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New Remedy CEO discusses prioritising own IP and learning from its mistakes
Remedy Entertainment's new CEO, Jean-Charles Gaudechon, plans to prioritize the studio's own intellectual property and maximize the potential of its core franchises like Control and Alan Wake. This strategy follows lessons learned from the underperformance of their first self-published game, FBC: Firebreak, and aims to leverage cross-media adaptations with partners like Annapurna to boost existing IPs.
Reggie Fils-Aimé says NES and SNES Classic consoles helped Nintendo survive the Wii U era
Former Nintendo of America president Reggie Fils-Aimé stated that the NES Classic Edition and Super Nintendo Entertainment System Classic Edition were crucial for generating revenue during the Wii U era. These miniature consoles helped Nintendo maintain financial stability and public interest while preparing for the successful launch of the Nintendo Switch.
"The Wii U Was On Life Support" - Reggie Restates The NES & SNES Classic's True Purpose
Former Nintendo of America president Reggie Fils-Aimé stated that the NES and SNES Classic systems were launched to sustain Nintendo's business during the Wii U's decline. He explained that these mini consoles were crucial for generating holiday sales volume while the company awaited the launch of the Nintendo Switch. Fils-Aimé candidly admitted these were commercial ideas to bridge the gap, acknowledging the Wii U was effectively on life support.
Former Nintendo of America president admits NES and SNES classics were made "to sustain our business":…
Former Nintendo of America president Reggie Fils-Aimé revealed that the NES Classic Edition and Super Nintendo Entertainment System Classic Edition were released to sustain the company's business during the struggling Wii U era. He explained these mini consoles were crucial for achieving sales volume during holiday seasons when the Wii U had limited support.
Former Nintendo exec confirms NES and SNES Classics were made to sustain the company’s business during Wii U’s dark days
Former Nintendo of America president Reggie Fils-Aime revealed that the NES and SNES Classic Editions were launched in successive years to sustain the company's business during the Wii U's decline. These popular micro consoles provided much-needed sales volume during holiday seasons when the Wii U was on life support.
Running Final Fantasy 14 for 16 years means Square Enix knows live service, former exec says, but it's "used to being slow" and has "failed to bring its IP to a new generation"
Former Square Enix executive Jacob Navok believes the company, despite its success with Final Fantasy 14, is too slow to adapt and has failed to bring its intellectual property to a new generation. He suggests collaborations and being present on platforms popular with younger audiences, like Roblox and Fortnite, are crucial for Square Enix to appeal to new players and revitalize its brands.
Embracer Founder Wants to Embrace M&A Again
Embracer Group founder and Chair Lars Wingefors has expressed a desire to re-engage in mergers and acquisitions following the spin-off of Fellowship Entertainment. This strategic shift was communicated in an open letter to investors on the company's website.
The future of European publishing is diversity, not concentration | Opinion
Despite financial struggles at major European publishers like Ubisoft and Embracer, the continent's game publishing sector is thriving with smaller, focused companies. These firms prioritize creative niches, sensible scale, and long-term stability over rapid growth, producing successful titles across various genres and demonstrating a diverse and healthy industry landscape.
Embracer founder says the company's "large adjustment" in 2023 was a chance for some studios "to prove themselves," not "a hard 'US Corporate style' headcount reduction"
Embracer Group founder Lars Wingefors described the company's significant restructuring in 2023 as an opportunity for some studios to prove themselves, rather than a traditional corporate layoff. Despite the company's association with industry layoffs, Wingefors stated the goal was to give select developers and IPs a chance to demonstrate their value following the collapse of a major deal.
Ubisoft's full FY26 financial report shows a sharp decline in revenue and net bookings
Ubisoft reported a significant decline in revenue and net bookings for its fiscal year ending March 31, 2026, attributing it to a softer release schedule and restructuring costs. The company anticipates this year to be a low point for free cash flow, with a rebound expected in FY27-28. Despite financial challenges, key live service titles like Rainbow Six Siege and Assassin's Creed continue to show strong engagement.
Former Embracer CEO says Fellowship Entertainment spin-off is the "most effective long-term solution"
Embracer Group's former CEO Lars Wingefors has stated that spinning off Fellowship Entertainment is the most effective long-term solution for its undervalued intellectual properties. The new entity will focus on IPs like Kingdom Come: Deliverance, Tomb Raider, and Lord of the Rings, aiming for industry-leading profitability and organic growth. This move is part of Embracer's broader restructuring efforts following significant layoffs and asset sales.
Embracer is splitting in half again, sending Fellowship Entertainment on its merry way
Embracer Group is splitting into two segments, creating a new company called Fellowship Entertainment to house major IPs like The Lord of the Rings and Tomb Raider, with an IPO planned for 2027. This move aims to better communicate Embracer's diverse operations and unlock the potential of its undervalued assets. The company has undergone previous splits and significant layoffs following financial difficulties.
Intel chief: 'In the past, we made a lot of mistakes... from day one I came on board as CEO, I have all the…
Intel CEO Lip-Bu Tan discussed the company's recent turnaround and his hands-on management style in an interview with Mad Money. He highlighted improvements in engineering, roadmap simplification, and yield rates for Intel's manufacturing processes, aiming to match competitors like TSMC by 2028-2029.
Embracer Group Will “Actively” Explore External Partnerships for Deus Ex, Legacy of Kain, Thief and More
Embracer Group is exploring external partnerships and licensing opportunities for its older intellectual properties, including Deus Ex, Legacy of Kain, and Thief. This move is part of a larger strategy involving the spin-off of its development arm into Fellowship Entertainment. The company aims to leverage these IPs through collaborations with game developers, as well as TV and movie producers.
Sony Is Done Putting Single-Player Games on Steam
Sony's CEO has confirmed that single-player PlayStation games will no longer be released on Steam. This marks a shift from the previous strategy of porting titles like God of War and Marvel's Spider-Man to PC months after their console launch. The company believes maintaining platform exclusivity for its first-party titles is crucial for its hardware business.
Xbox promises ‘more change’ in the next two years than the last 25
Xbox's global director of ID@Xbox, Guy Richards, stated that the brand anticipates more significant changes in the next two years than in its entire 25-year history. New leadership under Asha Sharma is reportedly focusing on fan engagement and adjusting business models, though tangible proof of course correction remains to be seen. Discussions around console exclusives and potential AI integration also highlight the brand's evolving strategy.
ID@Xbox Director Says XBOX is Preparing For its Next 25 Years, Not Going Through a “Midlife Crisis”
Xbox director Guy Richards stated that the company is focused on its next 25 years rather than a "midlife crisis," emphasizing adaptation to evolving player behavior and business models. Recent leadership changes under CEO Asha Sharma aim to accelerate innovation and community connection, including retiring features like Copilot on mobile and console.
SEGA cancels billion-dollar “super game” project
SEGA has officially canceled its ambitious "Super Game" initiative, a large-scale live-service ecosystem intended to compete with titles like Fortnite and Roblox. The project, which involved significant investment and restructuring, was quietly confirmed in SEGA Sammy Holdings' fiscal year 2026 earnings presentation. The cancellation reflects a broader industry shift away from chasing live-service trends due to market saturation and intense competition, with SEGA reportedly refocusing on its successful premium game franchises.
Nintendo president hints they’re preparing to continue support for original Switch
Nintendo president Shuntaro Furukawa has indicated plans to continue supporting the original Nintendo Switch, even with the upcoming Nintendo Switch 2. This strategy aims to gradually transition consumers to the new console while maintaining the software business for both platforms. Investments in Shiver Entertainment and Forever Entertainment may also contribute to extending the original Switch's lifespan.
The hangover kicks in after a decade of games-as-a-service obsession | Opinion
Sony and Sega's recent financial results highlight the significant costs and underperformance associated with the games-as-a-service (GaaS) trend, including substantial impairments on acquisitions like Bungie and Rovio. In contrast, Capcom continues to achieve record profits by focusing on traditional premium game releases, suggesting a potential strategic shift back towards established business models within the industry.