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Stanley Pierre-Louis

Reporting and statements that mention Stanley Pierre-Louis.

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Games Industry

Ubisoft closing studios in Winnipeg and Belgrade and cutting publishing roles worldwide, 380 jobs at risk

Ubisoft is closing its studios in Winnipeg and Belgrade and making further cuts to its global publishing team, affecting approximately 380 roles. The Barcelona studio will refocus exclusively on the Rainbow Six franchise. Separately, the Entertainment Software Association is warning that a proposed 'No Fakes Act' could harm the video game industry by failing to distinguish between harmful deepfakes and legitimate digital replicas used in game development.

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Gamedeveloper.com

ESA says anti-deepfake act could 'devastate' video game industry

The Entertainment Software Association (ESA) has expressed strong opposition to SAG-AFTRA's proposed "No Fakes" act, arguing that its current wording creates significant legal uncertainty and could devastate the video game industry. ESA president Stanley Pierre-Louis stated that the act's broad definition of "digital replica" could lead to frivolous lawsuits and that the cost of litigation would be economically devastating, despite the industry likely prevailing in court.

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Games Industry

ESA warns 'No Fakes Act' fails to distinguish between deepfakes and digital replicas used in video games

The Entertainment Software Association (ESA) has warned that the proposed 'No Fakes Act' could negatively impact the video game industry by failing to distinguish between harmful deepfakes and legitimate digital replicas used in game development. ESA president Stanley Pierre-Louis urged the US Senate Judiciary Committee to amend the bill, expressing concerns that its current definition could lead to frivolous lawsuits and economically devastating litigation for developers.

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Blues News

Game History and Preservation

An opinion piece by Entertainment Software Association CEO Stanley Pierre-Louis argues that a California bill could negatively impact the online video game industry. The article focuses on the potential harms to game preservation efforts and the broader industry landscape.

Games Industry

ESA: 67% of Americans played video games for more than an hour in 2025

The Entertainment Software Association's 2026 report reveals that over 212 million Americans played video games in 2025, with the average player age being 37. Mobile remains the most popular platform, used by 80% of players, while PC and console usage declines with age. The study also highlights the positive perception of video games, with a majority of Americans viewing them as beneficial for mental stimulation, stress relief, and skill development.

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PC Gamer

The best game design programs, ranked by The Princeton Review 2026

The Princeton Review has ranked the top undergraduate and graduate game design programs for 2026. The rankings highlight institutions based on factors such as faculty expertise, graduate employment rates, and alumni success. The article also touches on the role of AI in game development and provides examples of student projects.

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