Teruki Endo
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Chadley Is Back For Final Fantasy 7 Revelation, Whether You Like It Or Not
Despite player complaints about his omnipresence in Final Fantasy 7 Rebirth, Chadley will return with an expanded role in Final Fantasy 7 Revelation. Game director Naoki Hamaguchi confirmed Chadley will have his own laboratory on the Highwind and will be more involved in the main story, while his AI assistant Mai will take over guiding players through open-world exploration.
Final Fantasy 7 Revelation's Knights of the Round boss battle wasn't hard enough, so the devs had an "emergency meeting" to rebuild the iconic summon "from scratch"
The development team behind Final Fantasy 7 Rebirth held an emergency meeting to completely rework the Knights of the Round summon boss battle, as the initial version was not considered challenging enough. Director Naoki Hamaguchi stated that combat director Teruki Endo pushed for a stronger enemy, leading to the decision to rebuild the encounter from scratch to honor the iconic summon's power.
Final Fantasy 7 Revelation leads on crafting the trilogy for over a decade
Final Fantasy 7 Revelation Director Naoki Hamaguchi and Battle Director Teruki Endo discuss the decade-long development journey of the trilogy, from Final Fantasy 7 Remake to the upcoming conclusion. They highlight the evolution of game design, from Remake's story focus to Rebirth's open world, and Revelation's planetary exploration scale, noting player curiosity about future projects as a sign of success.
Final Fantasy 7 Revelation: Our Big Interview with Director Naoki Hamaguchi and Battle Director Teruki Endo
Final Fantasy VII Rebirth director Naoki Hamaguchi and battle director Teruki Endo discuss the game's development, including the decision-making process behind the subtitle and considerations for physical media. The interview touches on various aspects of the game's creation.
Final Fantasy 7 Revelation’s FITS Are Unlocked for All Party Members in the First 5 to 6 Hours
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that all four FITS, equivalent to a Job system, will be accessible to the entire party within the first five to six hours of gameplay. This change encourages greater player freedom, and a transmog feature will allow characters to retain their appearance while using different FITS. The game launches on April 8th, 2027, for Xbox Series X/S, PS5, PC, and Nintendo Switch.
Final Fantasy 7 Revelation's combat "reached its perfected state" by embracing the series' "iconic" job system, says director
Final Fantasy 7 Revelation director Naoki Hamaguchi states the game's combat system has reached its perfected state by embracing the series' iconic job system, now integrated as the Function Integrated Tactical Suitwear (FITS). This system allows for deep customization, enabling players to assign different jobs to characters like Cloud, blending close-range combat with magic. The game also features a larger open world than its predecessor and player choices will influence story moments leading to the final battle.
Final Fantasy 7 Revelation’s New FITS System Lets You Turn Cloud Into A Black Mage
Final Fantasy VII Rebirth will introduce the FITS (Function Integrated Tactical Suitware) system, inspired by classic Final Fantasy jobs. This mechanic allows characters like Cloud to equip new suits that grant unique skills, enabling players to customize their playstyle, such as turning Cloud into a Black Mage. Director Naoki Hamaguchi stated the system aims to evolve the combat while retaining player enjoyment.