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Sergey Mohov

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Rock Paper ShotgunNeutral

Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant

Remedy Entertainment is defining what makes a 'Control' game for its upcoming sequel, Control Resonant. Creative leads Sergey Moho and Mikael Kasurinen discussed the challenges of establishing the game's identity, emphasizing an interplay between weapon attacks and combat abilities with an aggressive playstyle, differentiating it from the original's shooter mechanics.

Tech RadarPositive

Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'

Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.

Major NelsonVery positive

Control Resonant: Getting to Grips With Remedy’s First-Ever Melee Action Game

Control Resonant, a sequel to Remedy Entertainment's Control, shifts focus to melee action-RPG combat with extensive build customization. Players control Dylan Faden, Jesse Faden's brother, as he battles the Hiss and other threats in a warped Manhattan. The game is set to release on Xbox Series X|S in 2026.

IGNVery positive

Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster - IGN

Control Resonant, the sequel to Control, will feature Dylan Faden as the protagonist and introduce a new transforming hammer weapon called the Aberrant, shifting combat to a closer, faster-paced style. Remedy describes it as a push-forward, action-driven game, not a Soulslike, with RPG elements like Talents and build customization. The game will feature a visually distinct Manhattan and a new dialogue system, aiming for a solid 60fps on all platforms.