Combat System
Ongoing coverage on Combat System.
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Eterspire releases roadmap for the rest of 2026 with overhauls of social and combat systems
Stonehollow Workshop has released Eterspire's roadmap for the remainder of 2026, detailing plans for overhauls to social and combat systems, alongside other features like woodcutting and a daily quest system. The studio is prioritizing core gameplay experience and performance to improve player retention, acknowledging that growth cannot solely rely on new player influx.
Marvel’s Wolverine Hands-on Previews and Impressions Coming on August 13th
Insomniac Games will release previews and impressions for Marvel's Wolverine on August 13th, featuring hands-on gameplay details and developer interviews. The game, launching September 15th for PlayStation 5, is described as a linear adventure with adjustable gore levels and a story set after Logan left Team X.
Final Fantasy 7 Revelation Director Wants to Avoid Open-World Fatigue By Offering More Guidance
Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the game's approach to open-world design, aiming to mitigate player fatigue by providing clearer guidance. He also detailed improvements to the combat system, evolving from Final Fantasy 7 Rebirth's mechanics with a new FITS system for greater party role flexibility. The game is set to conclude the Remake trilogy on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
God of War Laufey Launches on February 16th, 2027
Santa Monica Studio has announced that God of War Laufey will launch on February 16th, 2027, for PlayStation 5. The game will feature a fusion of the series' known combat systems and introduces a new setting called the Everywhen. Several other major game releases are scheduled around the same time, including Tomb Raider: Legacy of Atlantis and Fable.
Why Beast of Reincarnation Deserves Your Attention
Beast of Reincarnation, a new IP from Game Freak, is set to launch on August 3rd for Xbox Series X/S, PlayStation 5, and PC. The game features a post-apocalyptic world reclaimed by nature, a challenging combat system inspired by Sekiro: Shadows Die Twice, and a narrative centered on a Purifier named Emma and her companion Koo. Despite its triple-A aspirations and beautiful presentation, it aims to carve out its own niche.
Avatar Legends: The Fighting Game Review
Avatar Legends: The Fighting Game is a dream for fighting game enthusiasts, featuring a diverse roster and an incredibly flexible combat system. The game offers a rich experience for players who enjoy strategic and adaptable gameplay.
Phantom Blade Zero Hands-on Preview - A tantalising taste
Phantom Blade Zero is a wuxia action RPG from Chinese studio S-Game, featuring fast-paced, combo-driven combat described as "kung-fu punk." While it shares some structural similarities with Souls-like games, its combat is more aggressive and fluid, akin to Ninja Gaiden. The game will launch on October 29 for PlayStation 5 and PC, offering adjustable difficulty options and a deep combat system with swappable weapons.
The Blood of Dawnwalker director compares the RPG's excellent fantasy combat to Max Payne and Guitar Hero: "Oh…
The Blood of Dawnwalker director Konrad Tomaszkiewicz discusses the RPG's unique combat system, comparing it to Max Payne and Guitar Hero. Rebel Wolves aims for an immersive, reactive combat experience that emphasizes player observation and learning, distinct from the isometric RPGs like Baldur's Gate and Fallout.
Witches, Swords, and Vampires: The Blood of Dawnwalker’s Skill Trees Explained
The Blood of Dawnwalker features deep skill trees that allow for diverse combat strategies, including enemy explosions and summoning. IGN First provided an in-depth look at the RPG's combat system and the various ways players can defeat their foes.
The Blood of Dawnwalker is an uncompromising, human RPG - and it's now my most-wanted game
The Blood of Dawnwalker, an upcoming RPG from Rebel Wolves, offers a compelling blend of choice and consequence, a frantic combat system, and a unique vampire-human transformation mechanic. Featuring veterans from CD Projekt Red, the game draws comparisons to The Witcher 3 but carves its own identity with player-driven narratives and challenging gameplay. The preview highlights the game's 14th-century Slavic-inspired setting and its intricate time-based mechanics, promising a deep and replayable experience.
Assassin’s Creed Black Flag Resynced Builds on Shadows’ Combat, But It’s More “Skill-Based”
Assassin's Creed Black Flag Resynced, developed by Ubisoft Singapore, features a modernized, hitbox-based combat system that emphasizes parrying and skillful use of tools, building upon the foundation of Assassin's Creed Shadows. While the hidden blades are now a takedown action rather than a primary weapon, the combat is designed to be more fluid and action-oriented. The remake is set to launch on July 9th for Xbox Series X/S, PlayStation 5, and PC.
Assassin's Creed Black Flag Resynced has "modernized the combat" of the original but is more…
Assassin's Creed Black Flag Resynced modernizes the original game's combat with a hitbox-based, reactive system and a new parry mechanic, aiming for a fluid experience that builds upon the foundation of Assassin's Creed Shadows. Tech director Jussi Markkanen stated the goal was to balance the original's feel with contemporary expectations. The remake will launch on July 9 and will not feature missable achievements or difficulty-tied trophies.
Somewhere between QWOP and Tekken, Stranger Than Heaven has one of the most interesting combat systems I've played in some time
Stranger Than Heaven features a unique and interesting combat system that maps left and right limbs to controller bumpers and triggers, allowing for complex offensive and defensive maneuvers. While initially difficult to grasp, the system rewards players who adapt to its rhythmic, timing-based dueling, offering a fresh take on the genre. The game is a distant prequel to the Like a Dragon series, developed by Ryu Ga Gokotu Studio.
Crimson Desert Review
Crimson Desert is a massive open-world action RPG with a sprawling map and a vast amount of content, including an expansive story, camp building, and various side activities. Despite its stunning visuals and bombastic combat, the game suffers from a haphazard opening, frustrating boss encounters, and sometimes unresponsive controls. Pearl Abyss has been actively patching the game with significant updates since release, addressing issues and adding new features.
Zelda Breath of the Wild's most important lesson lives on in 007 First Light
The article analyzes how the game design philosophy of improvisation in 007 First Light, developed by IO Interactive, makes its combat system engaging. This approach is compared to The Legend of Zelda: Breath of the Wild's weapon degradation mechanic, which also encourages players to adapt and think on their feet, ultimately leading to more dynamic gameplay experiences.
Stranger Than Heaven Hands-on Preview - Intuitive, deeply challenging combat
Stranger Than Heaven, a prequel to the Like a Dragon series from RGG Studio, features a deeply challenging and intuitive combat system that blends elements of Yakuza's melee and Dark Souls' punishing difficulty. The preview highlights the game's intricate combat mechanics, including blocking, dodging, environmental interactions, and a variety of enemy types. The game is set to release on January 15, 2027, for PlayStation 5, Xbox Series X|S, and PC.
New God Save Birmingham Update Video Shows Enhanced Dynamic Combat, Weather System Upgrades, and More
Kakao Games and Ocean Drive Studio released a new developer update video for God Save Birmingham, showcasing enhancements to its dynamic combat, survival mechanics, and weather system ahead of the upcoming Closed Beta Test. The update highlights new weapons, farming, resource gathering, and the impact of weather on gameplay. The beta test is scheduled to begin on June 22.
Persona 4 Revival Gameplay Showcase Covers Combat Changes, New Content, and More
Atlus has released a gameplay showcase for Persona 4 Revival, detailing combat changes and new content for both new and returning players. The update includes a fully redone English voice cast, a remade soundtrack, and new mechanics like guarding, Baton Pass, and 'Send Flying'. The game also features a new 'Prime Time' awakened state for party members and enhanced dungeon playability.
Cambria Update Introduces Demonic Power System, Regional Servers, Strongboxes
Cambria has released Patch v0.2.0, introducing a new Demonic Power system to its Dungeons mode, which resets with each descent and influences risk-reward decisions. The update also adds regional servers in Poland, India, and the Central US to reduce latency, along with new loot sources like Strongboxes and various gameplay enhancements. While some features are temporarily disabled for rework, the patch aims to revitalize the medieval fantasy MMO experience for both new and veteran players.
Warhammer 40,000: Dark Heresy — A detailed look at the Closed Beta
Owlcat Games has released a detailed preview of the Warhammer 40,000: Dark Heresy Closed Beta, now available for Founder's Pack owners on PC. The beta features the game's first Act, showcasing its investigation and combat systems, including individual morale and new archetypes. The game is set to launch on PC and consoles, including PlayStation 5 and Xbox Series X|S.