Skip to content
feed.gg
Person56 articles

Mark Darrah

Reporting and statements that mention Mark Darrah.

Latest coverage

newest first, grouped by day
Gaming BoltVery negative

Former Mass Effect 5 Art Director Says Cancellation is “Truly Heartbreaking”

Nicolas Bouvier, former art director for a canceled Mass Effect project at BioWare, expressed his heartbreak over the studio's closure and the project's cancellation. He described working with a talented and tightly-knit team, lamenting that their work would never be seen by the public. Other writers and former executives also commented on the closure and the uncertain future of the Mass Effect franchise and its IP.

Retro GamerVery negative

"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses"

A former BioWare developer suggests Electronic Arts is unlikely to sell the Mass Effect IP or Mass Effect 5 to another studio following BioWare's closure and the game's apparent cancellation. The developer stated that EA "never actually sells anything" and tends to "shut things down and sit on their licenses." This sentiment is echoed by former BioWare executive producer Mark Darrah, who noted that executives are incentivized against taking risks with IP.

Gaming BoltVery negative

The Fall of Mass Effect – Where Did It All Go Wrong?

This article analyzes the decline of the Mass Effect franchise, attributing its downfall to BioWare's closure and Electronic Arts' business interests overriding creative vision. Despite the success of the Legendary Edition and promising early development on a new title, the project was ultimately cancelled, leaving the future of the series uncertain.

GamespotNegative

The Next Mass Effect Sounded Like John Wick In Space

Details have emerged about the cancelled Mass Effect game, tentatively titled Mass Effect Universe, which was envisioned as a departure from the series' previous entries, focusing on covert ops and espionage with a tone compared to John Wick and James Bond. Content creator Dantics, who was part of a BioWare feedback group, described the game as set centuries after the Reaper War, featuring a customizable N7 agent and a smaller arsenal. While the game was shelved, a Mass Effect TV show remains in development, and a spiritual successor, Exodus, has released a new trailer.

Gaming BoltVery negative

BioWare Is Finished – Where Did It All Go Wrong?

BioWare, a historically influential role-playing game studio, has officially closed down, with Electronic Arts restructuring the studio and laying off developers. The article reflects on the studio's past successes like Baldur's Gate and Star Wars: Knights of the Old Republic, while also acknowledging its recent failures with Anthem and Dragon Age: The Veilguard, attributing the decline to unsustainable development practices and EA's alleged mismanagement.

GamespotNegative

EA Could Sell BioWare’s IP As It Looks To Tackle Its Massive Debt, Former Studio Boss Says

Former BioWare executive producer Mark Darrah suggested that Electronic Arts might sell off BioWare's intellectual property, including Mass Effect, Dragon Age, and Jade Empire, to help manage its $55 billion debt. This comes after EA announced the closure of BioWare and significant layoffs, leaving the future of these beloved franchises uncertain.

Massively OverpoweredVery negative

Game dev plans affected by Electronic Arts firings take clearer shape as fans and devs mourn BioWare’s end

Electronic Arts has laid off hundreds of employees and shut down the legendary BioWare studio, impacting various game development projects including The Sims and Star Wars titles. The decision has drawn strong criticism from former employees and industry figures, with many lamenting the loss of BioWare's legacy in RPGs like Dragon Age and Mass Effect.

EurogamerVery negative

Games industry mourns sudden BioWare closure - "Anyone who participated in this travesty should be ashamed"

The gaming industry is mourning the sudden closure of BioWare, a legendary RPG developer, with many former employees and industry peers sharing their sadness and reflecting on the studio's legacy. The closure, which follows significant layoffs across Electronic Arts studios including Respawn and Maxis, has drawn criticism towards EA and those involved in the decision, with many expressing anger that talented developers are left jobless.

Rock Paper ShotgunVery negative

"Development on the next Mass Effect is ending": EA is shutting down RPG veteran Bioware "to align talent and investments where we see the greatest opportunities for players and long-term growth"

Bioware, the veteran RPG studio behind Mass Effect and Dragon Age, is shutting down after over 30 years, with development on the next Mass Effect project also ending. Electronic Arts cited a need to align talent and investments for long-term growth, leading to 400 layoffs across EA, including 50 at Bioware. This closure follows concerns about the high cost and long production times of Bioware's large-scale games and comes after EA's recent leveraged buyout.

IGNNegative

Former BioWare Executive Producer Mark Darrah Says EA Might Be 'More Likely' to Sell IPs Like Mass Effect and Dragon Age After Studio’s Closure

Former BioWare executive producer Mark Darrah suggests that Electronic Arts might be more inclined to sell off intellectual properties like Mass Effect and Dragon Age following the closure of its studios. Darrah, who worked at BioWare for over two decades, shared his perspective on the potential future of these iconic game franchises.

Gamedeveloper.comVery negative

EA closes Mass Effect, Dragon Age creator BioWare after 30 years of game development

Electronic Arts has announced the closure of BioWare, the acclaimed studio behind Mass Effect and Dragon Age, after 30 years of development. The closure is accompanied by significant layoffs across EA, including 50 employees at BioWare working on a new Mass Effect title, which has now been canceled. This decision follows a recent acquisition of EA and a strategic review of the company's portfolio.

Rock Paper ShotgunNeutral

"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers

Former BioWare lead writer David Gaider discusses the internal conflicts during the development of Dragon Age: Origins, where art and design teams clashed over whether to draw inspiration from Conan the Barbarian or Lord of the Rings. He explains how the lack of a singular vision led to significant overcorrection between sequels, contrasting it with the more cohesive development of Mass Effect under Casey Hudson.

Retro GamerNegative

Big RPGs like The Witcher 4 and Cyberpunk 2 have CD Projekt Red in a "dangerous place," warns BioWare veteran, with costs and sales expectations exploding

BioWare veteran Mark Darrah expresses concern that CD Projekt Red's ambitious slate of upcoming games, including The Witcher 4 and Cyberpunk 2, places the company in a financially dangerous position. He argues that the escalating costs and sales expectations for AAA titles, exemplified by Grand Theft Auto 6, create immense pressure, requiring games to sell tens of millions of units to be profitable.

Rock Paper ShotgunNegative

CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality

Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.

Rock Paper ShotgunPositive

"We are here to give you something to believe in": the former Disco Elysium devs of Summer Eternal reveal new RPG Red Rooster, a game of fire, water and alternate selves

Former Disco Elysium developers have formed a new studio, Summer Eternal, and revealed their upcoming RPG, Red Rooster. The game is described as a spiritual successor to Disco Elysium, featuring a 3D real-time third-person perspective, a magic realist setting, and a physics-powered sandbox with a focus on fire and alternate selves. The studio aims for an anti-capitalist approach to game development, though the game is still in early pre-production and seeking funding.

EurogamerPositive

"This non-profit will be the 'voice of the gamers'" - Former Disco Elysium devs break new ground with player- and developer-owned studio structure

Former Disco Elysium developers have launched Summer Eternal, a new studio with an experimental community-driven ownership structure. Players can become members of the Players Non-Profit organization, which owns 5% of the studio and participates in its governance, allowing them a say in game development decisions.

Retro GamerNegative

Dragon Age: The Veilguard failed because EA demanded yearly releases from BioWare and pushed senior devs to Anthem, says…

Former BioWare lead Mark Darrah attributes the commercial failure of Dragon Age: The Veilguard to Electronic Arts' demand for yearly releases and the strain placed on senior developers by projects like Anthem. Darrah explained that constant deadline shifts and a lack of long-term project oversight prevented the team from adequately developing the game, leading to its muted reception.

PC GamerNeutral

Former Dragon Age executive producer Mark Darrah explains what he'd change about each game: 'It's kind of…

Former Dragon Age executive producer Mark Darrah shared his thoughts on what he would change about each game in the series. He suggested reducing or cutting the dream sequence in Dragon Age: Origins, addressing the forced conflict in Dragon Age 2, and streamlining the open-world bloat in Dragon Age: Inquisition. For the upcoming Dragon Age: Veilguard, he proposed adding the Keep.

Retro GamerNegative

Ex-Dragon Age lead settles the score on Origins' most controversial sequence: The Fade is "filler" and…

Former Dragon Age: Origins co-director Mark Darrah has stated that the game's controversial Fade sequence is "filler" and "not very good content." He suggested that the dream sequence part from the Mage Tower could be cut or dramatically reduced, admitting it was done quickly and hasn't aged well. This opinion from a lead developer solidifies the general consensus among players that the sequence was a rushed attempt to pad the game's runtime.

IGNNegative

'It's Not Great Content': Ex-Dragon Age Exec Says He'd Now Change or Ditch Several Key Moments From the Series

Former BioWare executive Mark Darrah believes several key moments in the Dragon Age series could be changed or removed. Having worked at the studio for over 20 years, Darrah expressed his critical views on certain narrative choices within the beloved fantasy RPG franchise.