John Carmack
Reporting and statements that mention John Carmack.
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id Software's former co-owner says they absolutely would've used gen AI back in the day: 'John Carmack…
Former id Software co-owner Tim Willits discusses the potential and current limitations of generative AI in game development, noting Saber Interactive's experiments with the technology in 'Rideshare Simulator'. He believes a groundbreaking AI-driven game, akin to 'Half-Life 2' for its impact, will eventually emerge, though acknowledges current implementations often fall short. Willits also speculates that id Software would have embraced generative AI if it were available during their pioneering days.
The Quake shareware CD-ROM contained encrypted copies of every id Software game—and yes, it was cracked 39 days…
The shareware CD-ROM for id Software's Quake included encrypted copies of the company's entire game catalog, intended to be unlocked via phone purchase. However, just 39 days after its release, a tool called Quakecrk.zip emerged, allowing users to generate unlock codes for all included games, effectively enabling widespread piracy of id Software's back catalog.
'Thank you so much for the best weekend ever': The id Software gang got together at QuakeCon, and it sure looks like everyone had a great time
The id Software co-founders Adrian Carmack, John Carmack, Tom Hall, and John Romero reunited at QuakeCon for the game's 30th anniversary, marking their first gathering since 1994. Despite past internal conflicts and recent industry layoffs, the reunion was described as a highly positive and emotional experience by attendees, including former employees like American McGee and Donna Jackson.
id co-founder John Carmack revisits Doom at QuakeCon: 'Still a great game after all these years!'
Legendary programmer John Carmack shared his thoughts on the enduring quality of Doom during a retrospective talk at QuakeCon. He admitted to getting lost in a port of the classic game, highlighting its lasting appeal decades after its release.
30 years after it 'ruined id Software,' Quake gets another big update while the studio once again grapples…
MachineGames has released a new update for id Software's 1996 game Quake, titled 'Dawn of the Machine,' adding a new chapter with 19 levels and new weapon variants. The update also includes archival development materials and previously unfinished levels. The announcement coincided with the 30th anniversary of John Romero's departure from id Software, a period that saw several key figures leave the company after Quake's development.
Early '90s animation tools were so primitive that Doom's lead artist says he pretty much did the whole thing…
Doom's lead artist Adrian Carmack revealed that he used the undo key in Deluxe Paint as his primary animation tool for the original game. Due to primitive tools and frame limitations imposed by John Carmack, Adrian Carmack developed a method of cycling through frames using undo/redo to create animations for enemies and weapons.
The Washington Post selects Doom as one of the 25 'most influential works of American culture'
The Washington Post has recognized the original 1993 shooter Doom as one of the 25 most influential works of American culture. The publication highlighted Doom's foundational role in digital entertainment, its pioneering use of the internet for distribution, and its impact on user-generated content. The article also touches on the game's controversial legacy and its cultural significance, as noted by Washington Post critic Gene Park and designer John Romero.
"I don't know how anyone remaining at Xbox Studios can feel safe" - New report reveals environment of uncertainty and fear, and a "staggering" loss of institutional knowledge
A new report details an environment of fear and uncertainty within Microsoft's Xbox Studios following recent layoffs, with employees unsure of future cuts and the impact on game development. Studios like id Software and Bethesda Game Studios have lost significant talent, raising concerns about the loss of institutional knowledge and the ability to maintain core franchises and proprietary technology.
Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs
Id Software has addressed recent layoffs, stating that the studio remains adequately staffed to continue developing games and technology. Despite significant job cuts impacting over half the team, the developer confirmed its current size is comparable to when it was developing Doom 2016. The studio emphasized its commitment to its core philosophy and supporting affected employees, while looking forward to future projects and QuakeCon.
Id Software confirms layoffs reduced the team to its size 'when making DOOM (2016)'
Id Software has confirmed significant layoffs, reducing its team size to what it was during the development of DOOM (2016). The studio thanked fans for their support and stated it would still be present at QuakeCon 2026. Reports indicate around 96 on-site and 40 remote roles were affected.
Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs
id Software stated on X that it retains the necessary staff to develop its known games and technology, following significant layoffs across the Xbox portfolio. The studio claims its current team size is comparable to when DOOM (2016) was developed, emphasizing a flat, maker-focused philosophy. This comes after reports suggested the layoffs left the company unable to maintain its idtech engine.
Summary: what's happening at Xbox?
Xbox announced a major restructuring involving 3,200 job cuts, with 1,600 immediate layoffs, primarily affecting ZeniMax studios like Bethesda and id Software. Several studios, including Compulsion Games, Double Fine, Ninja Theory, and Undead Labs, are being sold off or spun out as independent entities. This move aims to refocus on high-earning franchises and improve profit margins, impacting the development of upcoming titles like The Elder Scrolls 6 and potentially State of Decay 3.
QuakeCon 2026 will be a place for celebration, mourning, and outrage
Recent layoffs at Xbox and id Software cast a somber shadow over the upcoming QuakeCon 2026, turning what should be a celebration into a potential funeral. The article discusses the uncertainty surrounding id Software's future, the potential abandonment of their proprietary id Tech engine in favor of Unreal Engine, and the likely fan outrage at the event.
"My 'Microsoft will probably be a good steward of the brand' statement isn't aging well" - id Software co-founder John Carmack speaks out after devastating Xbox layoffs
id Software co-founder John Carmack commented on the recent significant layoffs at his former studio following Xbox's restructuring. Carmack expressed sadness but not anger, suggesting id Software may have been a marginal business for Microsoft, with Minecraft revenues potentially subsidizing other studios. He reflected on the challenges of making games financially successful in a competitive market and questioned potential strategies for increasing revenue and reducing costs without alienating the existing player base.
Id Software co-founder John Carmack "can’t muster anger or outrage" over Xbox gutting the Doom studio, but does say it'll "dampen the mood of the founder reunion"
Id Software co-founder John Carmack expressed sadness but not anger over the recent layoffs at the studio, suggesting that the company may have been a marginal business for Microsoft. He believes games need to succeed financially to continue being produced and that executives aren't always the problem, though he acknowledges the possibility. Carmack hopes the studio can recover despite the uncertain future.
id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs
id Software co-founder John Carmack commented on the significant layoffs at the studio under Microsoft, stating his previous belief that Microsoft would be a good steward of the brand is not aging well. He suspects id Software was a marginal business for Microsoft, with Minecraft's profits potentially subsidizing other studios. Carmack also reflected on game development needing to succeed financially, not just be beloved, and speculated on alternative strategies that could have improved id's financial performance.
Id Software founder John Carmack mourns layoffs: "Games need to succeed, not just be beloved"
Id Software co-founder John Carmack expressed sadness over recent layoffs affecting over half of the studio's workforce, attributing the cuts to increasing business pressures rather than executive malice. He reflected on the need for games to be commercially successful, not just critically acclaimed, to ensure long-term production, and pondered potential design or marketing changes that could have improved Id's financial standing.
Quoteworthy
John Carmack commented on recent layoffs at id Software, expressing that his previous statement about Microsoft being a good steward of the brand is not holding up well. The article touches upon the significant job cuts impacting the studio.
'To Continue Being Produced Long Term, Games Need to Succeed, Not Just Be Beloved' — John Carmack Responds to id Software Layoffs
John Carmack commented on the recent layoffs at id Software, expressing sadness but not anger. He stated that for games to continue being produced long-term, they need to achieve commercial success, not just critical acclaim or popularity.
John Carmack reacts to massive layoffs at id Software: 'My 'Microsoft will probably be a good steward of the…
Co-founder of id Software, John Carmack, has commented on the recent layoffs at the studio, expressing disappointment that his previous statement about Microsoft being a good steward of the brand "isn't aging well." While saddened, Carmack stated he doesn't "muster anger or outrage," suspecting id Software was a marginal business for Microsoft. He also discussed hypothetical strategies that could have prevented the team's decimation, while co-founder John Romero expressed grief for those affected.