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Matt Booty

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GematsuNegative

Xbox CEO Asha Sharma and executive vice president Matt Booty publish staff memo ‘Next 100 Days: Xbox Reset’

Xbox CEO Asha Sharma and EVP Matt Booty have outlined a 'reset' plan for the company, acknowledging declining core revenue despite significant investment. The memo details challenges including a hardware component crisis and overextended studio systems, signaling potential major layoffs and restructuring to achieve profitability and a stronger market position.

Shack NewsNegative

Xbox CEO Asha Sharma issues statement on restructuring following leaked email regarding layoffs

Xbox CEO Asha Sharma has issued a statement confirming a restructuring and potential layoffs by the end of June, following a leaked internal email. Sharma cited overspending and the need to "reset" the business, emphasizing that the company has "over extended" in areas like live-service demands. The move comes as Xbox aims to re-evaluate its investment priorities for the next five years.

Retro GamerVery negative

Major Xbox layoffs reportedly on the way as CEO Asha Sharma admits Microsoft's gaming division is "over…

Xbox is reportedly planning significant layoffs and budget cuts across its gaming division, according to an internal email from CEO Asha Sharma. Sharma and chief content officer Matt Booty cited over-investment in content and studios, which has not yielded expected revenue growth, as the reason for this "Xbox reset."

Push SquarePositive

'It Looks Amazing and It's Coming Along Well': The Elder Scrolls 6 Is Making Progress

Xbox boss Matt Booty has stated that The Elder Scrolls 6 is progressing well and looks amazing, though it is still years away from release. He acknowledged that the game was announced too early and that Microsoft is considering its platform exclusivity strategy.

GamespotPositive

Gears Of War: E-Day Skipping PS5 Means Reaching Fewer Players, And Microsoft Is OK With That

Microsoft's The Coalition has confirmed that Gears of War: E-Day will not be released on PlayStation 5, opting instead for an Xbox and PC exclusive strategy. Studio creative director Matt Searcy stated that the decision makes sense for the Xbox brand, despite reaching a smaller audience. Xbox CEO Asha Sharma and CCO Matt Booty have emphasized a renewed focus on exclusives to drive platform sales and reward loyal fans.

GamespotNeutral

Elder Scrolls 6 Was Announced 8 Years Ago Today, Here’s Why It Didn’t Show Up At Xbox Showcase

The Elder Scrolls 6, first announced eight years ago, was not featured in the recent Xbox Games Showcase. Xbox chief content officer Matt Booty explained that the team is waiting for the right moment to reveal more, stating the game looks amazing and is progressing well. Game director Todd Howard reflected on the early announcement, questioning if it was the best strategy.

PC GamerNeutral

Xbox 'console exclusives' are strictly about console releases, Xbox exec affirms: Games will 'still show up on all the normal places where we sell the PC version'

Xbox executives have clarified that 'console exclusives' specifically refer to releases on Xbox consoles, not PlayStation. Games designated as such will still be available on PC and through Xbox Cloud streaming. This strategy aims to differentiate Xbox from PlayStation by ensuring titles are not released on Sony's platform, while still leveraging the synergy between Xbox and PC.

Retro GamerPositive

We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie: "There's options to do all kinds of things, and we're certainly looking at those all the time"

Xbox executive Matt Booty addressed the possibility of reviving legacy franchises like Banjo-Kazooie, stating that Xbox is always exploring options for its intellectual property. While not confirming any new titles, Booty indicated that the company is open to working with internal and external studios on its back catalog, similar to the upcoming Spyro: A Realm Beyond.

Gamedeveloper.comPositive

Xbox console exclusives are returning on a 'case-by-case' basis

Microsoft is re-prioritizing Xbox console exclusives, starting with Gears of War: E-Day and Clockwork Revolution, to encourage hardware purchases. This marks a shift from the previous multiplatform strategy, with exclusivity decisions now being made on a case-by-case basis under new Xbox president Asha Sharma. Large multiplayer and live service titles will continue to be multiplatform.

Metro UKNegative

Gears Of War: E-Day PS5 promo refutes Microsoft's claims about Xbox exclusivity

An official Xbox podcast trailer for Gears Of War: E-Day briefly showed PlayStation 5 and Steam logos, contradicting Microsoft's claims of it being an Xbox exclusive. Despite Xbox's vice president of games marketing Aaron Greenberg denying a last-minute pivot, the inclusion of the PS5 logo suggests it was initially planned for the platform. This incident adds to confusion surrounding Microsoft's evolving exclusivity strategy for its first-party titles.

Push SquareNegative

Whoops! Xbox Accidentally Uploads Gears of War PS5 Trailer

Xbox accidentally uploaded a trailer for Gears of War: E-Day that included a PlayStation 5 logo, suggesting a PS5 version was planned before its cancellation. Xbox marketing head Aaron Greenberg stated the cancellation was not a last-minute decision, though other executives offered no comment on the company's exclusivity strategy.

Niche GamerNeutral

Xbox will reveal platforms only when games get release dates

Xbox will now announce platform availability for games only when their release dates are confirmed, according to Xbox Chief Content Officer Matt Booty. This shift aims to provide more flexibility, with multiplayer and live-service titles continuing to be multiplatform, while some single-player games may become Xbox console exclusives. Previous platform commitments will be honored, and decisions will be made on a case-by-case basis.

Retro GamerNegative

"Our business today is not healthy": Xbox exec says plan for exclusive games is "not ready" but…

Xbox chief strategy officer Matthew Ball stated that the company's current business is "not healthy" and a new plan for exclusive games is being developed under new CEO Asha Sharma. While some games like Gears of War: E-Day will be console exclusives, live-service titles will remain multi-platform, with a clearer strategy to be communicated to players soon.

FZ.seNeutral

Xbox-chef: multiplattforms-släpp avgörs "från fall till fall"

Xbox is adopting a case-by-case approach to multiplatform releases, with major multiplayer and live service titles continuing to be available on PC and other consoles. However, games like Gears of War: E-Day and Clockwork Revolution will be exclusive to Xbox Series and PC, a shift from previous policies. The platform strategy for future titles like The Elder Scrolls 6 and Fallout 5 remains undecided.

Push SquareVery negative

Reaction: Mealy-Mouthed Microsoft Takes Us Back to 2023 with Mixed Messaging on Xbox Exclusivity

Microsoft's recent Xbox Showcase and subsequent statements from executives like Matt Booty have reintroduced ambiguity regarding game exclusivity. Despite promises of multiplatform releases for big multiplayer and live service titles, games like Gears of War: E-Day are now confirmed as Xbox console exclusives, leading to confusion and criticism about inconsistent messaging.

Retro GamerNegative

Gears of War: E-Day's PS5 port is reportedly mostly complete as Xbox only recently decided to U-turn on its console…

A report suggests that a PlayStation 5 port of Gears of War: E-Day is nearly complete, despite Xbox recently deciding to keep the game as an Xbox exclusive. This change in strategy reportedly occurred after Phil Spencer's retirement, with current leadership re-evaluating which single-player games will be ported to other platforms on a case-by-case basis.

The Sixth AxisNeutral

Xbox will still release multiplatform games, but expect more full exclusives like Gears of War: E-Day

Xbox executives have clarified their exclusivity strategy, stating that while titles like Gears of War: E-Day and Clockwork Revolution will be Xbox console exclusives, this is not a universal rule. Live service and multiplayer-first games, along with titles already announced for PlayStation 5, will remain multiplatform. Other games will be evaluated on a case-by-case basis.

Retro GamerNeutral

Live-service games from Xbox "are going to continue to be multi-platform," CCO Matt Booty says, but single-player games like Gears of War: E-Day are "going to be case-by-case"

Xbox's Chief Content Officer Matt Booty stated that live-service games will continue to be multi-platform, while single-player titles like Gears of War: E-Day and Clockwork Revolution will be decided on a case-by-case basis. This strategy aims to give players reasons to engage with the Xbox ecosystem while also rewarding long-time fans. Fable is mentioned as an example of a game that will be available on PlayStation.

Metro UKVery negative

Xbox boss explains logic behind PS5 exclusivity and it makes no sense at all

Xbox boss Matt Booty attempted to clarify Microsoft's shifting strategy on game exclusivity, stating that major multiplayer and live service titles will remain multiplatform. However, the decision to make Gears Of War: E-Day and Clockwork Revolution Xbox console exclusives, while other titles like Senua and State Of Decay 3 will be multiplatform, has caused confusion. This 'case by case' approach, similar to past vague statements, raises questions about Xbox's long-term vision for its exclusive content.

EurogamerNeutral

Xbox seeks to clarify its approach to console exclusive games, after last night's PS5 snub for Gears of War: E-Day and Clockwork Revolution caught many off guard

Xbox is clarifying its console exclusivity strategy following the reveal of Gears of War: E-Day and Clockwork Revolution as Xbox console exclusives. While these titles will not be released on PlayStation 5, Xbox's Chief Content Officer Matt Booty stated that big multiplayer and live service games will continue to be multiplatform. The company aims to provide reasons to own an Xbox while also rewarding existing fans, with platform decisions to be made on a case-by-case basis.