AI Upscaling
Ongoing coverage on AI Upscaling.
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Nvidia DLSS 4.5 Ray Reconstruction, out now, ups shadow quality and more accurately illuminates trash bags
Nvidia has released DLSS 4.5 Ray Reconstruction, an update to its AI upscaling technology that enhances ray-traced shadows and lighting. This new version utilizes a deeper Transformer model for improved accuracy and responsiveness, and features a more efficient AI denoiser. The technology will be implemented in upcoming games like 007: First Light and Control.
DLSS 4.5 Ray Reconstruction is a definite improvement but path traced fidelity is still not a 100% solved issue
Nvidia's DLSS 4.5 Ray Reconstruction feature significantly improves visual artifacting in ray-traced and path-traced games by utilizing a new AI-based denoiser. While not a complete solution for path tracing fidelity, the update enhances lighting accuracy, temporal stability, and detail reconstruction, functioning across all GeForce RTX GPUs.
How To Convert Or Upscale A Photo
This guide provides simple methods for converting and upscaling photos to improve their visual appeal without requiring complex software. It focuses on achieving crisp and clean image quality through accessible techniques.
Sony is Testing PS5 Pro Update That Enables Enhanced PSSR By Default – Rumor
Sony is reportedly testing a beta system software update for the PlayStation 5 Pro that will enable the "Enhance PSSR Image Quality" feature by default for all supported games. While users can still disable the feature, it will be automatically applied to games that support even the older version of PSSR. This move suggests Sony's growing confidence in its AI-based image upscaling technology, which has seen improvements and is being developed in collaboration with AMD.
Nvidia says DLSS 5 is a "new level of realism" and not "AI replacing graphics"
Nvidia's SIGGRAPH 2026 keynote detailed DLSS 5, emphasizing its role in enhancing graphics rather than replacing them. Director of Applied Deep Learning Research, Edward Liu, explained that the technology allows developers fine-grained control over AI generation on a per-frame basis, enriching visual appearance without compromising artistic intent or real-time performance. DLSS 5 is slated for release in Fall 2026.
Nvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main…
Nvidia has detailed the controls developers will have for its DLSS 5 AI upscaling technology, revealing two main sliders: 'structural intensity' and 'tone intensity'. These sliders modulate high-frequency details like reflections and low-frequency details like lighting, respectively, without altering game geometry. Developers can also mask specific objects for independent intensity adjustments, with further controls planned for the technology's launch this fall.
Valve's new Steam Machines might be modestly specced but FSR 4 support is a big win for the tiny device
Valve has confirmed that AMD's FSR 4 image upscaling technology will be supported on the upcoming Steam Machine. This feature is crucial for enhancing game performance on the modestly specced device, potentially future-proofing it for demanding titles. While an exact release date for FSR 4 support is unconfirmed, it is expected to arrive soon after AMD's July target for RDNA 3 GPUs.
AMD says that no decision has been made about bringing FSR 4.1 to RDNA 3.5 GPUs, which seems to contradict AMD also saying that it has no current plans to do so because of hardware reasons
AMD has provided conflicting statements regarding the future of its FSR 4.1 technology on RDNA 3.5 GPUs. Initially, a senior executive suggested no plans for implementation due to hardware limitations, but another figure later stated no decision has been made. The company claims to be listening to customer feedback on the matter.
DLSS 4.5 Ray Reconstruction This August
NVIDIA has announced DLSS 4.5 Ray Reconstruction, an upcoming feature set to launch in August. This technology aims to significantly improve ray-traced image quality for all supported games, building upon previous DLSS advancements.
Nvidia announces that a DLSS 4.5 update for Ray Reconstruction is finally on its way, promising better ray-traced and path-traced graphics for 'similar performance' as the old model
Nvidia announced an upcoming update for DLSS 4.5 Ray Reconstruction, which will integrate its AI-powered ray tracing denoiser with the newer transformer-based upscaling algorithm. This update, expected in August, will be available in at least 27 games, including Cyberpunk 2077 and Alan Wake 2, promising improved lighting accuracy and temporal stability without sacrificing performance.
DLSS 4.5 Ray Reconstruction Improvements Detailed, Out in August
Nvidia has detailed its upcoming DLSS 4.5 Ray Reconstruction technology, set to launch in August for all Nvidia GeForce RTX GPUs. This new iteration utilizes a second-generation transformer model to enhance image quality in games employing ray tracing and path tracing. The technology unifies denoising with DLSS Super Resolution, offering improved performance and visual fidelity by generating higher-quality pixels in noisy ray-traced frames.
'It Was a Positive': Resident Evil Requiem Dev Is Pleased by Heated Reaction to DLSS 5 Grace
Resident Evil Requiem producer Masato Kumzawa views the strong player reaction to Nvidia's DLSS 5 technology, particularly its impact on character Grace Ashcroft's appearance, as a positive sign of fan engagement with the original design. While Capcom's stance on future DLSS 5 support remains unclear, the discussion highlights player attachment to established character aesthetics.
"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle
Resident Evil Requiem's producer Masato Kumzawa views the negative community reaction to Nvidia's DLSS 5 technology, which altered character Grace Ashcroft's appearance, as a positive sign that the original character design was well-received. Game director Koshi Nakanishi also commented on the character's relatability and emotional expressiveness resonating with players. The discussion touches upon the controversy surrounding AI-generated assets in games.
The Xbox Ally X finally just got its promised Auto SR abilities, but I doubt most handheld players will care right now
Microsoft's Auto Super Resolution (Auto SR) AI upscaling feature is now available for the ASUS ROG Ally X, but only in docked mode. While the technology aims to improve visual fidelity and performance, early testing shows a decrease in frame rates and some visual artifacts, suggesting it is still a work in progress. The feature's current limitations and its initial focus on docked play may limit its appeal to handheld players.
LG's UltraGear evo 5K gaming monitor is available to pre-order
LG's new UltraGear evo 5K gaming monitor is now available for pre-order. The monitor features a Mini LED screen and incorporates AI upscaling technology to enhance lower-resolution content.
Roadmaps and Plans
Roblox is set to implement an AI-based video supersampler similar to Nvidia's DLSS technology. Separately, the developer of the boxing game Undisputed has announced the end of support for the current title to focus on developing a sequel.
So, 47% of PC Gamer readers say they don't use AI at all, but I wonder...
A PC Gamer poll reveals that 47% of readers do not use AI tools at all, with only 27% using AI for upscaling technologies like DLSS or FSR. The article explores various AI applications in gaming and daily life, questioning the low adoption rate of upscaling among PC gamers.
Roblox is "democratizing creation" with its new AI upscaling tech, but admits its too costly for your average dev
Roblox has introduced a new AI upscaling technology called Roblox Reality, aiming to "democratize creation" by enabling photorealistic graphics in multiplayer games. However, the company acknowledges that the technology is currently too costly and computationally demanding for average developers and players. CEO David Baszucki expressed optimism about its potential to lower barriers to high-fidelity creation, while Senior Vice President Anupam Singh noted the ongoing challenges in achieving real-time performance.
Assassin’s Creed Black Flag Resynced 'delivers a no-compromise experience with advanced ray tracing performance' on PS5 Pro, along with the latest PSSR 2 tech
Assassin's Creed Black Flag Resynced will feature advanced ray tracing and Sony's PSSR 2 AI upscaling technology on PlayStation 5 Pro, delivering a no-compromise visual experience. Developed using the latest Anvil engine, the game aims for improved graphics and performance across all modes on both PlayStation 5 and PlayStation 5 Pro.
The RTX 5060 Ti wouldn't be my first choice, but it's one of the only GPUs at MSRP right now
Despite not being a top-tier choice, the Nvidia GeForce RTX 5060 Ti is presented as a viable option for PC gamers due to its current MSRP pricing, especially compared to other GPUs. While it performs best at 1440p and struggles with ray tracing at higher resolutions, it can achieve 4K with AI upscaling. An AMD alternative, the RX 9060 XT, is also discussed for its native performance advantages.