Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'
Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.
Tech Radar
- Entities
- Melee Combat
- Devil May Cry
- Dark Souls
- Mikael Kasurinen
- Elden Ring
- Supernatural Abilities
- Remedy Entertainment
- Miika Huttunen
- PlayStation 5
- Xbox Series S
- PC
- Action RPG
- Control Resonant
- Bayonetta
- Sergey Mohov
Original source
This article was reported and published by Tech Radar. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.