Cloud Gaming
Ongoing coverage on Cloud Gaming.
Latest coverage
NVIDIA GeForce NOW Comes to Firefox on Windows With 2,000+ Games | Invision Game Community
NVIDIA GeForce NOW is now officially supported on Firefox for Windows, enabling users to stream over 2,000 PC games directly through the browser. This collaboration between NVIDIA and Mozilla allows players to access their existing game libraries from various storefronts without needing to download games or install additional software. The service supports streaming up to 1440p at 120 FPS for Ultimate subscribers.
Why Online Games Are More Accessible Than Ever | Invision Game Community
Technologies like Unreal Engine and Unity, alongside cloud gaming services such as Xbox Cloud Gaming and Nvidia GeForce Now, have made online games more accessible than ever. These advancements allow players to enjoy games across various devices without needing powerful hardware, fostering a broader and more engaged gaming community, though a stable internet connection remains essential.
Exciting PlayStation 5 Adventure Game Gets New Release Date Window
Embracer Group has confirmed that Tomb Raider: Catalyst is now expected to launch before March 31, 2028, with its predecessor, Tomb Raider: Legacy of Atlantis, scheduled for February 12, 2027, on PlayStation 5. Amazon Game Studios cited the need for further polish and development of their cloud gaming service, Luna, as reasons for the revised release windows. The delay also accounts for a crowded 2026 release schedule, including Grand Theft Auto VI.
Netflix closes Oxenfree developer Night School, just a month after praising its new game as one of the company's…
Netflix has closed developer Night School Studio, known for games like Oxenfree and Unhinged, less than two months after praising Unhinged's success. The company also announced layoffs within its Games business as it shifts focus. This follows Netflix's acquisition of Night School in 2021 and previous studio closures.
GeForce NOW comes to Linux, as Nvidia's game streaming service exits beta
Nvidia's cloud gaming service, GeForce NOW, has officially exited its beta phase for Linux users, offering a native application with improved performance and stability. This release allows Linux users to stream games with graphical fidelity up to RTX 5080 levels. The service also added nine new games, including Hell Let Loose: Vietnam, bringing the total compatible titles to over 4,500, though a 100-hour monthly streaming cap is now in effect for all users.
Class Is in Session: GeForce NOW Levels Up Linux, Chromebooks and More
NVIDIA's GeForce NOW cloud gaming service has officially launched its native Linux application out of beta, offering improved performance and stability. The service also received optimizations for DLSS Frame Generation, reducing latency and enhancing responsiveness. Additionally, GeForce NOW is enhancing its accessibility on Chromebooks, allowing students to use their school devices for high-performance PC gaming, with eligible new owners receiving a free year of service through Chromebook Fast Pass.
Aliens: Fireteam Elite vanishes from Switch as Cold Iron pulls the plug — buyers get nothing back
Cold Iron Studios has shut down the cloud servers for Aliens: Fireteam Elite on Nintendo Switch, rendering the game unplayable for all purchasers. Despite the $30-$60 cost, no refunds are being offered, though players may receive a discount on a future edition. This action highlights concerns about digital ownership and the risks associated with cloud-dependent games.
Aliens: Fireteam Elite vanishes from Nintendo Switch without refunds or offline options, leaving players to curse the digital future – "Never buy cloud versions of anything"
Aliens: Fireteam Elite has been removed from the Nintendo Switch eShop and its servers have been shut down, rendering the game unplayable for those who purchased it. Developer Cold Iron Studios announced the shutdown, but players are unable to obtain refunds, sparking criticism about digital distribution and cloud gaming practices. The game remains available on PlayStation 5, Xbox Series X, and PC.
Aliens: Fireteam Elite Cloud Version on Nintendo Switch Has Been Shut Down
The cloud version of Aliens: Fireteam Elite has been shut down on Nintendo Switch, preventing players who purchased it from accessing the game. This shutdown follows the game's delisting from the eShop and raises concerns about game preservation in the era of cloud streaming. While services like Xbox Game Pass and PlayStation Plus continue to offer cloud gaming, the closure of Google Stadia serves as a cautionary tale about the format's long-term viability.
Aliens Fireteam Elite 2 confirms fall Nintendo Switch 2 release as the OG game’s Switch version poofs
Aliens: Fireteam Elite 2 is confirmed to release on Xbox Series X, PlayStation 5, and PC on August 25th, with a Nintendo Switch version planned for fall. The co-op shooter from Daybreak and Cold Iron Studios showcases its gameplay in a new trailer featuring various enemies and weapons. Meanwhile, the original Aliens: Fireteam Elite's cloud-only Switch version has been delisted and its servers shut down.
This Switch Game You Might Have Bought Is Now Totally Unplayable
The Nintendo Switch version of Aliens: Fireteam Elite is now unplayable after its cloud servers were shut down on August 5. Developer Cold Iron Studios confirmed the shutdown, which affects players who purchased the game on the eShop. This event highlights ongoing concerns about game preservation and the potential pitfalls of cloud-dependent gaming, especially as companies like Take-Two Interactive predict a future dominated by commercial streaming.
'Everyone who bought this game should be eligible for a full refund': A digital-only Nintendo Switch game just became unplayable for those who paid for it — showing exactly why gamers are rebelling against Sony's disc-free PlayStation plans
The cloud version of Aliens: Fireteam Elite on Nintendo Switch has been shut down by developer Cold Iron Studios, rendering it unplayable for those who purchased it for $29.99 or $59.99. This situation has reignited concerns among gamers about digital ownership and the risks associated with cloud gaming, drawing parallels to Sony's plans to discontinue physical game discs.
‘Modders’ are using Gamigo’s MMORPG Trove to access Windows in the GeForce NOW cloud
Players are exploiting a loophole in Gamigo's MMORPG Trove on GeForce NOW to access the underlying Windows environment. This allows users to run applications like LLM UIs and Wallpaper Engine, a capability not intended by NVIDIA. The exploit was demonstrated by YouTubers Zortos and dpadGuy.
You can now stream PS Plus games to Steam Deck without owning a PS5 - and without buying a PS Portal
A new app called Asobi: Remote Play is in public testing, allowing users to stream PlayStation Plus Premium cloud games to Steam Deck, Steam Machine, and Linux devices without needing a PlayStation 5. This functionality works independently of Sony's official PlayStation Portal, which offers similar cloud streaming capabilities but requires a significant hardware investment.
GTA 6 Parent Company’s CEO Believes “We’ll Be in Commercial Streaming Mode” in 3 Years
Take-Two Interactive CEO Strauss Zelnick believes the company will be in commercial cloud gaming mode within three years, potentially increasing the effective install base for games. While not expecting a direct revenue 10x, Zelnick sees opportunities for broadly appealing titles outside core markets. Grand Theft Auto 6 is set to launch on November 19th for Xbox Series X/S and PlayStation 5, with an extended trailer debuting on Netflix on August 27th.
Subscriptions, Clouds, and Streams
Take-Two CEO Strauss Zelnick believes advancements in low-latency cloud gaming could significantly expand the market within three years. The article also highlights a critically acclaimed Soulslike game that has become a sleeper hit on Xbox Game Pass.
As PS5 and Xbox prices endlessly balloon, Take-Two CEO says rising console costs are good for no one, but won't…
Take-Two Interactive CEO Strauss Zelnick stated that rising console hardware costs are not beneficial for anyone, though they do not significantly hinder the company's performance. He believes that while lower hardware prices would increase adoption, Take-Two's focus is shifting towards open ecosystems like PC gaming, which now accounts for a substantial portion of their sales. Zelnick also anticipates a future where cloud streaming makes physical media and downloads less relevant.
Take-Two CEO says he expects the games industry to be in 'commercial streaming mode within 3 years,' which is great news if you hate owning things
Take-Two CEO Strauss Zelnick predicts the gaming industry will fully embrace commercial game streaming within three years, potentially increasing their user base tenfold. He believes cloud gaming will standardize, making more devices gaming-capable and mitigating concerns about rising hardware costs. However, this shift raises significant anxieties among consumers regarding game ownership and long-term access to digital media.
Take-Two Boss Predicts Actual Good Video Game Streaming Within 3 Years, Says for Streaming to Matter It Would Have to Run GTA 6 as Well as Consoles
The head of Take-Two Interactive predicts that the video game industry will fully embrace commercial streaming within three years. However, he emphasized that for streaming to be a viable and significant platform, it must be capable of running major titles like Grand Theft Auto 6 with the same performance and quality as traditional consoles.
"Machines that weren't game machines before will become game machines": Take-Two CEO predicts that streaming will help fix the industry's hardware pricing problem
Take-Two Interactive CEO Strauss Zelnick predicts that cloud gaming will become mainstream within three years, potentially alleviating issues with high hardware costs. He believes this shift will expand the addressable market for games, especially in less affluent regions. Zelnick also noted the increasing importance of PC as a gaming platform and expressed optimism about advancements in network technology addressing latency concerns, despite past failures like Google Stadia.