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Two genres and seven years on, Remedy attempt to define what a Control game even is in the lead-up to Resonant

Remedy Entertainment is defining what makes a 'Control' game for its upcoming sequel, Control Resonant. Creative leads Sergey Moho and Mikael Kasurinen discussed the challenges of establishing the game's identity, emphasizing an interplay between weapon attacks and combat abilities with an aggressive playstyle, differentiating it from the original's shooter mechanics.

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