Mark Cerny
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PS5 Pro's Acclaimed PSSR 2 Upscaler Runs Faster Than Its Predecessor
Sony's new PSSR 2 upscaling technology for the PlayStation 5 Pro offers improved image quality and faster processing speeds compared to its predecessor. System architect Mark Cerny confirmed that the new PSSR is approximately 100 microseconds faster, enabling a universal 'Enhance PSSR Image Quality' option for supported games. This advancement is expected to lead to slightly rarer frame drops and bodes well for future console iterations like the PlayStation 6.
PS5 Pro’s ‘Enhance PSSR’ Toggle Won’t Be Updated Over Time
PlayStation architect Mark Cerny confirmed that the PlayStation 5 Pro's 'Enhance PSSR' toggle will not receive future updates to its upscaler technology. This means the feature will remain fixed, providing a consistent experience for players who choose to use it, while developers can still patch individual games with newer versions of Sony's upscaler.
Future PlayStation Hardware Will Get AI-Powered Frame Generation, PS5 Architect Confirms
Mark Cerny, chief architect of the PlayStation 5, confirmed that AI-powered frame generation technology will be implemented on future PlayStation platforms. This technology, co-developed with AMD and similar to FSR 4, is expected to enhance perceived frame rates but will not be available in 2024. The PlayStation 5 Pro's upscaler, PSSR 2, also utilizes this co-developed algorithm.
Frame Generation is Coming to “PlayStation Platforms” at “Some Point”, Says PS5 Lead Architect
PlayStation 5 lead system architect Mark Cerny revealed that Frame Generation technology, co-developed with AMD, will eventually come to PlayStation platforms, though not this year. This technology is an evolution of FSR Redstone upscaling and is based on co-engineered algorithms. Cerny also discussed advancements in Neural Arrays and Radiance Cores for improved rendering and ray tracing.
AI frame generation is coming to the PS5 Pro
Sony is developing AI-powered frame generation technology for PlayStation platforms, which is expected to enhance visual smoothness and performance, particularly on the PlayStation 5 Pro. Lead system architect Mark Cerny confirmed the development, noting it will work alongside upscaling technologies like PSSR. While not confirmed for immediate release, the feature could potentially arrive on the PS5 Pro or future consoles like the PlayStation 6.
Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"
PlayStation 5 lead system architect Mark Cerny confirmed that machine learning-based frame generation technology is coming to PlayStation platforms through a collaboration with AMD. However, he advised that no further updates regarding this technology are expected within the current year.
Pragmata interview: combat, hacking, resource management, and more
PlayStation 5 lead system architect Mark Cerny confirmed that ML-based frame generation is coming to PlayStation platforms through a collaboration with AMD. He also discussed combat, hacking, and resource management in the upcoming game Pragmata.
Mark Cerny Confirms Frame Generation ″Should Be Seen At Some Point On PlayStation Platforms″
Mark Cerny has confirmed that frame generation technology is expected to arrive on PlayStation platforms at some point. The article also touches on Hasbro's CEO Chris Cocks discussing the company's investments in games and digital media, highlighting the success of Monopoly Go and plans for original titles like Exodus.
It Sounds Like PS6 Will Support a Form of FSR Frame Generation
Sony has co-engineered AMD's FSR Frame Generation technology, which is expected to arrive on PlayStation platforms at some point. While not planned for release this year, it is likely to be a feature of the PlayStation 6, potentially arriving in 2027. This technology inserts AI-generated frames to improve perceived frame rates and smooth motion.
'Onwards to More Graphics Breakthroughs': PS6 Architect Mark Cerny Shares a Staged Exchange with AMD Bigwig
Mark Cerny, architect for the PlayStation 6, shared an exchange with AMD's Jack Huynh on X discussing the success of Project Amethyst, a collaboration on AI graphics technology. Cerny highlighted the use of FSR upscaling 4.1 in PC games and its connection to the PS5 Pro's PSSR, suggesting this work will inform future PlayStation consoles. Huynh echoed Cerny's positive sentiments, emphasizing the co-engineering success and partnership.
New PS5 Firmware Update with Anticipated PSSR 2 Toggle Available Now
Sony has released a new firmware update for the PlayStation 5, introducing the anticipated PSSR 2 toggle for the PlayStation 5 Pro. This update allows for improved upscaling in supported titles and can be manually checked in system settings. The technology is a product of Sony's ongoing relationship with AMD.
Project Helix Will Feature Deep Integration With New AMD FSR Diamond
AMD has announced a deep integration of its new FidelityFX Super Resolution (FSR) Diamond technology with Microsoft's Project Helix, a next-generation Xbox console. This collaboration, a result of a multi-year co-engineering partnership, aims to enhance performance and graphics through features like multi-frame generation. FSR Diamond is expected to be exclusive to AMD's RDNA 5 architecture and will be deeply integrated into the console's development kit, with early versions shipping in 2027.
Sony confirms Resident Evil Requiem is the first game to use the PS5 Pro's updated PSSR upscaler tech — 'The upgraded PSSR has allowed us to elevate our expressiveness by successfully processing these details and textural particularities', says Capcom
Sony has confirmed that Resident Evil Requiem is the first game to utilize the PlayStation 5 Pro's updated PSSR AI upscaling technology, with a global rollout for PS5 Pro players in the coming weeks. This enhanced PSSR, developed in partnership with AMD, aims to improve both frame rate and image quality, particularly for intricate details like hair and textures. Existing PS5 Pro games will also receive this upgrade in March.
PlayStation's PS5 Pro PSSR Upscaler Gets An Upgrade Today, Resident Evil Requiem is the First Supported
Sony announced an upgraded version of the PlayStation Spectral Super Resolution (PSSR) upscaler for the PlayStation 5 Pro, with Resident Evil Requiem being the first supported title. This enhanced PSSR, developed in collaboration with AMD using their FSR 4 technology, aims to improve image detail and resolution without impacting performance. The upgrade will roll out to PS5 Pro owners worldwide in the coming weeks, with more game support and a system software update expected in March.
The new PSSR is rolling out to PS5 Pro, starting with Resident Evil Requiem
Sony is rolling out an upgraded version of its PlayStation Spectral Super Resolution (PSSR) technology for the PlayStation 5 Pro, starting with Resident Evil Requiem. This enhancement, developed in partnership with AMD, will also be available as a system-level toggle for existing PSSR-supported games via a March system software update. The new PSSR leverages dedicated upscaling hardware and offers further refinement for PS5 Pro players.