Ghost of Yōtei’s Combat Designer Says Takezo the Unrivalled Was Intended to be a “Super Boss”
Sucker Punch Productions' lead combat designer Theodore Fishman discussed the challenging optional boss Takezo the Unrivalled in Ghost of Yōtei, stating it was intended as a "super boss" to test player tactics. Art director Joanna Wang also spoke about the game's open-world design, which makes the playable space feel larger than Ghost of Tsushima through clever use of contrast. Ghost of Yōtei is available on PlayStation 5.
Gaming Bolt
- Entities
- Difficulty
- Ghost of Yotei
- Joanna Wang
- Ghost of Tsushima
- Sucker Punch Productions
- PlayStation 5
- Game Design
- Theodore Fishman
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