Josh Sawyer
Reporting and statements that mention Josh Sawyer.
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New Fallout game in development by makers of New Vegas but at a cost
Xbox has commissioned Obsidian Entertainment, the studio behind Fallout: New Vegas, to develop a new Fallout game, led by project director Josh Sawyer. This decision comes after Obsidian experienced significant layoffs, with reports suggesting that previous projects were cancelled to prioritize this new Fallout title. The move aims to capitalize on the franchise's popularity, potentially releasing before Bethesda's Fallout 5.
Report: Obsidian to work on Fallout title as unannounced projects cancelled
Obsidian Entertainment is reportedly developing a new Fallout game, led by Fallout: New Vegas director Josh Sawyer, as part of a wider Xbox restructuring that has led to the cancellation of several unannounced projects and layoffs. A small team will continue work on an Avowed sequel, while others focus on DLC for The Outer Worlds 2 and Grounded 2. This news follows a significant increase in Fallout game sales after the premiere of the Prime Video adaptation.
Rapport: Obsidian skrotar flera projekt för att jobba på ett nytt Fallout
Obsidian Entertainment is reportedly shifting focus to a new Fallout game, led by Fallout: New Vegas director Josh Sawyer. This pivot means a sequel to Avowed is being put on hold, with only a small team maintaining it. The studio has also undergone significant layoffs, cutting about a quarter of its staff, though development will continue on DLC for The Outer Worlds 2 and Grounded 2.
Obsidian Entertainment returns to Fallout franchise, while cancelling Avowed 2
Obsidian Entertainment is returning to the Fallout franchise with a new game led by Josh Sawyer, director of Fallout: New Vegas. This shift comes after Xbox announced mass layoffs, leading to the cancellation of Avowed 2 and other unannounced projects. The studio aims to leverage Xbox's established IPs for growth following recent sales disappointments.
Obsidian Ditches Avowed Sequel for New Fallout Game — Too Much Gaming | Video Games Reviews, News, & Guides
Obsidian Entertainment has cancelled an Avowed sequel and laid off 52 employees as it shifts focus to a new Fallout title, led by Josh Sawyer. The studio is also continuing work on DLC for The Outer Worlds 2 and the multiplayer game Grounded 2. This comes as Xbox Game Studios undergoes significant restructuring, impacting multiple studios including Id Software.
Are you excited for a new Fallout game from Obsidian? You know, given everything
Reports suggest Microsoft has tasked Obsidian Entertainment's Josh Sawyer, director of Fallout: New Vegas, with leading a new Fallout RPG. This development comes amidst significant layoffs at Xbox and Obsidian, which reportedly led to the cancellation of an Avowed sequel. The situation remains fluid, but the prospect of a new Obsidian-developed Fallout game has generated mixed reactions due to the circumstances surrounding its potential creation.
New Fallout in the Works at Obsidian, Avowed 2 Cancelled – Rumor
According to reports, Obsidian Entertainment is developing a new Fallout title, potentially directed by Josh Sawyer, who previously worked on Fallout: New Vegas. This comes as Avowed 2 and other unannounced projects have reportedly been cancelled following an internal reset at Xbox. While Avowed 2 may continue development temporarily, the studio is shifting focus to the new Fallout game.
Obsidian Entertainment may be pivoting to a Fallout game amid layoffs & reorganization
Obsidian Entertainment is reportedly undergoing reorganization and layoffs, with speculation that the studio may be pivoting to a new Fallout game directed by Josh Sawyer, potentially shelving projects like an Avowed sequel. Conflicting reports suggest that The Outer Worlds 2 expansions and Avowed 2 are still in development or being re-pitched, though project pauses are rumored.
New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter
Obsidian Entertainment is reportedly set to begin development on a new Fallout game, helmed by Fallout: New Vegas director Josh Sawyer. This news comes as Microsoft recently laid off approximately a quarter of Obsidian's workforce. The article expresses mixed feelings, lamenting the circumstances under which this project is being greenlit, suggesting it's a business decision driven by Microsoft's focus on established franchises rather than purely creative desire.
New Fallout Game Is New Focus For New Vegas Developer Obsidian Entertainment – Report
Obsidian Entertainment is reportedly shifting its focus to a new Fallout game, potentially shelving a planned sequel to Avowed and other unannounced projects. Studio design director Josh Sawyer, who previously directed Fallout: New Vegas, is expected to lead the new project. This news comes as Obsidian recently experienced significant layoffs due to Microsoft's restructuring of its Xbox division.
Obsidian is reportedly making a new Fallout game headed by Josh Sawyer after Microsoft pulled the plug on an Avowed…
Obsidian Entertainment has reportedly cancelled projects including a sequel to Avowed and is shifting focus to a new Fallout game, led by design director Josh Sawyer. This news follows significant layoffs at the studio, with around a quarter of its workforce reportedly let go. Sawyer previously directed Fallout: New Vegas and has expressed interest in leading a new Fallout title under specific conditions.
Fallout: New Vegas studio Obsidian reportedly working on a new Fallout RPG after forced pivot from Xbox kills Avowed 2…
Obsidian Entertainment is reportedly pivoting to develop a new Fallout RPG following significant layoffs at Microsoft's Xbox division, which also led to the cancellation of Avowed 2. Josh Sawyer is said to be leading the new Fallout project, which may be related to a previously unannounced RPG he was working on.
Obsidian veteran Josh Sawyer thinks RPG choices are best when they're not "purely" good or evil, and Greek plays "knocked it out of the park 1000s of years ago"
Obsidian Entertainment design director Josh Sawyer believes that the most compelling choices in role-playing games are those that avoid a strict good versus evil binary, drawing inspiration from ancient Greek tragedies. He argues that such morally ambiguous decisions force players to confront their own values and are more thought-provoking than purely black-and-white options. Sawyer highlights games like Pentiment as examples of this design philosophy, noting a trend in modern RPGs like The Witcher 3 and Baldur's Gate 3 to move away from simplistic morality systems.
Fallout: New Vegas director Josh Sawyer says it was "pure luck" he directed the RPG at Obsidian: "Almost…
Fallout: New Vegas director Josh Sawyer attributes his involvement with the RPG to "pure luck," stating he was not part of the initial concept discussions at Obsidian Entertainment. He was approached by studio head Feargus Urquhart to direct the game after a previous project was canceled. Sawyer also mentions the collaborative nature of game development and credits Chris Avellone for the initial idea of the courier being shot.
Fallout: New Vegas director thinks his RPG became more popular after fans "forgot about the fact that they were…
Fallout: New Vegas director Josh Sawyer believes the game's popularity grew over time as players moved past initial criticisms regarding asset reuse and gameplay similarities to Fallout 3. He notes that professional reviews were lukewarm at launch, but the modding community and a shift in player perception have led to greater appreciation for the RPG.
New Vegas director Josh Sawyer says games can and should pull on artistic inspirations from 'anywhere and everywhere': 'Greek plays, they knocked it out of the park thousands of years ago—why not look at them?'
Obsidian design director Josh Sawyer believes games should draw artistic inspiration from all sources, including ancient Greek plays and classic films. He emphasizes that the core of game design is evoking thoughts and emotions in players, a goal that should be continually reevaluated throughout the development process. Sawyer cites examples from Fallout: New Vegas, Pentiment, and Pillars of Eternity to illustrate how diverse inspirations can inform mechanics and player experience.
With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a 'spiritual successor'…
Obsidian studio design director Josh Sawyer stated that his dream project would be a spiritual successor to the 1990s historical fantasy RPG Darklands, provided he could work with people he enjoys. Sawyer, who has worked on games like Fallout: New Vegas, Pillars of Eternity, and Pentiment, emphasized the importance of a positive work environment over the specific game being developed.
A Disco Elysium writer once told Josh Sawyer that 'we can do better than this now,' and Sawyer agrees
RPG veteran Josh Sawyer discusses how game developers inspire each other and evolve design concepts over time. He acknowledges that previous ideas can be improved upon, citing narrative choice in RPGs as an example. Sawyer believes this continuous cycle of inspiration and refinement is essential for the industry's progress.
Fallout: New Vegas director Josh Sawyer says the NCR and Caesar's Legion feel so real because their members disagree and challenge each other: 'You have to wrestle with the fact that it contains multitudes'
Fallout: New Vegas director Josh Sawyer discussed how the game's factions, like the New California Republic and Caesar's Legion, feel realistic because their members have internal disagreements and varied motivations. Sawyer emphasized that avoiding monolithic faction design allows for a more nuanced player experience and decision-making.
RPG veteran Josh Sawyer says sometimes game designers "go overboard in removing friction"
RPG veteran Josh Sawyer, director of Fallout: New Vegas and Pentiment, believes game designers sometimes remove too much friction from their games, potentially harming the player experience. He discussed this balance while reflecting on the Spirit Eater mechanic in Neverwinter Nights 2: Mask of the Betrayer, noting that while friction can be challenging, it should also feel integral and not overwhelming.