Jensen Huang
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Why everyone hates NVIDIA DLSS 5 (but will love it eventually)
NVIDIA's DLSS 5 technology has faced significant backlash due to its AI-driven upscaling, which critics argue results in an overly smoothed and artificial look, particularly on human faces. Developers were reportedly blindsided by the technology's implementation, which functions more as a 2D post-processing filter than a deep integration with game geometry. Despite initial criticism, the article suggests that like previous NVIDIA technologies, DLSS 5 may eventually become an industry standard, highlighting the ongoing tension between technological advancement and artistic intent in game development.
One of the best-value gaming laptops available right now: RTX 5070 Ti, 32GB RAM, OLED, Core Ultra 9 for $1,549
The Acer Predator Helios Neo 16S gaming laptop is available for $1,549.99, featuring an NVIDIA GeForce RTX 5070 Ti, 32GB of DDR5 RAM, a 240Hz OLED display, and an Intel Core Ultra 9 processor. This deal offers significant value for a high-performance gaming laptop. Additionally, the article touches on Nintendo's potential Switch 2 design changes due to EU regulations and Nvidia's defense of its DLSS technology against AI upscaling criticisms.
The DLSS 5 backlash is not going away | Opinion
Nvidia's new DLSS 5 technology has faced significant backlash from both consumers and developers, who criticize its AI-driven visual alterations and negative impact on game lighting. The company's strategic shift towards AI, with gaming becoming a smaller part of its business, is seen as the root cause of this disconnect. CEO Jensen Huang's dismissive comments towards critics further fueled the controversy, suggesting a prioritization of AI hardware sales over genuine gaming advancements.
"The underlying geometry is unchanged" - turns out DLSS 5 really is just a filter over 2D images, as Nvidia employee reveals: "Materials are inferred from the rendered frame"
An Nvidia employee has clarified that DLSS 5 utilizes 2D imagery and motion vectors, functioning similarly to an Instagram filter by inferring materials from the rendered frame rather than altering underlying geometry. While developers will have controls for intensity and color grading, the AI's interpretation of the image appears to be an on or off function, raising concerns about artistic intent.
Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes
Nvidia has provided further details on its DLSS 5 technology, explaining that it operates by processing 2D frames and motion vectors to generate output frames. Company evangelist Jacob Freeman confirmed that the AI model is trained to understand scene semantics but clarified that the underlying geometry of game assets remains unchanged. While developers can control intensity, color grading, and masking, direct control over specific artistic alterations like character makeup is currently limited, leading to discussions about artistic control versus AI capabilities.
"It's Re-Rendering the Game!" – It Turns Out Game Artists Don't Love DLSS 5, Despite Nvidia's Claims - IGN
Nvidia's new DLSS 5 technology, which incorporates neural rendering, has drawn criticism from game developers and artists who claim they were not adequately consulted. While Nvidia states developers have control over the enhancements, concerns remain about the aesthetic impact on games like Resident Evil 5 and Assassins Creed Shadows, with some artists feeling the technology alters game visuals significantly.
'We found out at the same time as the public' — Capcom and Ubisoft devs were out of the loop on Nvidia DLSS 5 involvement, adding to the AI controversy
Capcom and Ubisoft developers were reportedly unaware of Nvidia's DLSS 5 technology being integrated into their games, discovering it simultaneously with the public. This revelation adds to the ongoing controversy surrounding Nvidia's use of generative AI, with some developers and former industry figures expressing concerns about its impact on game art and character models.
Death Stranding 2: On the Beach Animator Criticises DLSS 5, Says it “Isn’t Just Some Lighting”
Veteran animator Mike York, who worked on Death Stranding 2: On the Beach and God of War Ragnarök, has criticized Nvidia's DLSS 5 technology, stating it appears to be a complete AI re-render rather than just lighting improvements. Nvidia CEO Jensen Huang defended the technology, claiming critics are wrong and that DLSS 5 fuses game control with generative AI. Reports suggest developers at Capcom and Ubisoft were unaware of the technology before Nvidia's showcase.
Capcom, Ubisoft Developers and Artists Were Left in the Dark About Nvidia’s DLSS 5 Showcase – Rumor
Developers from studios like Capcom and Ubisoft were reportedly unaware of Nvidia's DLSS 5 technology until its public showcase, leading to surprise and concern, particularly at Capcom due to its historical stance against AI in game development. Nvidia has stated that developers have full artistic control over the neural rendering technology, which aims to enhance lighting and materials in games.
Nvidia CEO says critics are “completely wrong” about DLSS 5
Nvidia CEO Jensen Huang has dismissed criticism of DLSS 5, stating that critics are "completely wrong." He explained that DLSS 5 is not post-processing but rather "content-control generative AI" that offers developers direct control over geometry and textures. Some developers, including those at Capcom, reportedly learned about the technology at the same time as the public, despite Capcom's anti-AI stance.
Developers had no idea their companies were rolling out AI-infested DLSS 5: ‘We found out at the same time as the public’
Nvidia's upcoming DLSS 5 technology, which uses generative AI for lighting enhancements, has caused controversy due to its departure from traditional upscaling. Developers at partner companies like Capcom and Ubisoft were reportedly unaware of the implementation details until the public announcement, leading to concerns about the use of AI in games and brand dilution.
Nvidia’s DLSS5 gives me existential dread, but the Internet’s response to it fills me with hope
Nvidia's new DLSS 5 AI upscaling technology is drawing criticism for its perceived negative impact on character models, particularly female characters, making them appear less lifelike and more artificial. While Nvidia CEO Jensen Huang claims developers can fine-tune the AI to maintain artistic control, the internet's response has been largely negative, with many users sharing humorous and critical reactions to the technology's output.
Capcom developers didn't know about Nvidia DLSS 5 before reveal claims report
Developers at Capcom and Ubisoft were reportedly unaware of their companies' involvement with Nvidia's DLSS 5 technology until its public reveal. The AI upscaler has faced criticism for altering game visuals, with Nvidia CEO Jensen Huang defending the technology. Despite executive support, internal teams at Capcom and Ubisoft were apparently not consulted beforehand.
Seven Deadly Sins: Origin – Everything We Know About the Upcoming Open-World RPG
This analysis critiques the increasing reliance on AI technologies like frame generation and image reconstruction in PC gaming, citing concerns about performance, image quality, and cost. The author argues that technologies like DLSS and PSSR, while improving performance, can lead to 'fake frames' and negatively impact visual fidelity. The article also touches on the impact of AI on component costs and the expectation for developers to implement these features.
Sony's first PS3 software update in a year brings "additional features, improved usability, and enhanced security" | News-in-brief
Sony has released its first PlayStation 3 software update in a year, version 4.93, which is required for Blu-ray playback and enhances features, usability, and security. Separately, Nvidia CEO Jensen Huang defended the company's new DLSS 5 AI upscaling technology against criticism, stating that it provides generative control at the geometry level and does not diminish artistic control for developers.
NVIDIA: Critics "Completely Wrong" About DLSS 5
NVIDIA CEO Jensen Huang addressed criticism regarding the company's DLSS 5 announcement, stating that critics are 'completely wrong.' The report from Tom's Hardware details Huang's response during a press Q&A concerning backlash to NVIDIA's AI technology.
GTA 6 boss speaks out against AI as Nvidia CEO calls critics 'completely wrong'
Nvidia CEO Jensen Huang defended the company's new DLSS 5 technology, which uses generative AI, against criticism that it alters game visuals too drastically. Take-Two CEO Strauss Zelnick expressed skepticism about AI's ability to create hit games like Grand Theft Auto 6, stating that such notions are laughable. While Nvidia insists developers maintain artistic control, concerns remain about the impact of generative AI on game aesthetics and development.
Nvidia Says You're All 'Completely Wrong' About Its Controversial AI Upscaler DLSS 5
Nvidia CEO Jensen Huang refutes criticism surrounding its new AI upscaling technology, DLSS 5, stating that developers will retain full artistic control. He explained that the technology uses generative AI for content control at the geometry level, rather than applying a post-processing filter, and that developers can fine-tune it to match their specific art styles. DLSS 5 is set to launch later this year.
China reportedly approves imports of Nvidia's H200 GPU, but the US government may cap exports to individual Chinese…
China has reportedly approved the import of Nvidia's H200 AI GPUs, a move that could be significant despite potential US export caps. Nvidia CEO Jensen Huang confirmed orders from Chinese customers, though the US government may limit exports to individual entities. This situation highlights the geopolitical tension surrounding advanced AI hardware.
"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.