archival and historical records. Bethesda's Todd Howard has also teased that the new season will feature elements never before seen in the games.

thumb
Retro Gamer

New Fallout game reportedly led by Josh Sawyer would be "good" for both Obsidian and Bethesda "in many ways," says former New Vegas creative lead

Former Fallout: New Vegas designer Chris Avellone expressed excitement over reports that Josh Sawyer is directing a new Fallout game at Obsidian Entertainment. Avellone believes this project would benefit both Obsidian and publisher Bethesda by potentially increasing the release cadence of major titles, given Bethesda's historically long development times. While John Gonzalez, a key writer for New Vegas, has returned to Obsidian, his specific role on the new Fallout project remains unclear due to recent Xbox restructuring.

thumb
Gaming Bolt

The Blood of Dawnwalker Could Make RPG Choices Matter Again

The Blood of Dawnwalker aims to revitalize choice and consequence in open-world action RPGs, a feature many recent titles have lacked. Developed by Rebel Wolves, featuring veterans from CD Projekt RED, the game emphasizes meaningful player decisions that impact the narrative, drawing comparisons to classics like Fallout and The Witcher 3. The game is set to launch on September 3rd and promises a 50-hour playthrough with a focus on replayability and player agency.

thumb
PC Gamer

One of Kerbal Space Program's biggest inspirations was a promotional Flash game for Top Gear: 'That was the most similar game to KSP that I could find back then'

Felipe Falanghe, the creator of Kerbal Space Program, discusses his gaming history and inspirations, including Flight Simulator 4 and a promotional Flash game for Top Gear. He shares his current playtime with The Elder Scrolls IV: Oblivion and BattleBit, and his enduring love for Flight Simulator and Fragile Allegiance. Falanghe also touches on his journey into game development and the initial unambitious scope of Kerbal Space Program.

thumb
PC Gamer

The games industry's 'fear of risk is currently the largest risk it faces' according to Nuclear…

The video game industry's increasing fear of risk, leading to a focus on sequels and remakes, is identified as its biggest current threat. This aversion stifles creativity and leads to homogenous, uninspiring games, according to Rami Ismail and a workgroup at the DevGAMM Madeira Games Summit. The group suggests that embracing courage in funding, publishing, and investment, and making early decisions to cut failing projects, are crucial for success.

thumb