Theodore Fishman
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Ghost of Yōtei’s Combat Designer Says Takezo the Unrivalled Was Intended to be a “Super Boss”
Sucker Punch Productions' lead combat designer Theodore Fishman discussed the challenging optional boss Takezo the Unrivalled in Ghost of Yōtei, stating it was intended as a "super boss" to test player tactics. Art director Joanna Wang also spoke about the game's open-world design, which makes the playable space feel larger than Ghost of Tsushima through clever use of contrast. Ghost of Yōtei is available on PlayStation 5.
"I really enjoy watching people die to this": Ghost of Yotei devs know you hate "super boss" Takezo "with every fiber of your being," but they think it was a roaring success
Sucker Punch Productions' lead combat designer Theodore Fishman discussed the challenging "super boss" Takezo the Unrivalled in Ghost of Tsushima: Ghost of Yotei. The developers enjoyed seeing players struggle with the difficult optional encounter, viewing its success as a positive outcome despite player frustration.