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Konrad Tomaszkiewicz

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Gaming Bolt

The Blood of Dawnwalker Will Have “Smaller, Free Add-ons,” Says Rebel Wolves CEO

Rebel Wolves CEO Konrad Tomaszkiewicz stated that the studio is planning a roadmap for smaller, free add-ons for their upcoming game, The Blood of Dawnwalker. The game, which is expected to take 50-70 hours to complete, is set to launch on September 3rd for Xbox Series X/S, PlayStation 5, and PC.

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Gaming Bolt

The Blood of Dawnwalker Reaches Nearly 1.5 Million Wishlists Before September Launch

Rebel Wolves announced that The Blood of Dawnwalker has garnered approximately 1.5 million wishlists ahead of its September 3rd launch on PlayStation 5, Xbox Series X, and PC. CEO Konrad Tomaszkiewicz stated that achieving this milestone is crucial for securing funding for a sequel and further company development. The studio also plans to release smaller free DLCs post-launch.

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Retro Gamer

As The Blood of Dawnwalker reveals a modern-day twist, devs confirm our choices in the vampire RPG will carry into a…

Rebel Wolves has confirmed that The Blood of Dawnwalker will be the first in a series of RPGs, with player choices carrying over between games. Director Konrad Tomaszkiewicz stated that the studio plans to create a saga that tells the story of the protagonist, Coen, across multiple titles. The game will feature a blend of modern-day elements and medieval fantasy, with players able to shape Coen's character and see how his story concludes across the series.

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Retro Gamer

Former Witcher 3 director has just "one request" for CD Projekt Red as it finalizes Songs of the Past…

Konrad Tomaszkiewicz, former director on The Witcher 3: Wild Hunt and now CEO of Rebel Wolves, expressed his hopes for CD Projekt Red's upcoming expansion, Songs of the Past. Having worked extensively on the base game and its previous expansions, Tomaszkiewicz looks forward to playing the new content as a player for the first time and requests that it be "done good."

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Eurogamer

At Summer Game Fest 2026, video games retreat to the safety of the past

The Summer Game Fest 2026 showcased a strong trend of developers relying on established franchises, sequels, and remakes rather than introducing new intellectual properties. While notable exceptions exist, the overall emphasis on recognizable titles suggests a retreat to safer, familiar ground within the industry amidst financial pressures. This focus on nostalgia and past successes, though generating excitement, raises questions about the future of innovation in gaming.

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Games Press

REBEL WOLVES UNVEILS MORE OF THE BLOOD OF DAWNWALKER AND TEASES THE FUTURE OF DAWNWALKER SAGA

Rebel Wolves, in collaboration with Bandai Namco Entertainment, revealed new details for The Blood of Dawnwalker during Summer Game Fest. The dark fantasy open-world action RPG will launch on PC, PlayStation 5, and Xbox Series X|S on September 3. A teaser also offered a glimpse into the future of the Dawnwalker Saga, suggesting future installments will span different eras and locations.

Eurogamer

"We are seeing a certain degree of effectiveness from the use of generative AI" - Capcom clarifies its stance on using the controversial tech

Capcom is using generative AI to improve the efficiency of routine operations in game development, allowing developers to focus more on creative tasks. While the company sees effectiveness in its current AI implementation, it expects it will take time to quantitatively demonstrate the results. This approach aligns with a growing trend in the industry, though debates continue regarding AI's role and impact on human creativity.

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Eurogamer

Tomb Raider: Legacy of Atlantis comes with an AI disclaimer

Tomb Raider: Legacy of Atlantis, a remake of the original Tomb Raider developed by Flying Wild Hog and Crystal Dynamics, will feature an AI Generated Content Disclosure. The game is set to release on February 12th next year for PlayStation 5, Xbox Series X/S, PC, and Nintendo Switch. The disclosure states that AI-assisted tools were used to support early development content, but all AI-assisted assets were either replaced or refined by humans.

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Eurogamer

The Witcher 3 expansion Songs of the Past is being made by as many people as made The Witcher 3 - potentially even more

CD Projekt Red's expansion for The Witcher 3: Wild Hunt, titled Songs of the Past, is being developed by a surprisingly large team of approximately 190 individuals, primarily from co-developer Fool's Theory. While CD Projekt Red provides creative oversight, their direct involvement appears minimal, with only around 19 developers assigned to the project. The expansion is expected to feature a new region and will align in scope with the Blood and Wine expansion.

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PC GamesN

The Witcher 3's Director wants to expand on its masterful side quests in his new RPG, The Blood of Dawnwalker

Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, is leading Rebel Wolves in developing their debut RPG, The Blood of Dawnwalker, with a focus on expanding its side quest system. The game will feature a freeform experience without a traditional main quest, offering players a 30-day time limit to rescue a family from a castle, with optional narrative threads that influence the approach. Player choices will shape the protagonist, Coen, and impact relationships and infamy systems, leading to divergent questlines and consequences.

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Push Square

'All You Need to Do Is Storm the Castle': Dawnwalker Director Stresses Player Choice in PS5 RPG

The Blood of Dawnwalker, an upcoming RPG from Rebel Wolves, emphasizes player choice with a single primary objective: rescuing the protagonist's family. Director Konrad Tomaszkiewicz and lead quest designer Rafał Jankowski explain that while players can attempt to storm the antagonist's castle immediately, most will engage with optional quests to gather allies and advance abilities. The game features a time system similar to Persona, suggesting multiple playthroughs are necessary to experience all content.

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Gaming Bolt

The Blood of Dawnwalker Promises A “Lot of Reactivity” to Player Choices in Quests

Rebel Wolves' The Blood of Dawnwalker will feature significant reactivity to player choices in quests, with NPCs remembering actions and reacting accordingly. The game director highlighted that relationships can be built through dialogue and actions, with both combat and subtle interactions influencing bonds. A typical playthrough is estimated to take around 50 hours.

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Push Square

Don't Worry, PS5 RPG Dawnwalker's Got a Range of Difficulty Options Despite Its Hardcore Design

Rebel Wolves' upcoming PlayStation 5 RPG, The Blood of Dawnwalker, will feature four distinct difficulty settings: Story, Normal, Duelist, and Nightmare. The game also includes additional customization options, such as an omnidirectional blocking system, to further tailor the player experience.

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Push Square

Don't Worry, Dawnwalker's Got a Range of Difficulty Options Despite Its Hardcore RPG Design

The Blood of Dawnwalker, a hardcore RPG from Rebel Wolves, will feature four difficulty settings: Story, Normal, Duelist, and Nightmare. Additional customization options will allow players to tweak elements like damage values and health pools. The game is scheduled for a PlayStation 5 release on September 3rd.

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Retro Gamer

Former Witcher 3 devs "can't" and "don't want to challenge" bigger games and companies with new RPG The Blood of Dawnwalker, and staying smaller let them "focus on the player's agency"

Rebel Wolves, a studio founded by veterans of CD Projekt Red, is developing the gothic RPG The Blood of Dawnwalker with a focus on player agency and a dense, smaller world rather than competing with larger titles. Lead quest designer Rafał Jankowski and CEO Konrad Tomaszkiewicz emphasize offering meaningful choices with high stakes, inspired by games like Baldur's Gate 3 and Gothic. The game is set to release on September 3.

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Retro Gamer

The Witcher 3 director says games like Crimson Desert and Clair Obscur: Expedition 33 take him back to the RPG golden…

Konrad Tomaszkiewicz, director of The Witcher 3, believes games like Crimson Desert and Clair Obscur: Expedition 33 evoke the spirit of the RPG golden age. He cites classic titles such as The Eye of the Beholder and Stonekeep as influences, noting that diverse and innovative experiences are key to the genre's appeal.

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Checkpoint Gaming

The Blood of Dawnwalker's Road to Launch Event gives us an hour of new and exciting information

Rebel Wolves and Bandai Namco revealed new details for their upcoming game, The Blood of Dawnwalker, during the Road to Launch Event. The event showcased over 10 minutes of gameplay, developer commentary on the open world and narrative, and behind-the-scenes motion capture footage. The game is set to release on PC, PlayStation 5, and Xbox Series X|S on September 3rd, 2026, with multiple editions available for purchase.

Retro Gamer

Exploring the Future of RPGs: How Rebel Wolves is striving to raise the bar with The Blood of Dawnwalker

Rebel Wolves, a studio founded by former CD Projekt RED veterans, aims to elevate the RPG genre with their upcoming game, The Blood of Dawnwalker. The title emphasizes player agency and meaningful choices within a narrative sandbox, featuring a day/night cycle that impacts the protagonist's abilities and motivations. The Blood of Dawnwalker is set to release on PC, PlayStation 5, and Xbox Series X on September 3, 2026.

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Tech Radar

The Blood of Dawnwalker director says the game's time limit system won't 'punish' players — 'You’ll be able to complete a majority of the game before the time runs out'

Konrad Tomaszkiewicz, director of Rebel Wolves' debut game The Blood of Dawnwalker, stated that the game's 30-day time limit system is not designed to punish players. He and creative director Mateusz Tomaszkiewicz explained that a majority of the game can be completed before the time runs out, and running out of time does not necessarily result in a game over, but rather consequences that allow the game to continue. The open-world dark fantasy action RPG is set to launch on September 3 for PlayStation 5, Xbox Series X/S, and PC.

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Eurogamer

"The thematics of Bond are often: beware of utopia" - 007: First Light art director says developer IO Interactive hasn't used any generative AI to make it

IO Interactive's art director Rasmus Poulsen stated that the developer has not used generative AI in the creation of the upcoming James Bond game, 007: First Light. This stance aligns with other developers like Rebel Wolves, who have also confirmed no generative AI use. The discussion touches on the broader industry debate surrounding AI's role in game development and its potential impact on employment.

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