Jensen Huang
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As Nvidia’s DLSS 5 attracts AI slop heat, Jensen Huang says gamers are completely wrong
Nvidia CEO Jensen Huang has responded to criticism regarding DLSS 5, stating that gamers are "completely wrong" about the technology. He explained that DLSS 5 operates at the geometry level and allows developers to fine-tune the generative AI to match their artistic style, rather than overriding it. The technology is set for a fall launch, with developers like Bethesda emphasizing that early demos do not represent the final implementation.
Nvidia CEO Jensen Huang says DLSS 5 backlash is 'completely wrong' because it 'doesn't change the…
Nvidia CEO Jensen Huang addressed criticism of DLSS 5, stating that concerns about generative AI changing artistic control are 'completely wrong.' He explained that DLSS 5 fuses game control with generative AI, allowing developers to fine-tune the technology for various artistic styles without compromising their vision. The article also touches on the computational intensity of DLSS 5 and the need for it to scale down for wider GPU compatibility.
Nvidia DLSS 5 complaints are "completely wrong" CEO Jensen Huang says
Nvidia CEO Jensen Huang stated that complaints regarding DLSS 5 are "completely wrong," clarifying that the technology is not merely post-processing. He emphasized that DLSS 5 grants developers full artistic control over a game's visual presentation.
You are all wrong and Nvidia is all right – why don’t you just use your eyes, people?
The article argues against the blanket condemnation of AI in gaming, particularly concerning Nvidia's DLSS 5 technology. It suggests that while AI can be misused for cost-cutting, technologies like DLSS 5, described as 'content-control generative AI' or 'neural rendering,' represent a more nuanced application that developers can directly control. The author expresses concern that the gaming industry is moving towards cloud-based, subscription-only models where ownership is diminished, and AI will play a significant role.
Nvidia CEO says critics are "completely wrong" about DLSS 5 technology
Nvidia CEO Jensen Huang has dismissed criticism of the company's new DLSS 5 AI upscaling technology, stating that critics are "completely wrong" and that the feature does not diminish artistic control. Huang explained that DLSS 5 uses generative AI at the geometry level, which is directly controlled by game developers. The article also touches on IO Interactive's publishing division ending its agreement with Build a Rocket Boy for the game MindsEye.
Nvidia DLSS 5 critics have the tech "completely wrong", CEO Jensen Huang insists, arguing it's somehow "very different than generative AI"
Nvidia CEO Jensen Huang insists critics are wrong about DLSS 5, stating it fuses game geometry and textures with generative AI for "content-control generative AI" rather than being purely generative AI. He argues this "neural rendering" technology allows developers to maintain artistic control, despite examples like Starfield and Oblivion showing significant visual alterations that have drawn criticism.
Nvidia responds to widespread criticism of DLSS 5 by telling us we're all "completely wrong"
Nvidia CEO Jensen Huang has responded to criticism of its new DLSS 5 technology, stating that critics are "completely wrong." He emphasized that DLSS 5 is a "content-control generative AI" focused on geometry and textures, not post-processing, and that developers retain full artistic control. Bethesda has also assured players that its implementation of DLSS 5 in Starfield will be optional and under artist control.
Kritikerna har "helt fel" om DLSS 5 – kontrollen finns hos utvecklarna
Nvidia CEO Jensen Huang refutes criticism that its new DLSS 5 technology produces AI-generated-looking characters, stating that developers retain full control. He clarifies that DLSS 5, referred to as neural rendering, combines generative AI with content control and is set for release this fall. Games like Resident Evil Requiem, Starfield, and Assassin's Creed Shadows are slated to implement the technology.
Gamers Are "Completely Wrong" In Criticisms Of DLSS 5, Nvidia CEO Says
Nvidia CEO Jensen Huang has responded to criticism of the company's new DLSS 5 technology, stating that gamers are "completely wrong." Huang explained that DLSS 5 uses generative AI for content control at the geometry level, not post-processing, and remains optional for developers and players. While some developers like Bethesda Game Studios and Capcom have expressed enthusiasm for its potential in enhancing visuals and immersion, early demonstrations, such as those for Starfield and Resident Evil Requiem, have drawn criticism for their appearance, which developers have stated are early looks that will be further refined.
Nvidia CEO Says Gamers Are “Completely Wrong” About DLSS 5
Nvidia CEO Jensen Huang stated that gamers criticizing DLSS 5 are 'completely wrong,' emphasizing that the technology offers developers greater artistic control through generative AI at the geometry level, not just as a post-processing filter. Despite his reassurances, industry figures and developers have voiced concerns that DLSS 5 detracts from art direction and character detail, likening it to a 'garbage AI Filter'.
"First of All, They're Wrong" – Nvidia CEO Jensen Huang Responds to DLSS 5 Backlash - IGN
Nvidia CEO Jensen Huang addressed backlash to the upcoming DLSS 5 technology, stating critics are 'completely wrong.' He emphasized that DLSS 5 offers generative control at the geometry level, not just post-processing, and that game developers retain implementation control. The controversy stems from perceived aesthetic changes shown in promotional materials.
The DLSS 5 memes are in full swing, so here are the ones that tickled me the most
Nvidia's new DLSS 5 AI upscaling technology has sparked a wave of memes among PC gamers, with many comparing its effects to a 'yassification filter' that dramatically alters character appearances. While the technology aims to enhance graphics and performance, its implementation has led to humorous comparisons and discussions about artistic control versus AI beauty standards, with notable examples seen in Resident Evil 4 and other games.
DLSS 5 revealed and it’s getting a kicking as it looks like an AI filter
NVIDIA has revealed DLSS 5, its latest AI upscaling technology, which is set to launch later this year. Despite NVIDIA's claims of a significant breakthrough in computer graphics, the technology has faced widespread criticism from gamers and developers who liken its visual output to an "AI beauty filter." Industry figures and online communities have expressed concerns about its impact on artistic intent and visual realism.
Nvidia new AI tech turns video game graphics into slop as fans are outraged
Nvidia's new DLSS 5 technology, which incorporates generative AI, has faced significant backlash from gamers who claim it degrades visual quality, turning game graphics into "AI slop." Despite Nvidia's assurances that developers retain artistic control, early examples like Resident Evil Requiem show altered character appearances, leading to widespread criticism and negative reception online. Publishers like Capcom and Ubisoft have expressed support, with the technology slated for a wider release this autumn.
Nvidia reveals DLSS's AI upscaled graphics filter, gets roundly mocked by pretty much everyone on the Internet
Nvidia's new DLSS 5 AI upscaling technology, which adds an optional filter to enhance visual fidelity, has been met with widespread criticism and mockery online. Users and developers have pointed out that the filter drastically alters character appearances, often in unflattering ways, overriding artistic direction. Despite Nvidia's claims of developer control, the initial reception suggests a significant disconnect between the company's vision and public perception of AI's role in game graphics.
NVIDIA DLSS 5 Reveal Sparks “AI-Generated” Graphics Debate
NVIDIA has unveiled DLSS 5, an AI-driven graphics technology that reconstructs scenes using neural rendering to generate photorealistic detail in real time. CEO Jensen Huang compared it to a 'GPT moment for graphics,' blending traditional rendering with generative AI. However, the technology has sparked debate, with some critics labeling it 'AI slop filter' due to concerns about uncanny visuals, loss of artistic control, and homogenization of game aesthetics.
Nvidia unveils its controversial DLSS 5 AI upscaling feature
Nvidia has announced DLSS 5, its latest AI upscaling technology, which aims to enhance lighting and textures in games. However, the feature has drawn criticism for its impact on character faces, with some games like Starfield showing altered facial structures. While optional, DLSS 5 utilizes generative AI and will be supported by major publishers, with a release expected in the fall.
DLSS 5 Moves NVIDIA’s Upscaling Tech Toward Full Neural Rendering
NVIDIA unveiled DLSS 5 at GTC, a new neural rendering system designed to enhance real-time game graphics with photorealistic lighting and materials. Expected to launch this fall, DLSS 5 uses an AI model to process color and motion data, aiming for cinematic realism at up to 4K resolution. Several major studios, including Bethesda, Capcom, and Ubisoft, are already implementing the technology in upcoming titles like Starfield and Assassin's Creed Shadows.
NVIDIA DLSS 5 announced and it's all about that AI generation
NVIDIA announced DLSS 5, a new AI-powered graphics technology set to launch this fall. CEO Jensen Huang described it as a "GPT moment for graphics," blending traditional rendering with generative AI to enhance visual realism. DLSS 5 uses AI models trained on scene semantics to generate photorealistic lighting and materials in real-time, offering developers granular control over enhancements.
NVIDIA claims DLSS 5 will deliver 'photoreal' image quality with AI this fall
NVIDIA has announced DLSS 5, its next-generation AI upscaling technology set to launch this fall. The company claims DLSS 5 will achieve 'photoreal' image quality by using a real-time neural rendering model to enhance lighting and materials, with initial demonstrations showing improved character detail in games like Resident Evil: Requiem. While currently requiring high-end hardware, NVIDIA aims for it to run on single consumer video cards.