Frame Rate
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Respawn Monday #21: Dragon’s Dogma 2 Is Much Better in 2026 — Too Much Gaming | Video Games Reviews, News, & Guides
Dragon's Dogma 2 is significantly improved in its second playthrough, particularly with the addition of unlimited fast travel and a stable 60 FPS option on PlayStation 5, addressing major pain points from its initial 2024 release. The base game is now considered fantastic, with the Dark Arisen expansion offering a substantial difficulty spike and powerful gear for players around level 40-50.
One Piece: Grand Gourmet details Nintendo Switch 2 and Switch frame rate, resolution
Bandai Namco has detailed the technical specifications for One Piece: Grand Gourmet, confirming that the game will run at 30 frames per second on both Nintendo Switch 2 and Nintendo Switch. The Nintendo Switch 2 will support 4K docked and 1080p handheld, while the Nintendo Switch will offer 1080p docked and 720p handheld. The game is a restaurant management simulation set in the One Piece universe and is scheduled for release on October 23, 2026.
Resident Evil 4 Nintendo Switch 2 tech analysis, including frame rate and resolution
A technical analysis of the upcoming Nintendo Switch 2 version of Resident Evil 4 reveals details on its frame rate and resolution, comparing it to the PlayStation 5 and PlayStation 4 versions. The analysis highlights differences in lighting, subsurface scattering, reflections, and foliage density, noting that the Switch 2 version targets 60 FPS and generally achieves it, with docked resolution at 520p internally and handheld at 360p, boosted by DLSS.
Mitos vs Fakta: Benarkah Refresh Rate Tinggi Bikin Jago Main Game?
This analysis debunks the myth that high refresh rates alone make gamers better, explaining the difference between refresh rate (Hz) and frame rate (FPS). While high refresh rates reduce system latency and motion blur, they do not replace essential skills like game sense, aiming, and muscle memory. The article concludes that high refresh rate monitors are a worthwhile investment for competitive players with capable hardware, but they are not a shortcut to professional skill.
Sony introduces AI upscaling to base PS5; Marvel's Wolverine and Ghost of Yōtei are first games to implement new tech
Sony Interactive Entertainment has introduced Quick Spectral Super Resolution (QSSR), an AI upscaling technology for the base PlayStation 5, developed with AMD. This technology enhances image quality and frame rates, with Marvel's Wolverine and Ghost of Yōtei being the first games to implement it. Meanwhile, Jagex is investigating the use of generative AI by a partner in a RuneScape trailer, reaffirming its commitment against using AI for game assets.
The Witcher 3 Remastered Nintendo Switch 2 tech analysis, including frame rate and resolution
A technical analysis of The Witcher 3: Wild Hunt Remastered on the Nintendo Switch 2 reveals significant improvements over the original Switch version. The analysis highlights higher quality assets, improved texture resolution, reworked lighting, and new combat systems. The Nintendo Switch 2 version targets a dynamic resolution between 540p and 1080p docked, with DLSS potentially reaching 1080p, and offers a 40 FPS cap on 120Hz displays, though a stable 30 FPS is recommended.
Dynasty Warriors 3: Complete Edition Remastered details Nintendo Switch 2 frame rate, resolution
Koei Tecmo has revealed technical specifications for the Nintendo Switch 2 version of Dynasty Warriors 3: Complete Edition Remastered. The game will target a variable frame rate of 30 to 60 FPS, with a docked resolution of 2560x1440 and an upscaled 1920x1080 in handheld mode. The developers are considering adding graphics or performance priority modes in a future update.
Once a Upon a Katamari details Nintendo Switch 2 frame rate, resolution
Bandai Namco Entertainment has revealed technical specifications for Once Upon a Katamari on the Nintendo Switch 2. The game will support up to 4K resolution when docked and 1080p in handheld mode, with a target frame rate of 60 FPS. This represents a significant upgrade from the original Nintendo Switch version.
Digital Foundry: Fire Emblem Fortune’s Weave is 720p docked, 540p handheld and 30fps, but uses DLSS
Digital Foundry's technical analysis of Fire Emblem Fortune's Weave on the Nintendo Switch reveals it runs at a native 720p resolution in docked mode and 540p in handheld mode, with a consistent 30fps frame rate. The game utilizes DLSS upscaling technology.
Danganronpa 2×2 reveals Nintendo Switch 2 and Switch frame rate, resolution
Danganronpa 2×2 will run at 1080p docked and handheld on the Nintendo Switch 2, matching the original Nintendo Switch's docked resolution. The original Switch will run at 1080p docked and 720p handheld. Frame rates are variable between 30-60 FPS across platforms. PC, PlayStation 5, and Xbox Series X will support 4K resolution, while Xbox Series S will run at 1080p.
"This is super, super heavy" - Experts test Nvidia's divisive graphics-altering DLSS 5 tech and find it really does tank your game's frame-rate
Experts at Digital Foundry have tested Nvidia's new DLSS 5 technology, finding that it significantly impacts game frame rates, with performance drops of 40-60% observed in NBA 2K7. While the technology aims to improve graphics through AI, its implementation is described as "super, super heavy," leading to concerns about its efficiency despite some positive feedback on subtle lighting enhancements.
Tales of Eternia Remastered details Nintendo Switch 2 and Switch frame rate, resolution
Bandai Namco Entertainment has released details regarding the frame rate and resolution for Tales of Eternia Remastered on both the Nintendo Switch 2 and Nintendo Switch. The game will target 60 FPS on both platforms, with resolutions of 4K docked and 1080p handheld on the Switch 2, and 1080p docked and 720p handheld on the Switch.
I've found DLSS 5 can slash frame rates by up to 73% on an RTX 5080 gaming PC in NBA 2K27, and I'm wondering what kind of mega-rig would justify the performance hit
Testing of Nvidia's DLSS 5 technology in NBA 2K27 reveals a significant performance hit, with frame rates dropping by up to 73% on a high-end RTX 5080 PC. While the AI image enhancement can improve visual fidelity, particularly in close-ups and photo modes, the substantial performance cost raises questions about its current viability for gamers.
Onimusha: Way of the Sword tech analysis including frame rate and resolution, Nintendo Switch 2 vs. PS5 graphics comparison video
Digital Foundry has released technical analyses for Onimusha: Way of the Sword, detailing its frame rate and resolution performance on the Nintendo Switch and comparing it to the PlayStation 5. The game generally runs at a stable 30 FPS on Switch, with resolutions up to 1080p docked and 900p handheld, while also featuring DLSS.
Grand Theft Auto 6 Runs at 30 FPS, 60 FPS Mode Remains Unconfirmed for Launch – Rumor
A rumor suggests Grand Theft Auto 6 may not launch with a 60 FPS performance mode on PlayStation 5 and Xbox Series X, with Rockstar North reportedly consulting their technical team. While the Extended Look showcased 30 FPS gameplay, experts doubt 60 FPS is achievable even on PS5 Pro due to the game's CPU-intensive design. The current 30 FPS performance is described as relatively stable.
Analysts say getting GTA 6 to run at 60fps is 'extremely unlikely on console hardware,' as Rockstar confirms…
Analysts and Digital Foundry suggest that achieving a 60fps frame rate for Grand Theft Auto 6 on current-gen consoles like the PlayStation 5 and Xbox Series X/S is highly unlikely due to the game's demanding visual fidelity and complex world simulation. While the game is confirmed to target 30fps at launch, a 60fps PC version is also expected to be challenging, potentially requiring high-end hardware.
GTA 6 at 60fps is "unlikely" on console and will be "genuinely challenging" on PC, tech analysts say
Tech analysts from Digital Foundry suggest that Grand Theft Auto 6 is unlikely to achieve 60fps on current-gen consoles like the PlayStation 5, and will be challenging even for high-end PCs. The game appears to target 1440p with a 30fps cap on PS5, indicating significant effort to balance CPU and GPU workloads for a stable experience in its densely detailed open world.
GTA 6 30 FPS Support Leaves PlayStation 5 Players Torn
Rockstar Games has confirmed that Grand Theft Auto 6 will target 30 frames per second on both the PlayStation 5 and PlayStation 5 Pro. This news has led to disappointment among players who had hoped for a higher frame rate, especially on the Pro model, with discussions on platforms like Reddit focusing on the perceived unacceptability of 30 FPS for a current-generation AAA title.
Rockstar says GTA 6 runs at 30 FPS, while it's reportedly unsure about a 60 FPS performance mode
Rockstar Games has confirmed that Grand Theft Auto 6 will target a 30 FPS frame rate on PlayStation 5 and Xbox Series X/S. The studio is still consulting its technical team to determine if a 60 FPS performance mode will be available at launch or in the future. Details regarding resolution, Ray Tracing, and specific performance on the PlayStation 5 Pro and Xbox Series S remain unconfirmed.
GTA 6 will run at only 30fps but Performance mode could still happen
Rockstar Games has confirmed that Grand Theft Auto 6 will launch with a 30 frames per second performance target on PlayStation 5 and Xbox Series X. While a 60fps option is not guaranteed at launch, the studio is still consulting its technical team about the possibility for the future. This frame rate is considered reasonable given the game's graphical detail and genre, with Rockstar's previous title, Red Dead Redemption 2, also not featuring a 60fps mode.