Jason Schreier
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Bungie Had “Five or Six” Projects in the Works Before Sony’s Acquisition – Rumor
A report indicates that Bungie had five or six projects in development before its acquisition by Sony, including Destiny 2 and Marathon. Most of these projects were canceled due to various reasons, leading to significant layoffs at the studio. Bungie is currently focusing on Marathon and has ended support for Destiny 2.
GTA 6 Leaks Just Dropped: Everything We Know From the Latest Gameplay Footage | Gamedoper
Stolen gameplay footage for Grand Theft Auto 6 has leaked online, with Bloomberg's Jason Schreier confirming its authenticity. Rockstar Games is actively issuing takedowns for the leaked clips and map images, which reveal new details such as a six-star wanted level and a smarter police identification system. While the footage is genuine, it may originate from an older development build and should be treated with caution until official reveals.
Naughty Dog Never Treated The Last of Us Online as Filler — and Intergalactic’s Team Mostly Formed After the Cancellation
Naughty Dog's canceled multiplayer game, The Last of Us Online, was treated as a tentpole release rather than a filler project, according to Jason Schreier. Most of the team now working on the unannounced Intergalactic: The Heretic Prophet only joined after The Last of Us Online was scrapped, having spent seven years in development before its cancellation at approximately 80% completion due to the challenges of live service support.
The live-service elements of Horizon Hunters Gathering are reportedly being stripped out following 'poor feedback' as new details emerge about several canceled PlayStation titles
Guerrilla Games is reportedly overhauling its upcoming live-service title Horizon Hunters Gathering, removing its multiplayer-focused features and shifting to a traditional cooperative multiplayer game with a story mode and smaller scope due to negative playtest feedback. This change comes as part of Sony's broader, and reportedly troubled, initiative to push its single-player focused studios into the live-service market, with several other PlayStation live-service projects, including a God of War game from Bluepoint and an online Spider-Man title from Insomniac, having been canceled.
Rapport: Sony skrotar live service-inslagen i Horizon Hunters Gathering
Sony and Guerrilla Games have reportedly canceled the live service elements for Horizon Hunters Gathering, opting instead for a more traditional co-op campaign experience. Development was restarted in June with a new goal to remove live service features, and the project faces potential cancellation by December if it fails to impress stakeholders. Meanwhile, work on Horizon 3 has also begun with a small team.
Sony are rebooting their live service Horizon game as a more traditional co-op affair, claim sources, with a proper Horizon Forbidden West sequel still years away
Sources indicate that Guerrilla Games is rebooting its live service game, Horizon Hunters Gathering, into a smaller, more traditional co-op multiplayer experience with a story mode. This change comes after negative reception to the original concept, and some staff are being reassigned while a small team works on a new single-player Horizon title. PlayStation CEO Hideaki Nishino previously stated the company's commitment to live service games, despite several recent setbacks in the genre.
Report: Live-service removed from Horizon Hunters Gathering following negative player feedback
Guerrilla Games is reportedly removing live-service elements from its upcoming co-op title, Horizon Hunters Gathering, due to negative player feedback. The game is being redesigned as a traditional multiplayer experience with a story mode and a reduced scope. This change follows PlayStation's broader challenges with live-service games, including cancellations and studio closures.
Horizon Hunters Gathering is reportedly no longer a live service game following negative feedback
Horizon Hunters Gathering has reportedly been rebooted to remove its live service elements following negative feedback from early playtests. Developer Guerilla Games is overhauling the game into a more traditional multiplayer co-op experience with a story mode and smaller scope. This marks another setback for Sony's live service ambitions, with the game needing to impress executives by December.
Report: PlayStation scales back live service ambitions for Horizon Hunters Gathering, reassigns devs
PlayStation-owned Guerrilla Games is reportedly scaling back its live-service ambitions for Horizon Hunters Gathering due to negative playtest feedback. The game is being reworked to be a smaller-scope multiplayer experience with a story mode, and many developers will be reassigned. This follows Sony's broader struggles with live-service titles and recent layoffs across PlayStation Studios.
Horizon Hunters Gathering Rebooted After “Negative Player Feedback” With “Far Smaller” Scope – Rumor
Horizon Hunters Gathering is reportedly being rebooted by Guerrilla Games due to negative player feedback from closed playtests, shifting away from a live-service model to a more traditional co-op experience with a smaller scope. This change follows Sony's reassessment of its live-service initiatives after the failure of Concord, with the future of Hunters Gathering dependent on impressing executives by December. The next single-player Horizon game is still years away and likely to skip the current console generation.
The Real Reason GTA 6’s Gameplay Reveal Is a Timed Netflix Exclusive
Rockstar Games is experimenting with a new distribution strategy for the Grand Theft Auto 6 gameplay reveal by partnering with Netflix for an exclusive premiere six hours before its release on official channels. CEO Strauss Zelnick suggests this is a groundbreaking partnership, implying the reveal itself will be presented in a format suitable for Netflix, potentially incorporating documentary-like elements or a special presentation rather than a standard trailer. This move is seen as a strategic marketing effort to create an event around the reveal, leveraging Netflix's platform to build anticipation for the game's eventual release.
Opinion: Deprofessionalization could foster toxic work environments on small teams
The article discusses the concept of 'deprofessionalization' in the game industry, where reduced general employment drives out career professionals, potentially fostering toxic work environments, particularly in indie development. It draws parallels between historical instances of harassment at both large and small studios, highlighting how relaxed professional standards can lead to inappropriate conduct and drive talent away from the industry.
Don’t Expect To Hear About GTA 6’s Online Mode Soon
Rockstar Games and Take-Two Interactive have not revealed any details about the online component of Grand Theft Auto 6, and are not planning to do so anytime soon. While the single-player experience is confirmed for a November 19 release on PlayStation 5 and Xbox Series X|S, information regarding the new Grand Theft Auto Online and its potential for recurring revenue remains undisclosed. This lack of information has led to speculation, especially given the immense success of Grand Theft Auto 5's online mode.
GTA 6’s Single-Player is Take-Two’s Focus, Not Discussing Next GTA Online “Anytime Soon” – Rumor
Take-Two Interactive is prioritizing the single-player experience for Grand Theft Auto 6, with no immediate plans to discuss the next iteration of Grand Theft Auto Online. While the single-player component is not expected to feature recurring revenue or microtransactions, the company is focusing on its strong pre-order performance. Grand Theft Auto 6 is set to release on November 19th for Xbox Series X/S and PlayStation 5.
GTA Online will still be supported alongside GTA 6, but don't expect to hear about a new version soon
Take-Two Interactive CEO Strauss Zelnick confirmed that Grand Theft Auto Online will continue to be supported alongside the upcoming Grand Theft Auto 6. While Rockstar Games has not detailed plans for a new iteration of the online component, Zelnick stated that significant resources are dedicated to its ongoing development and support. Pre-order numbers for Grand Theft Auto 6 are reportedly exceptional, though Zelnick urged caution until the game's official release.
Don’t Expect GTA 6 Online News “Anytime Soon,” Says Jason Schreier
Journalist Jason Schreier reports that Rockstar Games and Take-Two Interactive are not currently focused on discussing Grand Theft Auto 6's online component. The companies are prioritizing the single-player experience for the upcoming title.
Electronic Arts’ $55B buyout has officially completed – and the company is already plotting layoffs
Electronic Arts has officially been acquired for $55 billion by a consortium of investment firms, primarily Saudi Arabia’s Public Investment Fund, making it a private entity. The deal, which carries $18 billion in debt, is expected to lead to significant cost-cutting measures, including mass layoffs, with reports indicating $700 million in annual savings are planned.
Mass layoffs expected at EA as the now-private publisher reportedly tells its new debt masters that it's going to…
Following its $55 billion acquisition by a consortium including Saudi Arabia's Private Investment Fund, Electronic Arts is reportedly planning mass layoffs to manage significant debt. The publisher has informed debt investors of plans to cut $700 million in annual costs, including $170 million in organizational efficiencies, to service approximately $1.8 billion in annual interest payments.
More EA layoffs expected as Saudi Arabia buyout is completed
Electronic Arts has completed its $55 billion acquisition by an investor consortium, including Saudi Arabia's Public Investment Fund, making it a private company. The deal, financed partly by a $20 billion loan, raises concerns about potential mass layoffs and increased microtransactions to offset the debt. The PIF now holds a majority stake, leading to discussions about potential censorship of inclusive titles like The Sims due to Saudi Arabia's human rights record.
EA has officially been sold to Saudi Arabia's Public Investment Fund
Electronic Arts (EA) has been acquired by Saudi Arabia's Public Investment Fund (PIF) in a leveraged buyout valued at approximately $55 billion. The deal, which also includes investment firms Silver Lake and Affinity Partners, marks EA's return to private ownership after 36 years. CEO Andrew Wilson addressed staff, emphasizing continued innovation and the importance of interactive entertainment, while concerns remain about potential layoffs and the use of AI.