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Xbox “Must Have Exclusive Content,” CEO Says
Xbox CEO Asha Sharma stated that the company needs "must have exclusive content" to be a leading publisher and platform. She acknowledged that Xbox is not currently in a healthy spot financially and outlined the next 100 days as a period for resetting the business and returning to growth. Sharma also discussed the challenges of making affordable products amidst rising console prices and component shortages.
Asha Sharma commits to "resetting" Xbox, prioritising exclusivity and addressing AI in new strategy
Xbox CEO Asha Sharma is implementing a new strategy focused on resetting the business, prioritizing exclusivity, and carefully integrating AI. She aims to make Xbox the leading gaming and entertainment company, addressing challenges like rising component costs and platform competition. Sharma emphasized a thoughtful approach to AI, ensuring it solves problems and enhances experiences rather than replacing AAA games.
Xbox boss Asha Sharma still can't seem to decide on a stance regarding console exclusivity
Newly appointed Xbox CEO Asha Sharma has reiterated that the company's stance on console exclusivity remains undecided, emphasizing the need to balance reaching large audiences as a publisher with the platform requirement for exclusive content. Sharma stated that each title will be considered on a case-by-case basis, and that Xbox's mandate is to become the number one gaming and entertainment company, not necessarily to meet standard software profit margins.
Xbox Boss Admits Game Pass Suffered An Eight-Month Decline, But Says It’s Growing Again
Xbox boss Asha Sharma revealed that Game Pass experienced an eight-month decline but has recently returned to growth. She emphasized the need for a business reset in the next 100 days to regain momentum and strengthen community ties. Sharma indicated that while the service faced challenges, Microsoft remains committed to investing in Xbox and gaming.
God of War Laufey and Wolverine are snubbing PC, as rumoured, but I bet they come crawling back sometime after the launch of PS6
Sony Interactive Entertainment is reportedly prioritizing console exclusivity for its first-party single-player games, including upcoming titles like God of War Laufey and Marvel's Wolverine, with no immediate plans for PC ports. This strategy, attributed to a desire to make future PlayStation consoles like the PS6 more appealing, means PC players may have to wait several years for these games to become available on their platform. The article also touches on the perceived lack of innovation in Sony's current blockbuster slate.
3 years after a $2 billion implosion, studio closures, and cancellations, Embracer's new CEO hopes 'trust is…
Embracer Group CEO Phil Rogers expressed hope for improving trust in the company despite a period of significant restructuring, studio closures, and cancellations. The company has undergone multiple reorganizations and asset sales, including the sale of Gearbox and the closure of Arc Games and Cryptic Studios. Rogers acknowledged the industry's challenges and stated that Embracer is focused on resetting and improving its position, with potential for future mergers and acquisitions guided by past learnings.
New Report Shows PlayStation First-Party Game Sales Declining, But What’s The Full Story>
A report analyzing Sony's first-party game sales reveals a significant decline from FY20 to FY25, dropping from 58.4 million to 32.1 million units. While the number of releases has fluctuated, the analysis suggests the core issue is an increasing reliance on a few blockbuster franchises like God of War and Spider-Man, with fewer new titles emerging to fill the gap.
Former Destiny 2 boss won't say "Destiny 1 remaster" out loud, but suggests it might not be a good idea: "Studios can only afford so many bets"
Former Destiny 2 lead Mark Noseworthy discussed the business considerations of game remasters, suggesting a Destiny 1 remaster might not be a wise investment for Bungie. He highlighted the high costs, opportunity costs, and market demand as key factors, implying that studios have limited resources for such projects.
Xbox Game Pass Price Cut Is Working, CEO Says
Xbox CEO Asha Sharma stated that the recent price cut for Xbox Game Pass has been successful, leading to increased subscriber acquisition and retention. Sharma acknowledged that further work is needed to restore durable growth for the service. Discussions are also underway with Netflix regarding potential subscription bundle collaborations.
"I don't know where GTA Online performance goes after the release of GTA 6," Take-Two boss says, but he…
Take-Two CEO Strauss Zelnick stated that Grand Theft Auto Online will continue to operate even after the release of Grand Theft Auto 6, though he is unsure of its specific future performance. He believes the existing online mode has a strong community and will continue to be supported by Rockstar Games, potentially existing alongside a new online component tied to Grand Theft Auto 6.
The Hidden Long-Term Costs of Choosing the Wrong Game Engine
Choosing the right game engine is a critical long-term business decision with significant cost implications throughout a game's lifecycle, not just a technical one. Proprietary and niche engines often lead to higher costs in talent acquisition, platform compatibility, and post-launch support compared to widely adopted commercial engines like Unreal Engine, which benefit from larger talent pools and established tooling.
New Remedy CEO discusses prioritising own IP and learning from its mistakes
Remedy Entertainment's new CEO, Jean-Charles Gaudechon, plans to prioritize the studio's own intellectual property and maximize the potential of its core franchises like Control and Alan Wake. This strategy follows lessons learned from the underperformance of their first self-published game, FBC: Firebreak, and aims to leverage cross-media adaptations with partners like Annapurna to boost existing IPs.
Reggie Fils-Aimé says NES and SNES Classic consoles helped Nintendo survive the Wii U era
Former Nintendo of America president Reggie Fils-Aimé stated that the NES Classic Edition and Super Nintendo Entertainment System Classic Edition were crucial for generating revenue during the Wii U era. These miniature consoles helped Nintendo maintain financial stability and public interest while preparing for the successful launch of the Nintendo Switch.
"The Wii U Was On Life Support" - Reggie Restates The NES & SNES Classic's True Purpose
Former Nintendo of America president Reggie Fils-Aimé stated that the NES and SNES Classic systems were launched to sustain Nintendo's business during the Wii U's decline. He explained that these mini consoles were crucial for generating holiday sales volume while the company awaited the launch of the Nintendo Switch. Fils-Aimé candidly admitted these were commercial ideas to bridge the gap, acknowledging the Wii U was effectively on life support.
Former Nintendo of America president admits NES and SNES classics were made "to sustain our business":…
Former Nintendo of America president Reggie Fils-Aimé revealed that the NES Classic Edition and Super Nintendo Entertainment System Classic Edition were released to sustain the company's business during the struggling Wii U era. He explained these mini consoles were crucial for achieving sales volume during holiday seasons when the Wii U had limited support.
Former Nintendo exec confirms NES and SNES Classics were made to sustain the company’s business during Wii U’s dark days
Former Nintendo of America president Reggie Fils-Aime revealed that the NES and SNES Classic Editions were launched in successive years to sustain the company's business during the Wii U's decline. These popular micro consoles provided much-needed sales volume during holiday seasons when the Wii U was on life support.
Running Final Fantasy 14 for 16 years means Square Enix knows live service, former exec says, but it's "used to being slow" and has "failed to bring its IP to a new generation"
Former Square Enix executive Jacob Navok believes the company, despite its success with Final Fantasy 14, is too slow to adapt and has failed to bring its intellectual property to a new generation. He suggests collaborations and being present on platforms popular with younger audiences, like Roblox and Fortnite, are crucial for Square Enix to appeal to new players and revitalize its brands.
Embracer Founder Wants to Embrace M&A Again
Embracer Group founder and Chair Lars Wingefors has expressed a desire to re-engage in mergers and acquisitions following the spin-off of Fellowship Entertainment. This strategic shift was communicated in an open letter to investors on the company's website.
The future of European publishing is diversity, not concentration | Opinion
Despite financial struggles at major European publishers like Ubisoft and Embracer, the continent's game publishing sector is thriving with smaller, focused companies. These firms prioritize creative niches, sensible scale, and long-term stability over rapid growth, producing successful titles across various genres and demonstrating a diverse and healthy industry landscape.
Embracer founder says the company's "large adjustment" in 2023 was a chance for some studios "to prove themselves," not "a hard 'US Corporate style' headcount reduction"
Embracer Group founder Lars Wingefors described the company's significant restructuring in 2023 as an opportunity for some studios to prove themselves, rather than a traditional corporate layoff. Despite the company's association with industry layoffs, Wingefors stated the goal was to give select developers and IPs a chance to demonstrate their value following the collapse of a major deal.