Skip to content
feed.gg
Person12 articles

Teruki Endo

Reporting and statements that mention Teruki Endo.

Latest coverage

newest first, grouped by day
GamespotPositive

Naoki Hamaguchi has Played Through Final Fantasy Revelation 46 Times?!

Final Fantasy VII Rebirth director Naoki Hamaguchi and combat director Teruki Endo discuss their early gaming influences and the extensive preparation for the game's launch. Hamaguchi revealed he has played through the game 46 times.

Retro GamerNeutral

Final Fantasy 7 Revelation battle lead still doesn't know the "correct" way to balance between real-time and turn-based combat, but that's why he's not "tired" of working on the trilogy

Final Fantasy 7 Revelation battle director Teruki Endo admits he still hasn't found the definitive balance between real-time and turn-based combat after working on the trilogy. He believes this ongoing challenge is what keeps him engaged with the project. The FITS system is highlighted as a way to enhance Materia-based customization.

EurogamerNeutral

Final Fantasy 7 director says Revelation's Platinum trophy will be "easier to get"

Final Fantasy 7 Revelation director Naoki Hamaguchi stated that the game's Platinum trophy will be significantly easier to obtain compared to Final Fantasy 7 Rebirth. He acknowledged that the design of Rebirth's trophy, which required completing all content, led to low achievement rates and expressed some regret over the fan reaction.

Retro GamerNeutral

Final Fantasy 7 Rebirth's battle lead "regrets" how hard the Platinum trophy was to earn, so director Naoki Hamaguchi says Revelation's is "easier"

Square Enix developers acknowledge that the Platinum trophy for Final Fantasy 7 Rebirth was excessively difficult, with director Naoki Hamaguchi expressing regret over the design. For the upcoming Final Fantasy 7 Revelation, the team aims to make the Platinum trophy more accessible, with Hamaguchi expecting a significantly higher completion rate.

Gaming BoltPositive

Final Fantasy 7 Revelation’s Platinum Trophy Will be Easier to Get Than Rebirth’s, Says Director

Final Fantasy 7 Rebirth director Naoki Hamaguchi acknowledged that the game's platinum trophy was intentionally difficult due to its vast content. He confirmed that Final Fantasy 7 Revelation will feature a more accessible platinum trophy, with an estimated 20% or more of players expected to achieve it by focusing on engaging side content rather than just lowering difficulty. Hamaguchi also noted that multiple playthroughs will be necessary to experience all of Revelation's content.

GamespotNegative

Chadley Is Back For Final Fantasy 7 Revelation, Whether You Like It Or Not

Despite player complaints about his omnipresence in Final Fantasy 7 Rebirth, Chadley will return with an expanded role in Final Fantasy 7 Revelation. Game director Naoki Hamaguchi confirmed Chadley will have his own laboratory on the Highwind and will be more involved in the main story, while his AI assistant Mai will take over guiding players through open-world exploration.

Retro GamerPositive

Final Fantasy 7 Revelation's Knights of the Round boss battle wasn't hard enough, so the devs had an "emergency meeting" to rebuild the iconic summon "from scratch"

The development team behind Final Fantasy 7 Rebirth held an emergency meeting to completely rework the Knights of the Round summon boss battle, as the initial version was not considered challenging enough. Director Naoki Hamaguchi stated that combat director Teruki Endo pushed for a stronger enemy, leading to the decision to rebuild the encounter from scratch to honor the iconic summon's power.

Shack NewsPositive

Final Fantasy 7 Revelation leads on crafting the trilogy for over a decade

Final Fantasy 7 Revelation Director Naoki Hamaguchi and Battle Director Teruki Endo discuss the decade-long development journey of the trilogy, from Final Fantasy 7 Remake to the upcoming conclusion. They highlight the evolution of game design, from Remake's story focus to Rebirth's open world, and Revelation's planetary exploration scale, noting player curiosity about future projects as a sign of success.

IGNPositive

Final Fantasy 7 Revelation: Our Big Interview with Director Naoki Hamaguchi and Battle Director Teruki Endo

Final Fantasy VII Rebirth director Naoki Hamaguchi and battle director Teruki Endo discuss the game's development, including the decision-making process behind the subtitle and considerations for physical media. The interview touches on various aspects of the game's creation.

Gaming BoltPositive

Final Fantasy 7 Revelation’s FITS Are Unlocked for All Party Members in the First 5 to 6 Hours

Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that all four FITS, equivalent to a Job system, will be accessible to the entire party within the first five to six hours of gameplay. This change encourages greater player freedom, and a transmog feature will allow characters to retain their appearance while using different FITS. The game launches on April 8th, 2027, for Xbox Series X/S, PS5, PC, and Nintendo Switch.

Retro GamerVery positive

Final Fantasy 7 Revelation's combat "reached its perfected state" by embracing the series' "iconic" job system, says director

Final Fantasy 7 Revelation director Naoki Hamaguchi states the game's combat system has reached its perfected state by embracing the series' iconic job system, now integrated as the Function Integrated Tactical Suitwear (FITS). This system allows for deep customization, enabling players to assign different jobs to characters like Cloud, blending close-range combat with magic. The game also features a larger open world than its predecessor and player choices will influence story moments leading to the final battle.

GamespotPositive

Final Fantasy 7 Revelation’s New FITS System Lets You Turn Cloud Into A Black Mage

Final Fantasy VII Rebirth will introduce the FITS (Function Integrated Tactical Suitware) system, inspired by classic Final Fantasy jobs. This mechanic allows characters like Cloud to equip new suits that grant unique skills, enabling players to customize their playstyle, such as turning Cloud into a Black Mage. Director Naoki Hamaguchi stated the system aims to evolve the combat while retaining player enjoyment.