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AI Upscaling

Ongoing coverage on AI Upscaling.

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PC GamerPositive

Looks like you can try DLSS 5 out today yourself

A modder has successfully integrated DLSS 5 Neural Rendering technology, extracted from an early access version of NBA 2K27, into Remedy Entertainment's game Control. This mod currently affects only character models and offers seven different visual styles, though it comes with a significant performance impact, potentially dropping frame rates by nearly half on high-end hardware.

Retro GamerNegative

"I yassified Michael" - Nvidia DLSS 5 is already creeping into games like GTA 5 and Control via an experimental runtime, and I need it to stop

An experimental version of Nvidia's unreleased DLSS 5 technology is being integrated into PC games like Grand Theft Auto V and Control through a discovered runtime by modders. This AI upscaling technology, initially found in NBA 2K27, is reportedly altering character models in unsettling ways, with users noting it can significantly impact performance and has issues with Ray Reconstruction and HDR.

Rock Paper ShotgunNegative

Nvidia DLSS 5's AI yassification filter reportedly escapes containment ahead of release, thanks to modders digging files out of NBA 2K27

Nvidia's upcoming DLSS 5 neural rendering technology has reportedly been leaked and partially implemented in the PC version of NBA 2K27 by modders. While functional for character models in games like Control, the unofficial implementation suffers from performance issues and lacks HDR support. The leak suggests DLSS 5 may integrate with existing DLSS upscaling and could be easier to implement in Unreal Engine 5 titles.

XBOXNegative

RTX: Inside the Game | Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry

This article delves into the technical aspects of Gears of War: E-Day, focusing on its implementation of Ray Tracing and DLSS 4.5 technologies. It explores how these features, particularly RTX Mega Geometry, enhance the visual fidelity and performance of the game.

Rock Paper ShotgunPositive

Nvidia DLSS 4.5 Ray Reconstruction, out now, ups shadow quality and more accurately illuminates trash bags

Nvidia has released DLSS 4.5 Ray Reconstruction, an update to its AI upscaling technology that enhances ray-traced shadows and lighting. This new version utilizes a deeper Transformer model for improved accuracy and responsiveness, and features a more efficient AI denoiser. The technology will be implemented in upcoming games like 007: First Light and Control.

PC GamerPositive

DLSS 4.5 Ray Reconstruction is a definite improvement but path traced fidelity is still not a 100% solved issue

Nvidia's DLSS 4.5 Ray Reconstruction feature significantly improves visual artifacting in ray-traced and path-traced games by utilizing a new AI-based denoiser. While not a complete solution for path tracing fidelity, the update enhances lighting accuracy, temporal stability, and detail reconstruction, functioning across all GeForce RTX GPUs.

EngadgetPositive

How To Convert Or Upscale A Photo

This guide provides simple methods for converting and upscaling photos to improve their visual appeal without requiring complex software. It focuses on achieving crisp and clean image quality through accessible techniques.

Gaming BoltPositive

Sony is Testing PS5 Pro Update That Enables Enhanced PSSR By Default – Rumor

Sony is reportedly testing a beta system software update for the PlayStation 5 Pro that will enable the "Enhance PSSR Image Quality" feature by default for all supported games. While users can still disable the feature, it will be automatically applied to games that support even the older version of PSSR. This move suggests Sony's growing confidence in its AI-based image upscaling technology, which has seen improvements and is being developed in collaboration with AMD.

PC GamesNNeutral

Nvidia says DLSS 5 is a "new level of realism" and not "AI replacing graphics"

Nvidia's SIGGRAPH 2026 keynote detailed DLSS 5, emphasizing its role in enhancing graphics rather than replacing them. Director of Applied Deep Learning Research, Edward Liu, explained that the technology allows developers fine-grained control over AI generation on a per-frame basis, enriching visual appearance without compromising artistic intent or real-time performance. DLSS 5 is slated for release in Fall 2026.

PC GamerNeutral

Nvidia finally reveals what controls devs actually have for DLSS 5, and don't worry folks, there are TWO main…

Nvidia has detailed the controls developers will have for its DLSS 5 AI upscaling technology, revealing two main sliders: 'structural intensity' and 'tone intensity'. These sliders modulate high-frequency details like reflections and low-frequency details like lighting, respectively, without altering game geometry. Developers can also mask specific objects for independent intensity adjustments, with further controls planned for the technology's launch this fall.

EurogamerPositive

Valve's new Steam Machines might be modestly specced but FSR 4 support is a big win for the tiny device

Valve has confirmed that AMD's FSR 4 image upscaling technology will be supported on the upcoming Steam Machine. This feature is crucial for enhancing game performance on the modestly specced device, potentially future-proofing it for demanding titles. While an exact release date for FSR 4 support is unconfirmed, it is expected to arrive soon after AMD's July target for RDNA 3 GPUs.

PC GamerNeutral

AMD says that no decision has been made about bringing FSR 4.1 to RDNA 3.5 GPUs, which seems to contradict AMD also saying that it has no current plans to do so because of hardware reasons

AMD has provided conflicting statements regarding the future of its FSR 4.1 technology on RDNA 3.5 GPUs. Initially, a senior executive suggested no plans for implementation due to hardware limitations, but another figure later stated no decision has been made. The company claims to be listening to customer feedback on the matter.

Blues NewsVery positive

DLSS 4.5 Ray Reconstruction This August

NVIDIA has announced DLSS 4.5 Ray Reconstruction, an upcoming feature set to launch in August. This technology aims to significantly improve ray-traced image quality for all supported games, building upon previous DLSS advancements.

PC GamerPositive

Nvidia announces that a DLSS 4.5 update for Ray Reconstruction is finally on its way, promising better ray-traced and path-traced graphics for 'similar performance' as the old model

Nvidia announced an upcoming update for DLSS 4.5 Ray Reconstruction, which will integrate its AI-powered ray tracing denoiser with the newer transformer-based upscaling algorithm. This update, expected in August, will be available in at least 27 games, including Cyberpunk 2077 and Alan Wake 2, promising improved lighting accuracy and temporal stability without sacrificing performance.

Gaming BoltVery positive

DLSS 4.5 Ray Reconstruction Improvements Detailed, Out in August

Nvidia has detailed its upcoming DLSS 4.5 Ray Reconstruction technology, set to launch in August for all Nvidia GeForce RTX GPUs. This new iteration utilizes a second-generation transformer model to enhance image quality in games employing ray tracing and path tracing. The technology unifies denoising with DLSS Super Resolution, offering improved performance and visual fidelity by generating higher-quality pixels in noisy ray-traced frames.

Push SquarePositive

'It Was a Positive': Resident Evil Requiem Dev Is Pleased by Heated Reaction to DLSS 5 Grace

Resident Evil Requiem producer Masato Kumzawa views the strong player reaction to Nvidia's DLSS 5 technology, particularly its impact on character Grace Ashcroft's appearance, as a positive sign of fan engagement with the original design. While Capcom's stance on future DLSS 5 support remains unclear, the discussion highlights player attachment to established character aesthetics.

Rock Paper ShotgunNeutral

"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle

Resident Evil Requiem's producer Masato Kumzawa views the negative community reaction to Nvidia's DLSS 5 technology, which altered character Grace Ashcroft's appearance, as a positive sign that the original character design was well-received. Game director Koshi Nakanishi also commented on the character's relatability and emotional expressiveness resonating with players. The discussion touches upon the controversy surrounding AI-generated assets in games.

Retro GamerNegative

The Xbox Ally X finally just got its promised Auto SR abilities, but I doubt most handheld players will care right now

Microsoft's Auto Super Resolution (Auto SR) AI upscaling feature is now available for the ASUS ROG Ally X, but only in docked mode. While the technology aims to improve visual fidelity and performance, early testing shows a decrease in frame rates and some visual artifacts, suggesting it is still a work in progress. The feature's current limitations and its initial focus on docked play may limit its appeal to handheld players.

EngadgetNeutral

LG's UltraGear evo 5K gaming monitor is available to pre-order

LG's new UltraGear evo 5K gaming monitor is now available for pre-order. The monitor features a Mini LED screen and incorporates AI upscaling technology to enhance lower-resolution content.

Blues NewsNeutral

Roadmaps and Plans

Roblox is set to implement an AI-based video supersampler similar to Nvidia's DLSS technology. Separately, the developer of the boxing game Undisputed has announced the end of support for the current title to focus on developing a sequel.