Jensen Huang
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Nvidia CEO Jensen Huang says Doom is the most influential game ever made, and now I really want to ask him whether he…
Nvidia CEO Jensen Huang stated on the Lex Fridman podcast that Doom is the most influential game ever made. Huang, a prominent tech figure, expressed his strong belief in Doom's lasting impact on gaming culture and beyond. The article reflects on this sentiment and shares a personal anecdote about the game's widespread recognition.
Nvidia's Jensen Huang confirms he was once asked to become chief executive of TSMC: 'I declined it... it's an unbelievable offer, but I simply couldn't take it'
Nvidia CEO Jensen Huang confirmed he was offered the chief executive position at TSMC in 2013 but declined the offer. Huang expressed deep admiration for TSMC's manufacturing system, culture, and trustworthiness, despite the significant business relationship between the two companies.
Morning Legal Briefs
US senators have sent a bipartisan letter to the Commerce Department urging the suspension of Nvidia's AI chip export licenses to China and its intermediaries. The letter cites claims that Nvidia's assertions of no chip diversion have been contradicted.
'I don't love AI slop myself' says Nvidia chief Jensen Huang: 'I'm empathetic towards what [gamers] are thinking. That's just not what DLSS 5 is trying to do'
Nvidia CEO Jensen Huang addressed concerns regarding the company's DLSS 5 technology, stating that it is not intended to produce 'AI slop' but rather to enhance existing game geometry and textures. He emphasized that the tool is designed to work with artists, allowing them to maintain their creative style while leveraging AI for improved visuals. Huang acknowledged gamer skepticism, particularly regarding the perceived aesthetic homogenization of AI-generated content, and clarified that DLSS 5 is guided by ground truth structure data and artist input.
Nvidia CEO says "I don't love AI slop myself" after giving Resident Evil Requiem's Grace a DLSS 5…
Nvidia CEO Jensen Huang stated he dislikes 'AI slop' following criticism of the company's DLSS 5 technology, which was applied to games like Resident Evil Village and Starfield. Huang clarified that DLSS is an integrated tool for artists, not a post-processing effect, and that artists can choose not to use it.
'I could see where they're coming from, I don't love AI slop myself' — Nvidia CEO tries to defend DLSS 5 again, shortly after telling gamers 'they're completely wrong'
Nvidia CEO Jensen Huang has again addressed the controversy surrounding DLSS 5, acknowledging gamer concerns about 'AI slop' but asserting that the technology enhances frames without fundamentally changing game visuals. Despite his clarifications, examples like the character model changes in Resident Evil Requiem suggest significant alterations, leaving many gamers unconvinced about the technology's impact and its reliance on generative AI.
"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism
Nvidia CEO Jensen Huang addressed criticism of the company's DLSS 5 AI rendering technology, acknowledging concerns about AI-generated content looking similar. He maintains that DLSS 5 is guided by 3D structure data and artist intent, serving as a tool rather than a simple post-processing filter. Huang emphasized that the technology is truthful to the geometry and can be used to generate assets in specific artistic styles, though developers are not obligated to implement it.
AI Yi-Yi!
NVIDIA CEO Jensen Huang has offered his definition of Artificial General Intelligence (AGI), emphasizing the security design of autonomous AI agents. The article also touches upon NVIDIA's OpenShell technology.
Nvidia CEO Says He Also “Doesn’t Love AI Slop”, Says DLSS 5 is Different
Nvidia CEO Jensen Huang addressed criticism of DLSS 5, stating he also dislikes "AI slop" but insists DLSS 5 is different due to its 3D-guided, geometry-controlled approach. He emphasized that artists retain full control over game visuals, differentiating it from other generative AI technologies and calling it "content-control generative AI" or neural rendering.
AI Yi-Yi!
Artificial intelligence is beginning to impact various industries, including law and the energy sector. The AI race is pressuring utilities to increase output from Europe's power grids, with figures like Jensen Huang being involved in the technological advancements.
Nvidia CEO Hates AI Slop Too, Promises DLSS 5 Isn't Making More Despite The Evidence
Nvidia CEO Jensen Huang stated that while he dislikes AI-generated content, the company's new DLSS 5 technology is a tool for developers and not intended to create 'AI slop.' He clarified that DLSS 5 is guided by 3D data and artist intent, enhancing existing game assets rather than fundamentally changing them. However, discussions with an Nvidia employee suggest the technology analyzes single frames, leading to speculation about its sophisticated capabilities and potential for altering art styles.
Why everyone hates NVIDIA DLSS 5 (but will love it eventually)
NVIDIA's DLSS 5 technology has faced significant backlash due to its AI-driven upscaling, which critics argue results in an overly smoothed and artificial look, particularly on human faces. Developers were reportedly blindsided by the technology's implementation, which functions more as a 2D post-processing filter than a deep integration with game geometry. Despite initial criticism, the article suggests that like previous NVIDIA technologies, DLSS 5 may eventually become an industry standard, highlighting the ongoing tension between technological advancement and artistic intent in game development.
One of the best-value gaming laptops available right now: RTX 5070 Ti, 32GB RAM, OLED, Core Ultra 9 for $1,549
The Acer Predator Helios Neo 16S gaming laptop is available for $1,549.99, featuring an NVIDIA GeForce RTX 5070 Ti, 32GB of DDR5 RAM, a 240Hz OLED display, and an Intel Core Ultra 9 processor. This deal offers significant value for a high-performance gaming laptop. Additionally, the article touches on Nintendo's potential Switch 2 design changes due to EU regulations and Nvidia's defense of its DLSS technology against AI upscaling criticisms.
The DLSS 5 backlash is not going away | Opinion
Nvidia's new DLSS 5 technology has faced significant backlash from both consumers and developers, who criticize its AI-driven visual alterations and negative impact on game lighting. The company's strategic shift towards AI, with gaming becoming a smaller part of its business, is seen as the root cause of this disconnect. CEO Jensen Huang's dismissive comments towards critics further fueled the controversy, suggesting a prioritization of AI hardware sales over genuine gaming advancements.
"The underlying geometry is unchanged" - turns out DLSS 5 really is just a filter over 2D images, as Nvidia employee reveals: "Materials are inferred from the rendered frame"
An Nvidia employee has clarified that DLSS 5 utilizes 2D imagery and motion vectors, functioning similarly to an Instagram filter by inferring materials from the rendered frame rather than altering underlying geometry. While developers will have controls for intensity and color grading, the AI's interpretation of the image appears to be an on or off function, raising concerns about artistic intent.
Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes
Nvidia has provided further details on its DLSS 5 technology, explaining that it operates by processing 2D frames and motion vectors to generate output frames. Company evangelist Jacob Freeman confirmed that the AI model is trained to understand scene semantics but clarified that the underlying geometry of game assets remains unchanged. While developers can control intensity, color grading, and masking, direct control over specific artistic alterations like character makeup is currently limited, leading to discussions about artistic control versus AI capabilities.
"It's Re-Rendering the Game!" – It Turns Out Game Artists Don't Love DLSS 5, Despite Nvidia's Claims - IGN
Nvidia's new DLSS 5 technology, which incorporates neural rendering, has drawn criticism from game developers and artists who claim they were not adequately consulted. While Nvidia states developers have control over the enhancements, concerns remain about the aesthetic impact on games like Resident Evil 5 and Assassins Creed Shadows, with some artists feeling the technology alters game visuals significantly.
'We found out at the same time as the public' — Capcom and Ubisoft devs were out of the loop on Nvidia DLSS 5 involvement, adding to the AI controversy
Capcom and Ubisoft developers were reportedly unaware of Nvidia's DLSS 5 technology being integrated into their games, discovering it simultaneously with the public. This revelation adds to the ongoing controversy surrounding Nvidia's use of generative AI, with some developers and former industry figures expressing concerns about its impact on game art and character models.
Capcom, Ubisoft Developers and Artists Were Left in the Dark About Nvidia’s DLSS 5 Showcase – Rumor
Developers from studios like Capcom and Ubisoft were reportedly unaware of Nvidia's DLSS 5 technology until its public showcase, leading to surprise and concern, particularly at Capcom due to its historical stance against AI in game development. Nvidia has stated that developers have full artistic control over the neural rendering technology, which aims to enhance lighting and materials in games.
Death Stranding 2: On the Beach Animator Criticises DLSS 5, Says it “Isn’t Just Some Lighting”
Veteran animator Mike York, who worked on Death Stranding 2: On the Beach and God of War Ragnarök, has criticized Nvidia's DLSS 5 technology, stating it appears to be a complete AI re-render rather than just lighting improvements. Nvidia CEO Jensen Huang defended the technology, claiming critics are wrong and that DLSS 5 fuses game control with generative AI. Reports suggest developers at Capcom and Ubisoft were unaware of the technology before Nvidia's showcase.