Deep Learning Super Sampling
Ongoing coverage on Deep Learning Super Sampling.
Latest coverage
I jammed Nvidia's new DLSS 5 October update model into the RTX Spark and it's 25% faster at 1440p
Nvidia's latest DLSS 5 update, featuring a new Neural Rendering model, shows a 25% performance increase at 1440p in NBA 2K27 when tested on the Nvidia RTX Spark platform. The updated model is reportedly half as demanding on hardware and reduces VRAM usage, though visual improvements are most noticeable in cutscenes rather than gameplay.
'Half the GPU overhead' with 'comparable visual fidelity': Nvidia dramatically improves DLSS 5, which is great — but gamers want it on more GPUs
Nvidia has significantly enhanced its DLSS 5 technology, achieving up to 40% faster frame rates and reducing GPU overhead by half while maintaining visual fidelity. The updated DLSS 5 model, launching October 16, will be available on RTX 5000 series GPUs, RTX Spark laptops, and GeForce Now, with new game integrations for Hogwarts Legacy and Where Winds Meet. Additionally, Nvidia introduced a new performance mode for frame generation, offering further frame rate boosts, and is working to bring support to older RTX 4000 series cards.
AMD presents new method of handing indirect lighting off to an image generation model: 'frame-by-frame' solution could be part of AMD's answer to DLSS 5 someday
AMD has published research detailing a new frame-by-frame method for generating global illumination using a one-step diffusion model, a technique that could potentially be integrated into future versions of their FidelityFX Super Resolution technology. This approach aims to create more realistic lighting by generating it via image generation models rather than computationally intensive methods like path tracing, though current performance metrics indicate it is still far from real-time gaming speeds.
DLSS 5 is called 'DLSS Neural Rendering' in the NBA 2K27 graphics options, and I think I smell a rebrand of…
Nvidia's new AI image technology, referred to as 'DLSS Neural Rendering' in NBA 2K27, is causing confusion due to its branding as DLSS 5. The author argues that separating this AI feature from traditional DLSS upscaling would have mitigated backlash and clarified its optional nature. The technology also presents significant performance costs.
Nvidia's controversial, face-changing, gen-AI DLSS 5 tech releases tomorrow for one game, and seems to tank frame-rates
Nvidia's controversial DLSS 5 technology, which uses generative AI for graphical enhancements, is launching for NBA 2K7 on GeForce RTX 50 Series GPUs. Despite claims of transforming visual fidelity, the technology has faced criticism for altering character appearances and, more recently, for significantly tanking frame rates, contrary to its performance-enhancing origins.
NVIDIA lanserar DLSS 5. Jag är kluven och imponerad på samma gång.
NVIDIA has announced the launch of DLSS 5, a new tool for developers aimed at enhancing photorealism in games. While the technology promises impressive visual upgrades, the author expresses mixed feelings about its potential impact on creative vision and the distinction between developer-applied features and player-accessible mods. The article highlights that DLSS 5 is intended for developers to use selectively, not as a universal player mod.
Early leak of NVIDIA's DLSS 5 has an uncanny valley problem
An early, pre-release version of NVIDIA's DLSS 5 technology has been leaked and implemented into games, but early results are reportedly unspectacular. Users are experiencing an 'uncanny valley' problem with the AI upscaling technology.
NVIDIA RTX Spark "superchip" and DLSS 4.5 Ray Reconstruction announced
NVIDIA announced the RTX Spark "superchip" for AI, creation, and gaming, alongside DLSS 4.5 Ray Reconstruction at Computex 2026. The RTX Spark integrates NVIDIA's AI and graphics technologies into a single chip for laptops, promising enhanced performance for creative workflows and AAA gaming at 1440p with ray tracing. DLSS 4.5 Ray Reconstruction features a new transformer model for superior image quality in ray-traced games, set to launch in August.
Fortnite DLSS Comparison Goes Viral as Players Debate Performance Gains
A viral Reddit post comparing Deep Learning Super Sampling (DLSS) on and off in Fortnite has sparked a heated debate within the community regarding fair play and competitive advantages. Players are discussing whether DLSS, an NVIDIA AI upscaling technology, provides an unfair edge by improving performance and visuals, particularly for those with high-end PC hardware, leading to discussions about accessibility and potential class divides in competitive gaming.
"At this rate, why make game art at all?": Nvidia DLSS 5 demands a sale damaging and stock tanking fightback, argues New Blood boss
Dave Oshry, CEO of New Blood Interactive, argues that Nvidia's upcoming DLSS 5 technology, which incorporates generative AI, is detrimental to game development and art. He urges players and developers to boycott the technology to pressure Nvidia into focusing on more traditional advancements rather than AI-driven features that he believes compromise game visuals and artistic integrity.
Speculation over DLSS 5 originally being an RTX 6090 feature is growing, but I wouldn't even want it near my future…
Speculation suggests that Nvidia's DLSS 5 technology, which incorporates generative AI features, was originally intended for a future RTX 6090 graphics card but was pushed forward. This move is seen as Nvidia's attempt to reinforce its generative AI narrative within the consumer segment and potentially address component shortages impacting next-generation GPU releases. The author expresses personal reservations about the technology and its implementation.
"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism
Nvidia CEO Jensen Huang addressed criticism of the company's DLSS 5 AI rendering technology, acknowledging concerns about AI-generated content looking similar. He maintains that DLSS 5 is guided by 3D structure data and artist intent, serving as a tool rather than a simple post-processing filter. Huang emphasized that the technology is truthful to the geometry and can be used to generate assets in specific artistic styles, though developers are not obligated to implement it.
Why everyone hates NVIDIA DLSS 5 (but will love it eventually)
NVIDIA's DLSS 5 technology has faced significant backlash due to its AI-driven upscaling, which critics argue results in an overly smoothed and artificial look, particularly on human faces. Developers were reportedly blindsided by the technology's implementation, which functions more as a 2D post-processing filter than a deep integration with game geometry. Despite initial criticism, the article suggests that like previous NVIDIA technologies, DLSS 5 may eventually become an industry standard, highlighting the ongoing tension between technological advancement and artistic intent in game development.
PlayStation is Phasing Out The ″PlayStation Network″ Branding
The Digital Foundry team discusses reactions to Nvidia's DLSS 5 technology and its implications for AI in gaming. They acknowledge that their initial coverage may have been premature, suggesting that the rapid advancement of machine learning in this area warrants more careful consideration.
DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming
Digital Foundry discusses Nvidia's new DLSS 5 technology and its implications for the future of gaming, particularly concerning the integration of AI. The team reflects on their initial coverage and the need for deeper analysis of machine learning's role in game development.
Capcom, Ubisoft Developers and Artists Were Left in the Dark About Nvidia’s DLSS 5 Showcase – Rumor
Developers from studios like Capcom and Ubisoft were reportedly unaware of Nvidia's DLSS 5 technology until its public showcase, leading to surprise and concern, particularly at Capcom due to its historical stance against AI in game development. Nvidia has stated that developers have full artistic control over the neural rendering technology, which aims to enhance lighting and materials in games.
As Nvidia’s DLSS 5 attracts AI slop heat, Jensen Huang says gamers are completely wrong
Nvidia CEO Jensen Huang has responded to criticism regarding DLSS 5, stating that gamers are "completely wrong" about the technology. He explained that DLSS 5 operates at the geometry level and allows developers to fine-tune the generative AI to match their artistic style, rather than overriding it. The technology is set for a fall launch, with developers like Bethesda emphasizing that early demos do not represent the final implementation.
Evening Tech Bits
Nvidia announced new features for its Deep Learning Super Sampling (DLSS) technology, including DLSS 4.5 Dynamic Multi Frame Generation launching March 31. The company also revealed that DLSS 4.5 and path tracing will be implemented in games like 007: First Light and Control, alongside updates for RTX Remix.