Joe Brammer
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When does Wardogs Season 3 start?
Bulkhead has announced that Wardogs Season 3 will begin on November 12, 2026, bringing the start date forward due to negative player reception of Season 2's rapid progression. CEO Joe Brammers stated the change aims to provide a fresh start, as some players reached high-tier armor and MBTs within days, diminishing the impact of the season wipe.
"We've got to slow down," Wardogs developer admits after Season 2's rocky rollout
Bulkhead, the developer of Wardogs, has admitted to making significant mistakes with the rollout of Season 2, including an economy wipe that was too quickly erased by rapid leveling and a rushed content schedule. The team is now planning to slow down the pace of seasons and focus on fundamentals, with Season 3 targeting November 12 and introducing limited servers to address player progression concerns. The studio acknowledges that external pressures, including Steam's review algorithm, influenced their rushed decisions.
WARDOGS Starts Region-Locking to Curtail Cheaters, Studio Boss Says It’s Not a Permanent Solution
Bulkhead Studios has implemented region-locking in WARDOGS as a temporary measure to combat cheaters, limiting players to servers with a ping below 175. This controversial decision has led to player complaints about not being able to connect with friends globally, with studio CEO Joe Brammer acknowledging the negative impact on a portion of the player base while prioritizing the majority.
Bungie and Respawn in talks for Star Wars Battlefront 3 claim insiders
Insiders suggest that Lucasfilm Games is in discussions with multiple studios, including Bungie, Respawn Entertainment, and DICE, regarding the development of Star Wars Battlefront 3. While DICE previously developed the series, Bungie's expertise in gunplay is seen as a potential advantage over the criticized mechanics of Star Wars Battlefront 2. The future of the franchise is considered a central part of Lucasfilm Games' strategy.
Star Wars Battlefront 3 rumors get an unexpected boost from Wardogs' CEO, who says Battlefield studio DICE is working on it alongside Apex Legends devs
Rumors suggest that DICE and Respawn Entertainment are working on Star Wars Battlefront 3, with Joe Brammer, CEO of Bulkhead, confirming the development. While Lucasfilm is reportedly seeking a development partner, and Bungie was also mentioned as a possibility, nothing is officially confirmed. The news comes as Lucasfilm expresses flexibility with its Star Wars gaming franchise.
Wardogs Season 3 could be brought "significantly" forward, to offer "a proper fresh start"
Developer Bulkhead is considering significantly bringing forward Season 3 of Wardogs to offer players a proper fresh start, as Season 2's progression speed has led to player frustration. The studio acknowledges that the current season's rapid progression, with some players reaching end-game gear within days, has undermined the intended fresh start. Bulkhead is also planning 'primitive' servers for mid-season updates to limit available gear and vehicles.
'We f**ked up': 1 day into Wardogs Season 2, the Blue team bribery bonus is being dropped
Bulkhead Interactive has removed the 'bribery bonus' for players joining the Blue team in Wardogs Season 2 after just one day, admitting they 'fucked up.' The bonus, intended to improve the Blue team's win rate, proved too effective, causing an imbalance. The developer is also addressing driver progression issues and exploits.
"We were wrong": Wardogs devs end Season 2's team-specific cash and XP bonus experiment after a single, tumultuous day
Wardogs developers Bulkhead have canceled their Season 2 experiment that offered team-specific cash and XP bonuses after just one day, admitting they "fucked up." The bonuses, intended to boost the underperforming Lonestar faction, led to "tryhard" players accumulating excessive in-game currency, disrupting progression balance and causing matchmaking issues. The developers are now reverting to more conventional rebalancing methods.
"We f***ed up:" Bulkhead admits Wardogs Season 2 "got a few things wrong"
Developer Bulkhead has admitted to making mistakes with Wardogs Season 2, particularly regarding the Blue Team bonus and Driver progression exploits. CEO Joe Brammer acknowledged these issues, stating they "fucked up" and have since removed the bonus and are implementing fixes for the exploits, including temporary bans for some players. A mid-season update will also introduce 'limited mode servers' to recapture the early-to-midgame experience.
WARDOGS Studio Boss Discusses Loadouts, Wants Players to Continue Experimenting With Weapons
Joe Brammer, studio boss at Bulkhead Studios, discussed the upcoming loadout system for WARDOGS, explaining that it will be an unlockable feature tied to the in-game economy. This approach aims to encourage players to continue experimenting with various weapons rather than settling on a single preferred setup. The studio also revealed that WARDOGS has generated nearly $100 million in revenue since its Early Access launch on PC.
Wardogs is getting loadouts, CEO confirms, but the devs want you to "keep trying different weapons rather than…
Wardogs developer Bulkhead, through CEO Joe Brammer, has confirmed that custom loadouts are coming to the game. The feature was intentionally withheld to encourage players and the development team to experiment with a wider variety of weapons for better testing and data collection. Loadouts will be an unlockable feature within the game's meta-progression.
Wardogs will bribe players with cash and XP to pick Blue team in Season 2
Bulkhead is introducing cash and XP bonuses for players choosing the Blue team in Wardogs' upcoming Season 2 to address its consistently lower win rate. CEO Joe Brammer acknowledged the need to boost the team's popularity, which has led players to avoid it. The update also includes new guns, vehicles, and rainy weather, alongside the game's first progression wipe.
Kingdom Come: Deliverance 2 lead wants GTA 6 to open the door to charging more for games, even though the popularity of…
Martin Klíma, co-founder of Warhorse Studios and executive producer for Kingdom Come: Deliverance 2, hopes that the success of Grand Theft Auto 6 will pave the way for developers to increase game prices. While Klíma admits he doesn't understand GTA's popularity, he believes higher prices are necessary for the industry's survival and praises Rockstar Games for creating technologically impressive titles.
Wardogs boss talks balance, XP, and why 'the endgame is sh*t' right now
Bulkhead CEO Joe Brammer acknowledges that Wardogs' endgame progression and balance are currently "sh*t," citing issues like mortar spam and an excessive XP grind. He explains that the short Season 1 was a deliberate choice to address these known balancing problems before a longer season, and that the studio is actively working on improvements based on player feedback and data from the early access period.
Wardogs boss says balance is always guesswork and "we won't even get it right" by season 2
Wardogs boss Joe Brammer admits that game balancing is an ongoing challenge, stating that even by season 2, the developers likely won't have it perfect. He acknowledges that balancing is a constant discussion and a best guess that evolves over time. Brammer also suggested that the game's initial failures were related to community servers rather than balancing itself.
Wardogs CEO admits the studio is overwhelmed by its success while continuing to define his stance on crunch
Joe Brammer, CEO of Wardogs developer Bulkhead, addressed the game's overwhelming success and his controversial stance on crunch. He reiterated that crunch is subjective and that developers are fairly compensated, while also admitting the studio is overwhelmed by cheaters and DDoS attacks, leading to developers taking time off.
Wardogs studio chief Brammer insists he isn't "pro crunch, I am pro hard work"
Joe Brammer, CEO of Wardogs developer Bulkhead, has clarified his stance on crunch, stating he is "pro hard work" rather than "pro crunch." He defended the studio's practices, including occasional overtime, and argued against the notion that crunch is solely a result of bad management, particularly when working with new technology like Unreal Engine 5.
As Wardogs sells 3 million copies, lead admits "bottom feeder cheaters," "constant DDOS attacks," and much more have left devs "overwhelmed," so many are taking mandatory holiday
Despite selling three million copies, Bulkhead's CEO Joe Brammer revealed the team behind Wardogs is overwhelmed by cheaters and DDoS attacks, leading to mandatory holidays for staff. Brammer acknowledges the challenges but remains committed to the game's long-term vision.
Wardogs boss says "games need to cost more" and GTA 6 should've been the game to make the change
Wardogs lead Joe Brammer argues that video games are priced too low, citing the high cost of development and suggesting Grand Theft Auto 6 missed an opportunity to set a new $80 price standard. He believes the industry's economic struggles stem from games being too cheap, a sentiment echoed by Double Fine founder Tim Schafer who expressed confusion over game development economics. While some companies like Nintendo and Rockstar have experimented with higher prices, Brammer insists that developers need to be more vocal about increasing game costs.
Wardogs boss admits "we're failing on getting Infantry servers to you guys" but says Bulkhead is "learning more and more how to balance the game to our vision"
Bulkhead CEO Joe Brammers admits that Wardogs is struggling to provide enough infantry-only servers for players, a mode designed to emphasize skill over vehicles. Despite these early access challenges and a player queue, Brammers states the studio is learning to balance the game to their vision and is excited for future seasons.