Jonathan Rogers
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Path of Exile 2's campaign finale includes "more than one act," but its Director is "being a bit coy" about what it actually is
Path of Exile 2 Game Director Jonathan Rogers revealed that the game's campaign finale will consist of more than one act, though details remain scarce. He also confirmed that elements from the removed interlude acts will be integrated into the endgame or quests, ensuring no development is wasted. Rogers expressed pride in the game's boss design and endgame, while acknowledging that new user understandability is an area for improvement.
Path of Exile 2's Director admits, "We had a lot of arrogance about how long we thought it would take"
Path of Exile 2 is set to launch on December 11, transitioning to a free-to-play model on Steam. Game Director Jonathan Rogers admitted that Grinding Gear Games underestimated the development time, particularly for the endgame and unique items, due to the game being fundamentally different from its predecessor. The team is now confident that the core elements are in a satisfactory state for the 1.0 launch.
Path of Exile 2's melee options have "been a bit deficient," but that changes with 1.0
Grinding Gear Games director Jonathan Rogers acknowledges that Path of Exile 2's melee options have been deficient, particularly the lack of swords, but assures that version 1.0 will address this. He discusses the challenges in developing melee classes like the Duelist due to animation complexity and the team's efforts to create engaging sword combat and iconic skills like Cyclone.
After a year and a half of rigorous testing, Path of Exile 2 devs finally convinced Nvidia to fix a driver bug by…
Grinding Gear Games has resolved a persistent GPU shader crash bug in Path of Exile 2 after a year and a half of development and collaboration with Nvidia. The issue, which caused intermittent freezes and crashes, was fixed by Nvidia in a recent driver update after Grinding Gear Games provided detailed steps to reproduce the problem. This resolution allows developers to focus on further optimization for the game's upcoming 1.0 launch.
Path of Exile 2 finally has a fix for two of its longest-lasting, and most frustrating, technical problems
Grinding Gear Games has released a patch for Path of Exile 2 that, in conjunction with a new Nvidia driver, addresses long-standing issues with shaders and device removal crashes. Director Jonathan Rogers explained that these problems, which caused game freezes and poor performance, were impacted by Nvidia drivers. The developer worked with Nvidia to resolve these issues, which had been frustrating players for over a year.
A new Path of Exile 2 patch finally fixes the frustrating freezes that have plagued players since day one
Grinding Gear Games has released a patch for Path of Exile 2 that, in conjunction with a new Nvidia driver, aims to resolve persistent crashes and freezes related to shader loading. Game Director Jonathan Rogers explained that the issue, which primarily affected Nvidia users on newer drivers, took over a year and a half to diagnose and fix due to difficulties in reproduction and initial lack of support from Nvidia.
Path of Exile devs want it to be easier for new players, but still won't let you skip its 20-hour campaign every league—at least not yet: 'It feels very wrong to me'
Grinding Gear Games developers have stated that they will not implement a campaign skip for Path of Exile or Path of Exile 2, despite frequent player requests. Game director Mark Roberts believes completing the campaign is integral to the player's connection with their character and the overall game experience. While some systems have been updated to improve the new player experience, the lengthy campaign remains a core, non-skippable element.
Path of Exile is ripping up the rulebook, and nothing is "untouchable" - but don't get your hopes up for a campaign skip
Grinding Gear Games directors Mark Roberts and Christopher Laferriere discussed upcoming changes for Path of Exile 3.29, including the removal of socket colors and the introduction of underwater combat. They confirmed that while no changes are off the table, campaign skips are not currently planned, as they believe the journey is integral to character development and player investment. The developers also touched on the addition of a new Scion ascendancy and the ongoing development of Path of Exile 2.
New Path of Exile 2 update adds yet another skill tree on top of making unique items easier to use in order to "open up a whole bunch of builds" in the action RPG
Path of Exile 2's latest update introduces the Atlas Passive Tree, offering players more customization options for character builds. This update also makes unique items scale with character level, allowing powerful gear to be used earlier in the game. Developer Jonathan Rogers stated this aims to "open up a whole bunch of builds available to play much earlier."
Path of Exile 2 just added yet another skill tree, because why the heck not
Grinding Gear Games has released update 0.5.4 for Path of Exile 2, introducing a new Atlas Passive skill tree focused on the Expedition mechanic and the Runes of Aldur seasonal league. The update also adjusts unique items to scale down their granted skills for lower-level characters and adds new unique gloves called The Master's Reach.
Unsatisfied with Path of Exile 2's hugely successful new endgame, GGG raises the risk and reward even further
Grinding Gear Games has released Path of Exile 2 patch 0.5.3, focusing on enhancing its highly praised endgame content. Game Director Jonathan Rogers detailed changes to mechanics like Delirium, Simulacrums, Grand Expeditions, Temple, Breach, and Abyss to further increase risk and reward for players. The update also includes bug fixes and improvements for client stability.
When is the full Path of Exile 2 release date?
Grinding Gear Games is targeting a 2026 release for the full launch of Path of Exile 2, likely between November 9 and December 31, following ExileCon. While the campaign will be completed with Acts 5 and 6, not all four absent character classes may be ready for the 1.0 launch. The developers are prioritizing a complete campaign and endgame experience.
Path of Exile 2 director says Temple farming ruined his Christmas and "destroyed" him, and he loves "obliterating" it: "I don't care if it's a mid-season nerf"
Path of Exile 2 co-game director Mark Roberts expressed his strong negative feelings about the Vaal Temple farming exploit, stating it ruined his Christmas and left him traumatized. He is gleeful about recent nerfs to the exploit, even if they are mid-season, and has lost sympathy for players who continue to use it. Despite his strong stance, he clarified he doesn't want to make the game bad but acknowledges the lasting impact of the exploit.
A single crab has the third highest player kill count in Path of Exile 2
A bug in Path of Exile 2's early access caused a specific crab enemy to kill players instantly with a volley of projectiles, leading to it becoming the third deadliest monster in the game. Lead developers Jonathan Rogers and Mark Roberts discussed the issue with streamer Zizaran, explaining it was a typo that caused the bug and highlighting the challenges of balancing difficulty in early access titles.
Path of Exile 2 dev isn't afraid of nerfs: "I've lost all sympathy for that bloody Temple"
Grinding Gear Games directors Jonathan Rogers and Mark Roberts are prepared to nerf exploitable mechanics in Path of Exile 2, particularly the notorious Vaal Temple. They express frustration with players repeatedly breaking the game's economy through unintended Temple farming methods, leading to the implementation of new economy tracking tools. The developers aim to ensure a balanced and engaging experience for all players, discouraging reliance on single, overpowered strategies.
As Path of Exile 2 player numbers surge, Grinding Gear Games promises it won't forget about Path of Exile 1
Grinding Gear Games has assured players that Path of Exile 1 will continue to be supported indefinitely, even as Path of Exile 2's player numbers surge following its latest early access update. Co-founder Jonathan Rogers stated that the company has separate teams dedicated to both games and is capable of running them concurrently. Path of Exile 2's 'Return of the Ancients' update has significantly boosted player counts, with concurrent users on Steam alone exceeding 400,000.
Valuing Path of Exile 2 drops is now faster and simpler than ever, and so is planning your endgame
Path of Exile 2's upcoming Return of the Ancients update introduces significant quality-of-life improvements, including an enhanced endgame Atlas search tool, a quick item value checker for trading, and a spacious new Fragment stash tab. Game Director Jonathan Rogers indicated that this 0.5 update will be the last early access league before the 1.0 launch is scheduled for the end of 2026.
Path of Exile 2 is about to get more generous, but it almost went the opposite way: "This is going to sound ultra dumb"
Grinding Gear Games is increasing the drop rate of Divine Orbs in Path of Exile 2's upcoming 'Return of the Ancients' update. Game Directors Jonathan Rogers and Mark Roberts explained that the change aims to make the currency less comparable to previous leagues, where specific strategies led to extremely high Divine Orb counts. The developers humorously considered removing Divines entirely before opting for a more common drop rate.
Path of Exile 2 patch notes are here, and you've got one week to choose your new build
Grinding Gear Games has released the patch notes for Path of Exile 2's upcoming 'Return of the Ancients' league, detailing significant changes to endgame systems, crafting, and core mechanics like Energy Shield recovery and Leech. The update aims to provide a more rounded experience and easier transition for new players. The patch is scheduled to launch on May 29, with the game's 1.0 version expected by the end of 2026.
Path of Exile 2 just shattered its biggest barrier to entry, even leapfrogging Diablo 4
Grinding Gear Games has significantly improved the accessibility of Path of Exile 2 with its latest 0.5 update, 'Return of the Ancients.' The update introduces in-game build guides, allowing players to follow exact skill tree paths and item stat priorities, making it more approachable than ever, potentially even surpassing Diablo 4 in ease of entry. Game Director Jonathan Rogers stated that the goal is to make the endgame feel like a natural continuation of the campaign.