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Xbox Game Studios

Hardware, storefront and ecosystem news for Xbox Game Studios.

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Retro Gamer

How long does it take to beat Halo Campaign Evolved?

The main campaign for Halo Campaign Evolved takes approximately 10 hours to complete, with variations based on difficulty and player experience. Including the three-mission bonus prequel campaign and over 50 collectibles like Skulls and Terminals can extend the total playtime to 20+ hours for 100% completion.

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The Box Hub

Halo: Campaign Evolved Is Here As The Legend Begins Again

Halo: Campaign Evolved, a modern remake of Halo: Combat Evolved, is now available on Xbox Series X|S and Windows PC. Developed by Halo Studios and published by Xbox Game Studios, this enhanced version includes new missions, expanded combat options, and updated visuals while preserving the original campaign's iconic moments. The Deluxe Edition is available now, with the Standard Edition launching on July 28th and also available day one on Game Pass.

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Checkpoint Gaming

Halo: Campaign Evolved Review – Finishing the fight, again

Halo: Campaign Evolved is a remake of Halo: Combat Evolved, rebuilt in Unreal Engine 5 with new missions, dialogue, and four-player co-op, and is now available on PC, PlayStation 5, and Xbox Series X. While the visual and audio upgrades are impressive and the new prequel missions add meaningful content, some modern gameplay additions like sprint and auto-healing alter the original's pacing and feel. Despite these changes, the remake successfully captures the spirit of the original while offering a compelling experience for both newcomers and veterans.

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Metro UK

Halo: Campaign Evolved PS5 review - the multiformat remake you never expected

Halo: Campaign Evolved is a remake of the original Halo: Combat Evolved for PlayStation 5, featuring updated graphics and gameplay elements from sequels, alongside new bonus missions. Despite its historical significance, the remake suffers from technical issues like slowdown and inconsistent visuals, and its innovations are now commonplace. The new missions are a highlight, offering a more modern experience, but the overall package feels like a compromise.

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Eurogamer

Halo: Campaign Evolved is more successful at being a reinvention of an FPS classic than it is a reproduction - and that needn't be a bad thing

Halo: Campaign Evolved offers a reinvention of the classic FPS, successfully capturing the feeling of the original while introducing modern mechanics like aiming down sights and sprinting. Developed by Halo Studios, it aims to be a worthy successor to Bungie's masterpiece, though it struggles to fully replicate the artistic pacing and mechanical genius of Halo: Combat Evolved. The game includes new missions and gameplay variations, making it an appealing entry point for newcomers and a worthwhile experience for veterans, despite some jarring differences from the original.

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Major Nelson

Halo: Campaign Evolved – The Brand New Features in This Remake of A Classic

Halo: Campaign Evolved, a remake of Halo: Combat Evolved, launches July 28, 2026, with early access for Premium Edition owners starting July 23. The remake features updated visuals powered by Unreal Engine 5, three new story missions, four-player online co-op with cross-play, and new gameplay modifiers called Skulls. It will be available on Xbox Series X|S, PC, cloud, and Game Pass, with cross-progression across Xbox, PC, Steam, and PlayStation 5.

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Retro Gamer

Halo: Campaign Evolved review: "I'm not sure this can be called an evolution when it's so afraid to add much of substance to the iconic FPS"

Halo: Campaign Evolved is a faithful remake of the original Halo: Combat Evolved, praised for its satisfying core gameplay and modernized features like smart-link aiming and sprinting. However, the review criticizes the game for its minimal evolution of the classic formula, largely pointless bonus missions, and minor performance issues on PlayStation 5. Ultimately, it's recommended primarily for PS5 players as the sole option for this experience, while others may find The Master Chief Collection sufficient.

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Retro Gamer

Halo Campaign Evolved pre-loading times for PS5, PC, and Xbox

Pre-loading times for Halo Campaign Evolved vary across platforms and editions. While some players can install the game now, PC players on Steam may need to wait until July 23rd. Early access is available for Premium Edition owners several days before the official launch.

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Retro Gamer

What time does Halo Campaign Evolved release?

Halo Campaign Evolved will have a global simultaneous release on July 28 at 3pm UTC across PC, PlayStation 5, and Xbox Series X. Owners of the Premium Edition can access the game up to five days earlier, starting July 23 at 3pm UTC. The article also details pre-loading options and the importance of linking Microsoft accounts for cross-play and cross-progression.

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Retro Gamer

The Elder Scrolls 6 development roadmap is unaffected by Xbox's mass layoffs, Bethesda says, despite devs'…

Bethesda Game Studios has stated that the development roadmap for The Elder Scrolls 6 remains unaffected by recent mass layoffs across Xbox Game Studios and its subsidiaries. Despite concerns from some developers and reports of potential delays and increased reliance on contractors, Bethesda assures that production is proceeding as planned. The company also mentioned that Starfield has been released and they are now focusing on the next installment in The Elder Scrolls series.

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XBOX

How Halo Studios Evolved a Classic - Halo: Campaign Evolved | Official XBOX Podcast

This episode of the Official Xbox Podcast features discussions with developers from 343 Industries about the evolution of the Halo campaign. The conversation delves into the design choices and challenges faced in developing the iconic shooter's campaign modes.

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Gamespot

Is Halo: Campaign Evolved Steam Deck Verified?

Halo: Campaign Evolved has been confirmed as Steam Deck Verified and optimized for handheld PCs like the ASUS ROG Ally. The game will feature cross-platform four-player co-op and will be available on Game Pass from day one for certain subscription tiers.

Retro Gamer

Xbox Game Pass isn’t "viable" with so few subscribers, says former Forza lead bracing for more…

Former Forza Horizon 5 director Mike Brown stated that Xbox Game Pass is not viable due to insufficient subscriber numbers, leading to recent studio layoffs. He believes the service's player-focused concept, while well-intentioned, has not met the necessary financial targets. Journalist Jason Schreier also noted that some Xbox studio leadership detest Game Pass, viewing it as detrimental to game value and the industry.

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PC Gamer

I'm not worried about Fallout: New Vegas 2, because Obsidian knows how to make the best out of a bad situation

Despite recent layoffs and a history of challenging publisher relationships, Obsidian Entertainment is well-positioned to create a successful Fallout: New Vegas sequel. The studio has a proven track record of delivering excellent RPGs, even under difficult circumstances, and has demonstrated its ability to capture the essence of Fallout with games like The Outer Worlds. The author expresses confidence that Obsidian's talent and experience will allow them to overcome current instability and deliver another acclaimed title.

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Retro Gamer

Xbox exec tells fans not to "overly fixate on single-player" games becoming console exclusives because…

Xbox's CCO Matt Booty stated that fans should not "overly fixate on single-player" games becoming console exclusives, as the strategy is not set in stone. While titles like Gears of War: E-Day will remain exclusive to Xbox Series X|S and PC, other games, including live-service titles and potentially some single-player games like The Elder Scrolls 6, may launch on multiple platforms.

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Retro Gamer

Fallout veteran Brian Fargo says "I LOATHE companions that point out the obvious," and that's why his new RPG won't feature an annoying sidekick

Brian Fargo, founder of inXile Entertainment and a veteran of the Fallout series, has stated that Clockwork Revolution will not feature an annoying companion. He expressed his dislike for characters that constantly point out the obvious, aiming for a companion in his new RPG that only speaks when it has something genuinely new or funny to say. This design philosophy is rooted in Fargo's belief that even older games treated players with intelligence, a principle he aims to uphold in Clockwork Revolution, which is slated for release in 2027.

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Metro UK

Games Inbox: Is Halo: Combat Evolved worth pre-ordering on PS5?

A PlayStation-only gamer expresses excitement for Halo: Combat Evolved but is hesitant to pre-order due to Xbox's shifting multi-platform strategy. The reader questions the long-term viability of Halo on PlayStation and draws parallels to Gears of War. Other readers discuss analyst predictions for Grand Theft Auto 6 sales, the risks of digital game ownership, and the historical performance of consoles like the Master System and NES in the UK.

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Eurogamer

"I don't know how anyone remaining at Xbox Studios can feel safe" - New report reveals environment of uncertainty and fear, and a "staggering" loss of institutional knowledge

A new report details an environment of fear and uncertainty within Microsoft's Xbox Studios following recent layoffs, with employees unsure of future cuts and the impact on game development. Studios like id Software and Bethesda Game Studios have lost significant talent, raising concerns about the loss of institutional knowledge and the ability to maintain core franchises and proprietary technology.

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Major Nelson

How The Coalition and NVIDIA are Building Gears of War: E-Day for PC

The Coalition and NVIDIA are partnering to enhance the PC version of Gears of War: E-Day, built on Unreal Engine 5 and DirectX 12. The collaboration will integrate NVIDIA's GeForce RTX technologies, including ray tracing, DLSS 4.5 with Dynamic Multi Frame Generation and Super Resolution, and Reflex for improved performance and visual fidelity. The game will also support AMD FSR, Unreal Engine TSR, Intel XeSS, and Advanced Shader Delivery for broad hardware optimization and reduced load times.

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PC Gamer

One week after going independent in the Xbox bloodbath, South of Midnight developer Compulsion Games is looking for work

Compulsion Games, the developer of the BAFTA and Peabody Award-winning title South of Midnight, has announced it is seeking new collaborations after becoming independent following recent layoffs at Xbox. Microsoft, which acquired Compulsion in 2018, allowed the studio to go independent rather than closing it. The studio is leveraging its experience in creating original intellectual property to partner with other companies in the games and entertainment industry.

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