Hideki Kamiya
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Okami 20th Anniversary Website Launches with New Illustrations and Initiatives
Capcom and Clover Studio have launched a 20th-anniversary website for the action-adventure game Okami, featuring new illustrations by Mari Shimazaki and Masumi Narita. The site also includes merchandise giveaways, collaborations, and messages from staff. Originally released on PlayStation 2 in 2006, Okami has been ported to multiple platforms and sold over four million copies.
Bayonetta creator explains what actually happened in Bayonetta 3’s ending
Bayonetta creator Hideki Kamiya clarified the multiverse elements and ending of Bayonetta 3, stating that the concept was present since the first game. He explained that the ending implies Bayonetta is still alive and discussed various in-game hints that supported this interpretation. Kamiya, who has since left PlatinumGames and founded his own studio, Clovers, felt it was appropriate to elaborate on these points.
Capcom Teases Okami 20th Anniversary Celebrations
Capcom has announced that Okami will celebrate its 20th anniversary on April 20, 2026, with a special event being prepared. The original action-adventure game was first released on the PlayStation 2. Hideki Kamiya, known for Devil May Cry and Bayonetta, is reportedly returning for a new project related to Okami.
Okami Anniversary Celebrations Planned to Honor the Game
Capcom has announced plans to celebrate the 20th anniversary of Okami, which falls on April 20, 2026. While details are scarce, the company shared an illustration of the main characters and confirmed a 20th-anniversary project is in the works. Hideki Kamiya, director of the original Okami, is returning for a new sequel, though its release window remains unannounced.
5 games that benefit from Nintendo Switch 2's Handheld Mode Boost
PlatinumGames released a documentary detailing the development of Bayonetta 3, featuring insights from director Yusuke Miyata. Miyata revealed that franchise creator Hideki Kamiya offered him the director role, a position Miyata initially hesitated to accept due to concerns about Kamiya's potential involvement.
The Resident Evil Game That Died so That RE2 Could Live - IGN
This article details the development history of Resident Evil 2, focusing on the canceled 'Resident Evil 1.5' build. Directed by Hideki Kamiya, this early version was scrapped by producer Shinji Mikami due to being boring and uninspired, leading to a complete overhaul by Noboru Sugimura. The 'Resident Evil 1.5' build later resurfaced and became playable, representing a rare instance of lost media being experienced by fans.
The Quadruple Death and Rebirth of Resident Evil 4 - IGN
Resident Evil 4 underwent a famously troubled development cycle, with at least four distinct versions being scrapped before its 2005 release. Early concepts by Hideki Kamiya evolved into Devil May Cry, while later iterations explored psychological horror and traditional zombies before Shinji Mikami's final vision took hold. These abandoned projects significantly influenced the final game and the broader survival horror genre.
Kadokawa Announces Hideki Kamiya Career Book Releasing April 2, 2026 in Japan
Kadokawa has announced a new 176-page book titled "The World of Hideki Kamiya: The Complete Work of Game Design That Creates ‘Pleasure,’" set to release in Japan on April 2, 2026. The book will explore game director Hideki Kamiya's career, including his work on Resident Evil 2, Devil May Cry, Ōkami, and Bayonetta, and his recent transition to founding his new studio, CLOVERS.
Resident Evil Requiem Now the Series' Fastest-Selling Game Ever, as It Passes New Sales Milestone - IGN
Resident Evil Requiem has achieved six million sales, becoming the fastest-selling game in the franchise's history. Publisher Capcom announced the milestone, noting plans for ongoing support, additional game content, a story expansion, and a mini-game. The franchise will also celebrate its 30th anniversary with events including a collaboration with Universal Studios Japan and orchestral concerts.
"It's not a full game mode, but here": Resident Evil Requiem gets kawaii makeover as Capcom tries to appease Resident Evil 2 director, who's been begging for a scare-free game since 1998
Capcom has created a 'kawaii' makeover for Resident Evil Requiem, adding pink cat ears and cherry blossoms to in-game characters, in an attempt to appease Resident Evil 2 director Hideki Kamiya. Kamiya has expressed a long-standing desire for a less scary, more puzzle-focused experience within the Resident Evil series, even suggesting a 'safe mode' and cheerful music.
Resident Evil 2 Director Says Requiem Needs a 'Non-Scary' Mode for Fraidy Cats Like Him
Game designer Hideki Kamiya has suggested that Resident Evil Village should include a 'non-scary' mode to allow players to enjoy the puzzles and combat without the intense horror elements. He believes this would make the game more accessible, drawing parallels to titles like SOMA and Crow Country which offer options to reduce or remove threats.
Resident Evil Requiem Grace actor might be even more scared playing Capcom's horror game than her character is…
Angela Sant'Albano, the voice and motion capture actor for Grace Ashcroft in Capcom's Resident Evil Requiem, experienced significant fright while playing the horror game for the first time. She shared a video of her jumpy reactions during a 15-minute session, highlighting the game's intense atmosphere. Even Resident Evil 2 director Hideki Kamiya has previously called for a 'non-scary' mode for the title.
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Capcom developer Hideki Kamiya expressed that the upcoming Resident Evil Village DLC, Resident Evil Requiem, is so frightening that it is causing him to lose sleep. The veteran designer shared his personal reaction to the game's horror elements.
Resident Evil 2 Director Hideki Kamiya Calls for a 'Non-Scary Mode' So He Can Enjoy Requiem's Puzzles and Combat Without the 'Scary Stuff' - IGN
Resident Evil 2 director Hideki Kamiya has called for a 'non-scary mode' in Resident Evil: Requiem, stating he wishes to enjoy the game's puzzles and combat without the horror elements. Meanwhile, director Koshi Nakanishi confirmed plans for a major story expansion and other additions, including a mini-game and photo mode, for the successful title.
Capcom veteran Hideki Kamiya is so scared by Resident Evil Requiem, he is losing sleep
Resident Evil 2 director Hideki Kamiya, who admits to hating horror games, has suggested Capcom implement a "non-scary mode" for the Resident Evil series. Kamiya expressed a desire to enjoy the puzzles and combat without the frightening elements, even joking about replacing blood splatters with cherry blossom petals. Despite his aversion, Kamiya is eager to play the new expansion for Resident Evil Requiem but finds it too scary to play alone at night.
Resident Evil Requiem Mod Makes The Zombie Apocalypse More Of A Nightmare
A new mod for Resident Evil 4, called Bites Matter, significantly increases the game's difficulty by making zombie bites a persistent infection that drains health. While infection can be managed with herbs or a crafted med injector, it cannot be fully cured. Capcom recently announced new content for Resident Evil 4, including a photo mode, a minigame, and a story expansion, following the game's success with over 5 million sales.
Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode" because "look, I just want to enjoy the puzzles"
Veteran developer Hideki Kamiya, who directed Resident Evil 2, finds the new Resident Evil Requiem too scary and advocates for a 'non-scary' mode to focus on puzzles and combat. Despite his own contributions to the horror genre, Kamiya prefers to enjoy the gameplay elements without the intense frights.
Resident Evil Requiem Needs A Non-Scary Mode, Says Resident Evil 2 Director
Resident Evil 2 director Hideki Kamiya expressed a desire for a non-scary mode in Resident Evil Requiem, stating he prefers puzzles and combat over horror elements. Despite Kamiya's reservations, Resident Evil Requiem has achieved record-breaking sales for the franchise and is set to receive new content, including a minigame and photo mode.
Resident Evil Requiem is Still Almost Entirely Sold Out Online, With Physical Copies Only Available at Select Retailers - IGN
Physical copies of Resident Evil Requiem are nearly sold out online across all platforms in the US, with limited stock remaining at select retailers like Amazon for PlayStation 5 and Nintendo Switch 2. Digital preorders are widely available, and the PC version has discounts on third-party sites. The game, developed by Capcom, released on February 27 for PS5, Xbox, Switch 2, and PC.
Resident Evil Requiem's Steam concurrent peak is the biggest in franchise history
Resident Evil Requiem has achieved a new franchise record on Steam, reaching an all-time concurrent player peak of 344,214. This figure surpasses previous Resident Evil titles and even some popular multiplayer games. The game's success indicates strong initial sales, though the full player base across all platforms is likely higher.