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John Carmack

Reporting and statements that mention John Carmack.

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Shack News

Carmack says his 'Microsoft will be a good steward' of the id Software brand take didn't age well

Following significant layoffs at id Software amidst a broader Xbox reorganization, co-founder John Carmack expressed sadness and acknowledged that his previous statement about Microsoft being a good steward of the brand has not aged well. Carmack suspects id Software may have been a marginal business for Microsoft, contributing to the cuts despite recent releases like Doom: The Dark Ages.

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FZ.se

Quake 30 år senare: En X-exposé

Thirty years after its release, Quake is being discussed by original developer Sandy Petersen and programmer John Carmack. Petersen reflects on the immense personal cost to the id Software team, leading to key departures, while Carmack takes responsibility for the game's technical ambition and the toll it took. Both acknowledge Quake's iconic status despite the challenges.

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Shack News

Evening Reading - June 24, 2026

Shacknews presents its Evening Reading for June 24, 2026, featuring a review of Star Fox, an analysis of Destiny 2's decline, and details on Grand Theft Auto 6's pricing and lack of physical discs. The roundup also includes news on John Carmack's thoughts on Quake, a report of DayZ 2 development, and Micron's financial results.

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Blues News

Developers On How Quake Shook id Software

id Software co-founder John Carmack reacted to a post by former designer Sandy Petersen reflecting on the 30th anniversary of Quake. Petersen described the game as an 'amazing feat of engineering' and discussed its impact on the industry.

PC Gamer

John Carmack apologizes after Sandy Petersen says 'Quake ruined id Software,' and for once John Romero…

Following the 30th anniversary of Quake, co-designer Sandy Petersen stated that the game 'ruined id Software' spiritually due to its intense development cycle, leading to many key figures leaving. John Carmack apologized for pushing the team too hard and for the overly ambitious technical scope of Quake, while John Romero echoed sentiments about the unsustainable pace. Despite the toll, all involved acknowledged Quake's status as an iconic game.

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Shack News

John Carmack talks 'overly ambitious design' for Quake's 30th anniversary

John Carmack and Sandy Petersen reflected on the 30th anniversary of Quake, discussing organizational issues and ambitious design choices at id Software that impacted the game's development. While acknowledging the game's success, Carmack agreed with Petersen's sentiment that internal struggles and intense crunch contributed to challenges during its creation.

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Blues News

id Founders Attending QuakeCon 2026

The QuakeCon website has announced that the 30th anniversary edition of the convention will feature appearances by original Quake co-founders John Carmack, John Romero, Tom Hall, and Adrian Carmack. Further details about the event's programming are expected soon.

PC Gamer

Everyone knows Wolfenstein 3D made the FPS a phenomenon. What this mod presupposes is… what if it didn't?

The Isowulf mod reimagines Wolfenstein 3D from an isometric perspective, prompting speculation about whether the first-person shooter genre would have emerged if this had been the original design. Despite the hypothetical impact, the mod is praised for its faithful recreation and the enduring quality of id Software's original design.

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Retro Gamer

Doom co-designer still has the real chainsaw that inspired the OG FPS's iconic weapon, even though it leaks oil and…

Doom co-designer Tom Hall still possesses the actual "Eager Beaver" chainsaw that inspired the iconic weapon in the original first-person shooter. The chainsaw, which leaked oil and was kept in a bowl at id Software offices, was modeled after Hall's personal tool. Hall, who also co-founded Ion Storm and contributed to Deus Ex, was a key figure in Doom's development.

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PC Gamer

John Carmack says Quake Arena 'was my favourite id Software game… always the one that I looked at as a pure…

John Carmack, formerly of id Software, stated that Quake III: Arena was his favorite game developed by the studio, considering it a 'pure game' focused on gameplay. He reflected on Quake Live as a pioneering but ultimately unprofitable browser-based remake. Carmack also mentioned that his skills as a designer likely peaked around the time of Quake III's development.

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