Hideki Kamiya
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The Quadruple Death and Rebirth of Resident Evil 4 - IGN
Resident Evil 4 underwent a famously troubled development cycle, with at least four distinct versions being scrapped before its 2005 release. Early concepts by Hideki Kamiya evolved into Devil May Cry, while later iterations explored psychological horror and traditional zombies before Shinji Mikami's final vision took hold. These abandoned projects significantly influenced the final game and the broader survival horror genre.
Kadokawa Announces Hideki Kamiya Career Book Releasing April 2, 2026 in Japan
Kadokawa has announced a new 176-page book titled "The World of Hideki Kamiya: The Complete Work of Game Design That Creates ‘Pleasure,’" set to release in Japan on April 2, 2026. The book will explore game director Hideki Kamiya's career, including his work on Resident Evil 2, Devil May Cry, Ōkami, and Bayonetta, and his recent transition to founding his new studio, CLOVERS.
Resident Evil Requiem Now the Series' Fastest-Selling Game Ever, as It Passes New Sales Milestone - IGN
Resident Evil Requiem has achieved six million sales, becoming the fastest-selling game in the franchise's history. Publisher Capcom announced the milestone, noting plans for ongoing support, additional game content, a story expansion, and a mini-game. The franchise will also celebrate its 30th anniversary with events including a collaboration with Universal Studios Japan and orchestral concerts.
"It's not a full game mode, but here": Resident Evil Requiem gets kawaii makeover as Capcom tries to appease Resident Evil 2 director, who's been begging for a scare-free game since 1998
Capcom has created a 'kawaii' makeover for Resident Evil Requiem, adding pink cat ears and cherry blossoms to in-game characters, in an attempt to appease Resident Evil 2 director Hideki Kamiya. Kamiya has expressed a long-standing desire for a less scary, more puzzle-focused experience within the Resident Evil series, even suggesting a 'safe mode' and cheerful music.
Resident Evil 2 Director Says Requiem Needs a 'Non-Scary' Mode for Fraidy Cats Like Him
Game designer Hideki Kamiya has suggested that Resident Evil Village should include a 'non-scary' mode to allow players to enjoy the puzzles and combat without the intense horror elements. He believes this would make the game more accessible, drawing parallels to titles like SOMA and Crow Country which offer options to reduce or remove threats.
Resident Evil Requiem Grace actor might be even more scared playing Capcom's horror game than her character is…
Angela Sant'Albano, the voice and motion capture actor for Grace Ashcroft in Capcom's Resident Evil Requiem, experienced significant fright while playing the horror game for the first time. She shared a video of her jumpy reactions during a 15-minute session, highlighting the game's intense atmosphere. Even Resident Evil 2 director Hideki Kamiya has previously called for a 'non-scary' mode for the title.
Quoteworthy
Capcom developer Hideki Kamiya expressed that the upcoming Resident Evil Village DLC, Resident Evil Requiem, is so frightening that it is causing him to lose sleep. The veteran designer shared his personal reaction to the game's horror elements.
Resident Evil 2 Director Hideki Kamiya Calls for a 'Non-Scary Mode' So He Can Enjoy Requiem's Puzzles and Combat Without the 'Scary Stuff' - IGN
Resident Evil 2 director Hideki Kamiya has called for a 'non-scary mode' in Resident Evil: Requiem, stating he wishes to enjoy the game's puzzles and combat without the horror elements. Meanwhile, director Koshi Nakanishi confirmed plans for a major story expansion and other additions, including a mini-game and photo mode, for the successful title.
Capcom veteran Hideki Kamiya is so scared by Resident Evil Requiem, he is losing sleep
Resident Evil 2 director Hideki Kamiya, who admits to hating horror games, has suggested Capcom implement a "non-scary mode" for the Resident Evil series. Kamiya expressed a desire to enjoy the puzzles and combat without the frightening elements, even joking about replacing blood splatters with cherry blossom petals. Despite his aversion, Kamiya is eager to play the new expansion for Resident Evil Requiem but finds it too scary to play alone at night.
Resident Evil Requiem Mod Makes The Zombie Apocalypse More Of A Nightmare
A new mod for Resident Evil 4, called Bites Matter, significantly increases the game's difficulty by making zombie bites a persistent infection that drains health. While infection can be managed with herbs or a crafted med injector, it cannot be fully cured. Capcom recently announced new content for Resident Evil 4, including a photo mode, a minigame, and a story expansion, following the game's success with over 5 million sales.
Resident Evil Requiem is too scary for series veteran Hideki Kamiya, who argues Capcom "should make a 'non-scary' mode" because "look, I just want to enjoy the puzzles"
Veteran developer Hideki Kamiya, who directed Resident Evil 2, finds the new Resident Evil Requiem too scary and advocates for a 'non-scary' mode to focus on puzzles and combat. Despite his own contributions to the horror genre, Kamiya prefers to enjoy the gameplay elements without the intense frights.
Resident Evil Requiem Needs A Non-Scary Mode, Says Resident Evil 2 Director
Resident Evil 2 director Hideki Kamiya expressed a desire for a non-scary mode in Resident Evil Requiem, stating he prefers puzzles and combat over horror elements. Despite Kamiya's reservations, Resident Evil Requiem has achieved record-breaking sales for the franchise and is set to receive new content, including a minigame and photo mode.
Resident Evil Requiem is Still Almost Entirely Sold Out Online, With Physical Copies Only Available at Select Retailers - IGN
Physical copies of Resident Evil Requiem are nearly sold out online across all platforms in the US, with limited stock remaining at select retailers like Amazon for PlayStation 5 and Nintendo Switch 2. Digital preorders are widely available, and the PC version has discounts on third-party sites. The game, developed by Capcom, released on February 27 for PS5, Xbox, Switch 2, and PC.
Resident Evil Requiem's Steam concurrent peak is the biggest in franchise history
Resident Evil Requiem has achieved a new franchise record on Steam, reaching an all-time concurrent player peak of 344,214. This figure surpasses previous Resident Evil titles and even some popular multiplayer games. The game's success indicates strong initial sales, though the full player base across all platforms is likely higher.
"I pray they are cursed to never play the game again" Resident Evil 2 director Hideki Kamiya goes off on Resident Evil Requiem leakers
Resident Evil 2 director Hideki Kamiya expressed strong criticism towards individuals leaking content from the upcoming game, Resident Evil Requiem. He compared the situation to leaks that occurred during Resident Evil 2's development and stated that leakers deserve to be cursed never to play games again for ruining the experience for fans and creators.