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Konrad Tomaszkiewicz

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PC GamesN

I'm already sold on The Blood of Dawnwalker, but its time-hopping sequel plans will be Rebel Wolves' make or break moment

Rebel Wolves plans to make The Blood of Dawnwalker the first installment in a series that will span centuries, featuring protagonist Coen in various time periods and locations. While the studio's ambition is exciting, the article expresses concern about the potential challenges in adapting the game's combat and gameplay for future, more modern settings, drawing parallels to the early Assassin's Creed series.

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Gamespot

Witcher 3 Director Says Next-Gen Console Delay Would Not Be Such A Bad Thing

Konrad Tomaszkiewicz, director at Rebel Wolves, believes a delay in the release of next-generation consoles like the PlayStation 6 and new Xbox would not negatively impact his studio. He cited the complexities and additional development work required for new platforms as reasons why a delay could be beneficial. The article also touches on current hardware component shortages, rising console prices, and the potential shift towards all-digital consoles.

Eurogamer

A delayed next generation of consoles is "better for us", says The Blood of Dawnwalker director, as price rises continue to plague the industry

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, believes a delayed next-generation console launch would benefit developers like Rebel Wolves due to current component shortages and rising prices. He highlights the increased complexity and cost of developing for new hardware, suggesting that focusing on current-generation consoles is more manageable. The game is set to release on September 3rd for current-gen platforms, with future installments potentially targeting next-gen hardware.

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Retro Gamer

The Blood of Dawnwalker director compares the RPG's excellent fantasy combat to Max Payne and Guitar Hero: "Oh…

The Blood of Dawnwalker director Konrad Tomaszkiewicz discusses the RPG's unique combat system, comparing it to Max Payne and Guitar Hero. Rebel Wolves aims for an immersive, reactive combat experience that emphasizes player observation and learning, distinct from the isometric RPGs like Baldur's Gate and Fallout.

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Retro Gamer

"We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG: "We…

Developers at Rebel Wolves, a studio founded by veterans of CD Projekt Red, discuss their upcoming RPG, The Blood of Dawnwalker. Game director Konrad Tomaszkiewicz and environment artist Adam Payet share their personal journeys into game development and their vision for the genre, emphasizing the importance of deep lore and player immersion. They aim to carve out their own identity within the RPG space, moving beyond strict genre labels.

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PC Gamer

The Blood of Dawnwalker's most interesting mechanic took a bite out of my inner RPG completionist, who would've otherwise played hooky with a witch

The Blood of Dawnwalker features a unique time management system where players have a limited number of days and nights to complete objectives, forcing difficult choices and impacting role-playing. The game also includes a For Honor-style directional combat system with timed parries and counter-hits. Director Konrad Tomaszkiewicz aims to create a sense of urgency and emotional connection through these mechanics.

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Gaming Bolt

The Blood of Dawnwalker Writer Wants Completionist Players to “Step Out of Their Comfort Zones”

Rebel Wolves' narrative director Jakub Szamalek discussed the time limit in The Blood of Dawnwalker, stating that players likely won't complete all side content in a single playthrough. He hopes this encourages completionist players to "step out of their comfort zones" and consider multiple playthroughs. The game is set to release on September 3rd for PC, PlayStation 5, and Xbox Series X/S.

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FZ.se

Förhandstitt på The Blood Of Dawnwalker

The Blood Of Dawnwalker, developed by Rebel Wolves, aims to differentiate itself from The Witcher series despite its shared creative lead, Konrad Tomaszkiewicz. The game features a time-sensitive mechanic where players have 30 days to rescue a family from vampires, forcing difficult choices and strategic prioritization. Combat incorporates a directional attack and dodge system, with the protagonist Coen utilizing half-vampire abilities.

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Metro UK

The Blood Of Dawnwalker hands-on and interview - 'for me it's a piece of art'

The Blood Of Dawnwalker, an open-world RPG from Rebel Wolves, co-founded by The Witcher 3's Konrad Tomaszkiewicz, is set to release on September 3, 2026. The game features a unique protagonist who is human by day and a vampire by night, with a narrative-driven approach to development. Director Konrad Tomaszkiewicz and environment artist Adam Payet discussed the game's design, its original IP, and the studio's philosophy on efficient development and artistic integrity.

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Tech Radar

'We want an experience that is close to a pen-and-paper RPG' — The Blood of Dawnwalker director says the game's big choices will offer more player freedom and 'boost immersion'

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, aims to create an experience akin to a pen-and-paper RPG, emphasizing player freedom and impactful choices to boost immersion. He hopes the game, launching September 3 for PlayStation 5, Xbox Series X/S, and PC, will be remembered for years to come.

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Eurogamer

After four hours playing The Blood of Dawnwalker, I've seen combat, romance, intrigue - it's got the makings of being 2026's breakout RPG

After a four-hour hands-on session with The Blood of Dawnwalker, the upcoming vampire-themed RPG from Rebel Wolves, it shows significant promise for a 2026 breakout. Led by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, the game features combat, romance, and intrigue, with a team comprised of former CD Projekt Red talent.

PC GamesN

The Blood of Dawnwalker is an uncompromising, human RPG - and it's now my most-wanted game

The Blood of Dawnwalker, an upcoming RPG from Rebel Wolves, offers a compelling blend of choice and consequence, a frantic combat system, and a unique vampire-human transformation mechanic. Featuring veterans from CD Projekt Red, the game draws comparisons to The Witcher 3 but carves its own identity with player-driven narratives and challenging gameplay. The preview highlights the game's 14th-century Slavic-inspired setting and its intricate time-based mechanics, promising a deep and replayable experience.

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The Sixth Axis

Blood of Dawnwalker Preview – A vampiric adventure worth losing sleep for

Blood of Dawnwalker is an upcoming action RPG where players control Coen, a character who is a vampire by night and human by day. The game features a unique time progression system where time advances only as players complete quests or narrative goals, impacting urgency and player agency. The preview highlights the game's combat system, which layers directional attacks on top of standard mechanics, and its branching narrative with multiple endings influenced by player choices and Coen's growing corruption.

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Tech Radar

'We said it's expensive as hell, but we thought it's worth it, because it's unique and different' — The Blood of Dawnwalker director says the RPG's day and night system with its human and vampire gameplay loops is 'almost two different games'

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, described the game's day and night system as akin to "almost two different games" due to the distinct human and vampire gameplay loops. Despite the high development cost, the team at Rebel Wolves believed the unique concept was worth the investment. The RPG is set to release on September 3 for PlayStation 5, Xbox Series X/S, and PC.

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Tech Radar

'The world is living and it's not waiting for you' — The Blood of Dawnwalker director says the RPG's 30-day timer gives the story a 'sense of urgency' and 'emotional impact'

The Blood of Dawnwalker game director Konrad Tomaszkiewicz explained that the game's 30-day timer is designed to create a sense of urgency and emotional impact for players. He stated that the world is dynamic and does not wait, meaning player choices and actions have consequences, contributing to the game's non-linearity. The RPG is set to release on September 3 for PlayStation 5, Xbox Series X, Xbox Series S, and PC.

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Retro Gamer

I played The Blood of Dawnwalker for 4 hours, and this vampire RPG already exceeds its Witcher 3 comparisons

The Blood of Dawnwalker, an ambitious vampire RPG from Rebel Wolves, is drawing comparisons to The Witcher 3, particularly due to its director Konrad Tomaszkiewicz. The game features a 14th-century setting in Eastern Europe, where players control a protagonist turned vampire who has 30 in-game days to save his family. Early gameplay highlights include a unique time mechanic that progresses with questing and leveling, and a combat system blending swordplay with vampiric abilities, available on PC, PlayStation 5, and Xbox Series X.

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Tech Radar

'Clair Obscur showed that you can take a genre and do it in a different and interesting way' — The Blood of Dawnwalker director says the ambitious game was made out of a 'love for RPGs'

Konrad Tomaszkiewicz, director of The Blood of Dawnwalker, stated that the game was created by a team with a deep love for RPGs and that ambitious goals are necessary to create unique experiences in a saturated genre. He praised Clair Obscur: Expedition 33 for its innovative approach to the genre. The Blood of Dawnwalker is set to release on September 3 for PlayStation 5, Xbox Series X, Xbox Series S, and PC.

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Gaming Bolt

The Blood of Dawnwalker Director on How It Prevents Fail States: “We Don’t.”

Rebel Wolves director Konrad Tomaszkiewicz explained that The Blood of Dawnwalker does not feature traditional fail states, allowing players to continue even after making choices that might lead to unwinnable situations. The game, launching September 3rd for Xbox Series X/S, PlayStation 5, and PC, aims to provide unique player experiences through its choice-heavy narrative and replayability, with an average playtime of 50 hours.

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Shack News

The Blood of Dawnwalker took 50-70 hours to beat in internal playthroughs

Rebel Wolves has revealed that The Blood of Dawnwalker, their upcoming RPG, takes approximately 50-70 hours to complete in a standard playthrough. Narrative Designer Piotr Kucharski and Game Director Konrad Tomaszkiewicz shared these details in a recent interview, also noting that players can experience 60-70% of the game's content in a single run and can even choose to rush to the final boss.

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Push Square

PS5 RPG Dawnwalker Pulls a Witcher 3 with Free DLC Drops

Rebel Wolves, a studio founded by former CD Projekt RED developers, plans to support its upcoming RPG The Blood of Dawnwalker with free DLC drops post-launch, emulating the model used for The Witcher 3. CEO Konrad Tomaszkiewicz confirmed a roadmap for smaller, free add-ons is in development. The game is set to release on September 3, 2026, for PlayStation 5 and other platforms.

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