AI Upscaling
Ongoing coverage on AI Upscaling.
Latest coverage
Random: AI Has Ruined A Classic Mario Cartoon On MeTV
The Super Mario Bros. Super Show! is reportedly suffering from poor AI upscaling during its broadcast on MeTV Toons, significantly altering the appearance of characters like Mario and Luigi. Fans have shared screenshots online highlighting the drastic and often unflattering changes to the classic cartoon's visuals.
Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?
NVIDIA's announcement of DLSS 5 has sparked controversy among gamers due to its shift in focus from upscaling to AI-driven lighting and materials. Analyst Anshel Sag joins the podcast to discuss his experience with the technology and the immediate negative reactions online. The discussion also touches upon future developments for Xbox and other unrelated tech news.
Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?
NVIDIA's announcement of DLSS 5 has sparked controversy due to its shift in focus from upscaling to AI-driven lighting and materials, differing from previous versions. Analyst Anshel Sag joins the podcast to discuss his experience with DLSS 5 demos and the negative reception from gamers. The discussion also touches upon Xbox's Project Helix.
Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes
Nvidia has provided further details on its DLSS 5 technology, explaining that it operates by processing 2D frames and motion vectors to generate output frames. Company evangelist Jacob Freeman confirmed that the AI model is trained to understand scene semantics but clarified that the underlying geometry of game assets remains unchanged. While developers can control intensity, color grading, and masking, direct control over specific artistic alterations like character makeup is currently limited, leading to discussions about artistic control versus AI capabilities.
Will you be turning Nvidia DLSS 5 off?
Nvidia's upcoming DLSS 5 technology, set to launch in Fall 2026, is already facing criticism for its reliance on generative AI, with some players labeling it "AI slop." Concerns are raised about potential impacts on developer creative control and whether players will opt to disable features like AI upscaling and frame generation, especially if they are enabled by default. The article also touches upon AMD's competing technologies and the hardware requirements for DLSS 5.
Nvidia’s DLSS5 gives me existential dread, but the Internet’s response to it fills me with hope
Nvidia's new DLSS 5 AI upscaling technology is drawing criticism for its perceived negative impact on character models, particularly female characters, making them appear less lifelike and more artificial. While Nvidia CEO Jensen Huang claims developers can fine-tune the AI to maintain artistic control, the internet's response has been largely negative, with many users sharing humorous and critical reactions to the technology's output.
Capcom developers didn't know about Nvidia DLSS 5 before reveal claims report
Developers at Capcom and Ubisoft were reportedly unaware of their companies' involvement with Nvidia's DLSS 5 technology until its public reveal. The AI upscaler has faced criticism for altering game visuals, with Nvidia CEO Jensen Huang defending the technology. Despite executive support, internal teams at Capcom and Ubisoft were apparently not consulted beforehand.
Sony's first PS3 software update in a year brings "additional features, improved usability, and enhanced security" | News-in-brief
Sony has released its first PlayStation 3 software update in a year, version 4.93, which is required for Blu-ray playback and enhances features, usability, and security. Separately, Nvidia CEO Jensen Huang defended the company's new DLSS 5 AI upscaling technology against criticism, stating that it provides generative control at the geometry level and does not diminish artistic control for developers.
GTA 6 boss speaks out against AI as Nvidia CEO calls critics 'completely wrong'
Nvidia CEO Jensen Huang defended the company's new DLSS 5 technology, which uses generative AI, against criticism that it alters game visuals too drastically. Take-Two CEO Strauss Zelnick expressed skepticism about AI's ability to create hit games like Grand Theft Auto 6, stating that such notions are laughable. While Nvidia insists developers maintain artistic control, concerns remain about the impact of generative AI on game aesthetics and development.
DLSS 5 Isnt the Future of Graphics; Its a Filter Over Them
The article argues that DLSS 5, while promising photorealism through AI enhancements, risks overriding artistic intent, particularly in character design. The author suggests that these AI-driven features act more as a filter than a true advancement in graphics.
DLSS 5 Isn’t the Future of Graphics; It’s a Filter Over Them
This article discusses the impact of AI upscaling technologies like DLSS on video game graphics, with users expressing concerns that it creates a uniform "AI filter" that makes games look similar and alters character appearances negatively. While some acknowledge improvements in areas like hair rendering, the overall sentiment leans towards skepticism about the artistic integrity and visual distinctiveness of games employing these technologies.
Nvidia Says You're All 'Completely Wrong' About Its Controversial AI Upscaler DLSS 5
Nvidia CEO Jensen Huang refutes criticism surrounding its new AI upscaling technology, DLSS 5, stating that developers will retain full artistic control. He explained that the technology uses generative AI for content control at the geometry level, rather than applying a post-processing filter, and that developers can fine-tune it to match their specific art styles. DLSS 5 is set to launch later this year.
"It’s content-control generative AI" - Nvidia has DLSS'd too close to the sun, and I'm not convinced Jensen Huang will listen to anyone's DLSS 5 AI slop concerns
Nvidia CEO Jensen Huang has dismissed concerns that the company's new DLSS 5 technology relies too heavily on generative AI, calling it "content-control generative AI" or "neural rendering." Critics argue that the technology alters facial features in a way that resembles AI "slop" and is not merely upscaling or lighting enhancement. The article suggests that player feedback, by disabling DLSS 5 in supported games, could influence Nvidia's future decisions regarding the technology.
Nvidia DLSS 5 complaints are "completely wrong" CEO Jensen Huang says
Nvidia CEO Jensen Huang stated that complaints regarding DLSS 5 are "completely wrong," clarifying that the technology is not merely post-processing. He emphasized that DLSS 5 grants developers full artistic control over a game's visual presentation.
Nvidia responds to widespread criticism of DLSS 5 by telling us we're all "completely wrong"
Nvidia CEO Jensen Huang has responded to criticism of its new DLSS 5 technology, stating that critics are "completely wrong." He emphasized that DLSS 5 is a "content-control generative AI" focused on geometry and textures, not post-processing, and that developers retain full artistic control. Bethesda has also assured players that its implementation of DLSS 5 in Starfield will be optional and under artist control.
PS5 Game Devs Collectively Clown on Nvidia's Controversial DLSS 5 Tech
Nvidia's new DLSS 5 technology has drawn criticism from many game developers and fans, who point out that character models appear significantly altered and often "yassified" with the AI upscaler enabled. Art director Bryan Heemskerk expressed concerns that the technology is misaligned with artistic intent and could lead to a homogenization of game visuals, potentially making artists lazy.
Epic Games lead producer calls belief DLSS 5 looks bad or detracts from art direction 'absolutely insane': 'If that was shown as a next-gen hardware reveal and not AI you guys would be going nuts'
Epic Games lead producer Jean Pierre Kellams defended Nvidia's DLSS 5 technology, calling criticism of its visual impact 'insane.' He argued that the AI upscaling offers significant improvements in lighting and shading, comparing its potential reveal to next-gen hardware demonstrations. Kellams emphasized that DLSS 5 provides developers with creative control and enhances realism, particularly in areas like subsurface scattering and lighting accuracy.
Bethesda weighs in on negative DLSS 5 reaction: 'This will all be under our artists’ control, and totally…
Nvidia's new DLSS 5 technology, showcased with Starfield and The Elder Scrolls IV: Oblivion Remastered, has received a largely negative reaction from players due to its perceived AI filter-like appearance. Bethesda, however, states that artists will have full control over its implementation and that it will be optional for players. Nvidia clarified that DLSS 5 is not a simple filter but a hardware-level technology that impacts lighting and uses game data for its output.
Quoteworthy
Game developers have shared mixed reactions to Nvidia's new DLSS 5 AI upscaling technology, with some expressing concerns about potential negative impacts on game quality. The technology aims to improve performance and visual fidelity on PC.
Morning Tech Bits
NVIDIA announced DLSS 4 and DLSS 5 at GTC 2026, focusing on advancements in AI upscaling technology. The article also briefly mentions a custom PC hardware project involving 3D-printed fans.