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John Buckley

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Retro Gamer

Palworld 1.0 sounds massive as lead teases "27 pdf pages" of patch notes coming to Pocketpair's early…

Pocketpair's Palworld is set to leave early access on July 10, 2024, with its 1.0 update promising a massive amount of new content, including over 27 pages of patch notes. The update will introduce new areas, Pals, and narrative elements, with the developer recommending players start a fresh save file due to the extensive changes. Palworld 1.0 will be available on PC, Xbox Series X|S, and PlayStation 5.

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Retro Gamer

Arc Raiders and Marathon aren't "dead" just because their concurrent player count has dropped, Palworld lead says – but he's "not denying that some games do 'die'"

Pocketpair's John Buckley argues that games are not 'dead' simply because their concurrent player counts have dropped, emphasizing the importance of daily and monthly active users over peak concurrent numbers. While acknowledging that some live service games do fail, he believes many can sustain a healthy player base with just a few thousand daily players and criticizes the premature labeling of games as 'dead' for views.

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PC Gamer

Palworld studio says 'gamers don't want' AI in their games: 'It feels like everyone who is super gung-ho about it isn't from the industry'

Pocketpair's John Buckley stated that gamers do not want AI in their games, comparing the current enthusiasm for AI to early cryptocurrency trends. He believes that those heavily promoting AI in game development are outsiders looking for quick profit, though he acknowledges AI's utility as a search tool or coding assistant. Buckley emphasized that the company prioritizes its human artists and sees no reason to replace them with AI-generated assets, especially given the potential backlash.

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Gamespot

Palworld Dev On AI: “Gamers Don’t Want It”

John Buckley, communications lead for Palworld developer Pocketpair, stated that gamers do not want AI in game development and that his studio has no plans to use it. He expressed skepticism about the longevity of the AI trend and questioned the value of replacing human artists with AI. The article also touches on Steam's AI disclosure policy and differing developer opinions on AI's impact.

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Push Square

'Gamers Don't Want It': Palworld Dev Against Generative AI as It Grows More Common in Games

John Buckley, head of publishing and communications at Pocketpair, stated that the studio behind Palworld is against the use of generative AI in game development. He believes gamers do not want AI-generated content and that its utility is questionable, contrasting with some Asian markets that are more willing to adopt the technology. Steam now requires disclosure of generative AI usage in game listings.

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Gaming Bolt

Palworld Developer Doesn’t Use Generative AI Because “Gamers Don’t Want It”

Pocketpair's John Buckley stated that the company does not use generative AI in game development because players are against it, calling current trends unsustainable. He believes that games should be assumed to be human-made unless otherwise stated, and expressed concern over a future where studios might need to add disclaimers. Buckley also mentioned that while some studios might use AI to save time, Pocketpair prefers to utilize its in-house artists.

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Retro Gamer

"Gamers don't want it": Palworld lead says Pocketpair doesn't touch AI because players hate it and artists "like doing stuff themselves"

Pocketpair's John Buckley stated that the company avoids generative AI because gamers dislike it and their in-house artists prefer creating assets themselves. He believes the backlash against AI in games, exemplified by recent concerns at Summer Game Fest and Steam's disclosure policies, will continue. Buckley also noted regional differences in AI adoption, with Western markets being more resistant.

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Retro Gamer

Why so many game developers don't want to use generative AI

Many game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.

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Massively Overpovered

Nintendo’s amended infringement suit against Palworld may result in a ‘chump change’ payout

Nintendo's copyright infringement lawsuit against Palworld developer Pocketpair is expected to yield minimal financial returns for Nintendo, according to legal analysis. The company amended its claims to focus on older versions of the game, significantly limiting potential damages to around $30,000 USD. Meanwhile, Pocketpair's John Buckley advises players to start fresh for the game's full release on July 10th due to fundamental changes.

Niche Gamer

Pocketpair says Palworld 1.0 is its most ambitious release ever

Pocketpair announced that Palworld's version 1.0, its most ambitious release to date, will launch on July 10th for PC, Xbox One, Xbox Series X|S, and PlayStation 5. This full release will introduce the long-awaited World Tree region, new Pals, and significant gameplay system changes, moving away from traditional evolution mechanics.

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PC Gamer

Palworld 1.0 won't wipe your data, 'but you should' says Pocketpair's publishing boss

Pocketpair's head of publishing, John Buckley, confirmed that players will not be required to wipe their save data for the upcoming Palworld 1.0 launch. However, he recommends starting a new game to best experience the significant overhauls to mechanics and new content, including new Pals, areas, and the World Tree.

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Retro Gamer

Nintendo Palworld lawsuit has "zero chance" at more than "chump change," expert says, but Pocketpair lead says it has "impacted morale" and development

An IP expert believes Nintendo's lawsuit against Palworld has minimal chance of significant financial gain, estimating potential damages at around $31,200 USD. Despite the low financial stakes, the lawsuit has impacted Pocketpair's team morale and led to changes in game mechanics to address patent concerns.

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Retro Gamer

"We'd be fools to put this game aside": Palworld devs couldn't resist following 1.0 up with farming and dating sims, says Pocketpair lead

Pocketpair's John Buckley stated that the success of Palworld has led the company to pursue spin-off projects, including a farming sim called Palfarm and a dating sim titled Palworld ~ More Than Just Pals. The studio is also developing a trading card game and exploring other multimedia projects with Sony's Aniplex. The full release of Palworld 1.0 is scheduled for July 10, with developers recommending a fresh save file to experience all the new content.

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Games Industry

"We're going to see more hit games coming from publishers you've never heard of" – Pocketpair and the indie publishing revolution

John Buckley, head of publishing at Palworld creator Pocketpair, argues that traditional publishers are out of touch with the current industry, offering outdated deals. Pocketpair Publishing, established after Palworld's success, aims to offer more favorable terms to developers, focusing on marketing and support without ownership of intellectual property. Despite ongoing legal battles with Nintendo over alleged similarities to Pokémon, Pocketpair remains committed to its survival crafting genre and expanding the Palworld IP with spin-offs.

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Retro Gamer

For Palworld 1.0, one dev would "force wipe everyone" if he could just because players "will realistically be missing out on content" if they don't start over

Pocketpair developer John Buckley strongly recommends players start a fresh save file for Palworld's upcoming 1.0 release on July 10th, emphasizing that significant game overhauls will make existing saves miss out on content. While players are not forced to wipe their data, Buckley stated that if it were solely his decision, he would implement a mandatory wipe to ensure the best experience.

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Retro Gamer

Palworld 1.0 sounds huge as Pocketpair lead promises more new Pals than "ever added before in any one update"

Pocketpair's lead John Buckley announced that Palworld 1.0, launching July 10, will feature more new Pals than any previous update. One of these new Pals, a jester-like creature named Dupin, was revealed. Buckley also hinted at further Pal reveals before the full release, advising players to mute the official Palworld social media accounts to avoid spoilers.

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Retro Gamer

Palworld 1.0 won't require you to "wipe your data," but Pocketpair says "you should" anyway: "Starting a new character will give you the best experience"

Pocketpair announced that Palworld 1.0 will launch on July 10, and while players are not required to delete their save data, the developer strongly recommends starting a new character for the best experience. This recommendation is due to significant game overhauls and new content being added for the full release. Players can continue existing saves or use the global pal box to transfer creatures.

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Eurogamer

Palworld is finally leaving early access - here's when

Palworld will officially leave early access on July 10th, developer Pocketpair announced during Summer Game Fest with a new cinematic trailer. The game's community manager, John Buckley, also discussed the long-term plans for the game's narrative and the ongoing patent infringement lawsuit filed by Nintendo.

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Retro Gamer

Palworld 1.0 is coming next month, over 2 years since its early access launch

Palworld is officially leaving early access and launching its 1.0 version on July 10, 2024. Developer Pocketpair announced the date during the Summer Game Fest, teasing new Pals, territories, and narrative elements. The creature-collecting survival game has been in early access for over two years.

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Retro Gamer

Palworld underwater update "literally is never happening," lead reiterates: "Make your peace with that…

Pocketpair has definitively stated that an underwater update for Palworld is not planned and "literally is never happening." Lead of publishing and communications, John Buckley, explained that the game's architecture, built in Unreal Engine 5, would require massive restructuring, making it unfeasible for the current title. While not impossible for a potential sequel, players are advised to accept its absence in Palworld.

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