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Game Design

Ongoing coverage on Game Design.

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Blues NewsNeutral

All Access

Modern video games are increasingly incorporating a wider range of accessibility features to cater to a broader audience. This expansion aims to make gaming more inclusive for players with diverse needs and abilities.

Rock Paper ShotgunVery positive

Alas, you and I will never look and sound as good as Rebounder

Rebounder, a precision platformer from ATOMIK devs Thirtythree Games, is now available for playtesting via Steam. The game features a unique pulp-print art style inspired by 19th-century printing techniques and Kaizo ROM hacks, casting players as a 2D astronaut who uses explosive alien spores for movement. The developers describe the levels as short, secret-filled, and featuring elements like sliding elevators and hallucinogenic milk.

The Xbox HubVery positive

Constance Paints A Beautiful, Emotional Journey

Constance is a new action-adventure platformer released on Xbox Series X|S, PlayStation 5, and Nintendo Switch. Developed and published by Blue Backpack, ByteRockers' Games, and PARCO Games, the game features a hand-drawn art style and unique paint-based abilities that blend fluid movement, combat, and exploration. The narrative explores themes of creativity, pressure, and balance, reflecting the protagonist's mental state, with progression tied to managing corruption and customizing abilities.

Games PressVery positive

1% chance. 100% choice. Green Parrot announces LUCKY PUNK – a brutally honest deckbuilder where you can see the odds … and still mess up. Playtest next week!

Indie developer Green Parrot Games announced their first title, Lucky Punk, a "hope-punk" deckbuilder where all odds are transparent. The game challenges players to make calculated risks in a striking, eco-dystopian Europe setting. A public playtest will be available on Steam from May 4th to May 11th, with the full PC release planned for Q3.

EurogamerPositive

The freeform structure of The Blood of Dawnwalker means "it is absolutely possible to skip everything" and beat the game immediately, providing you're skilled enough

The Blood of Dawnwalker features a freeform structure that allows players to attempt to beat the game immediately after the prologue, provided they possess sufficient skill. Lead quest designer Rafał Jankowski confirmed that while this path is possible, it bypasses significant content and is not the intended first-time experience. The game, developed by Rebel Wolves, will be released on September 3rd for PC, PlayStation 5, and Xbox Series S/X.

PC GamerVery positive

Zach Cregger's Resident Evil film 'takes place alongside the events of Resident Evil 2' without actually…

Director Zach Cregger's upcoming Resident Evil film is set to take place alongside the events of Resident Evil 2, focusing on a new protagonist named Bryan. Cregger aims to capture the feeling of playing the games, emphasizing resource management and a first-person perspective, while deviating from the main game's canon by not featuring established protagonists like Leon.

Massively OverpoweredPositive

WoW Factor: Mike Ybarra is blaming Ion Hazzikostas for actually getting better at his job

Former Blizzard executive Mike Ybarra has criticized current World of Warcraft Game Director Ion Hazzikostas's leadership, suggesting the game has declined under his direction. The author argues that Hazzikostas has actually shown growth and made positive design changes, shifting focus beyond just raiding to include more player-friendly content like housing. The article contends that Ybarra's criticisms are misplaced and reflect a personal preference for past game states rather than the actual health of World of Warcraft.

Nintendo LifePositive

Final Fantasy VII Rebirth's Internal Resolution Detailed For Switch 2

Final Fantasy VII Rebirth director Naoki Hamaguchi detailed the game's internal resolutions for the Nintendo Switch 2, noting the use of DLSS for dynamic resolution scaling. In handheld mode, resolutions range from 672x380 to 1344x756, while docked mode ranges from 960x540 to 1920x1080. Despite some texture concerns, the game is shaping up well for its June 3, 2026 release.

IGNPositive

GTA 6 Could Learn a Few Lessons From Bully, Rockstar’s Schoolyard Gem

Rockstar Games could benefit from lessons learned from its 2006 title Bully regarding map size and content for the upcoming Grand Theft Auto 6. The article suggests that restraint and quality over quantity are key design principles that should be applied to the new installment, especially given rumors of its expansive map.

Retro GamerPositive

007 First Light isn't about mowing down hundreds of dudes because "it's important that every encounter feels crunchy and dangerous," says developer

IO Interactive's Rasmus Poulsen discusses the design philosophy behind the upcoming James Bond game, 007 First Light, emphasizing a focus on dangerous, 'crunchy' encounters and a 'timeless' aesthetic. The game aims to capture the essence of a young James Bond venturing into espionage, with an intro sequence featuring a Lana Del Rey track that plays on the theme of light and shadow. 007 First Light is set to release on PC, PlayStation 5, and Xbox Series S/X on May 27, with a Nintendo Switch version to follow.

GamespotNeutral

007 First Light's Controller Doesn't Match The Iconic Barrel Design And Wasn't Meant To

The PlayStation 5 controller for 007 First Light features a design inspired by the game's UI and 'Sun' flavor, rather than the iconic James Bond gun barrel logo. Art director Rasmus Poulsen explained that the straight lines reference the sun, tying into the game's title, and the golden finish pays tribute to the series' elegance. The game is set to release on May 27 for PlayStation 5, Xbox Series X|S, and PC, with a Nintendo Switch version to follow.

Tech RadarNeutral

007 First Light art director says the limited edition Dualsense controller was inspired by a 'light' theme, not the inside of a gun barrel — 'What we were trying to do with that was reference more how the UI of the game feels'

007 First Light art director Rasmus Poulsen clarified that the limited-edition DualSense controller's design was inspired by the game's UI and 'light and shadow' themes, not directly from a gun barrel. Poulsen stated the straight lines were intended to reference the game's interface and the 'Sun' flavor of the title, rather than a literal interpretation of the iconic James Bond opening sequence.

Rock Paper ShotgunPositive

Subnautica 2‘s early access will introduce you to a massive squid monster, before the first post-launch update sends you into its lair

Subnautica 2 is set to enter early access on May 14th, following a delay attributed to publisher disputes. Game design lead Anthony Gallegos revealed that the massive squid monster, The Collector, will be present at launch and will receive an explorable lair in the first post-launch update. The delay allowed for more development time, though the team is eager for player feedback.

GamespotNegative

Resident Evil Movie Director Knows Fans Of The Games May Not Be Happy

Director Zach Cregger discusses his upcoming Resident Evil movie, explaining that it will not adapt existing game stories or feature game characters, but will instead tell a new narrative within the Resident Evil universe. Cregger acknowledges that fans of the games may not be happy with this approach but aims to celebrate the series through thematic elements and easter eggs, drawing inspiration from the resource management and progression found in games like Resident Evil 2 and Resident Evil 4.

Happy GamerPositive

ESO Creator Praises Crimson Desert for Old School Challenge | HappyGamer

The creator of The Elder Scrolls Online has praised Crimson Desert for its challenging, old-school design that avoids excessive hand-holding. This sentiment sparks debate about the industry's trend towards accessibility versus player-driven discovery. Crimson Desert is set to release on PlayStation 5, Xbox Series X/S, and PC, with Pearl Abyss aiming for a balance between complexity and focused gameplay.

Happy GamerVery positive

Housemarque's Saros Directors: Our Greatest Influence Is Ourselves | HappyGamer

Housemarque directors revealed that their primary creative influence is the studio itself, rather than external games. This self-referential approach has defined their past successes with titles like Returnal and Resogun. While some question if this strategy is universally applicable, Housemarque's long history and technical mastery suggest their upcoming game, Saros, will continue this unique path.

Happy GamerNegative

007 First Light Gets Rocky Start With Early Player Reviews | HappyGamer

Early player reviews for IO Interactive's highly anticipated game 007 First Light are mixed, with some comparing it unfavorably to Hitman: Absolution. Concerns have been raised about potential linearity and excessive hand-holding, reminiscent of the studio's past missteps. While IO Interactive has a strong track record with the Hitman World of Assassination trilogy, these initial impressions suggest the studio might be repeating past mistakes in its approach to the Bond title.

Happy GamerVery positive

Dream Team Supreme Demo Drops Before Steam Deckbuilder Fest | HappyGamer

Big Adventure has released a public demo for their co-op roguelike deckbuilder, Dream Team Supreme, which features players controlling mechs fighting absurd kaiju. The demo aims to build hype before the upcoming Steam Deckbuilder Fest, highlighting the game's unique dual-deck management and cartridge positioning mechanics. The studio emphasizes that co-op was a core design element, differentiating it from other titles in the increasingly crowded deckbuilder genre.

Happy GamerVery positive

Achievement Hunter Calls Idols of Ash Best Indie Game of 2026 | HappyGamer

A dedicated achievement hunter has declared LeafyGames' Idols of Ash their favorite indie game of 2026, praising its fun yet challenging gameplay and well-designed achievements. The player highlighted the 'Inverted first kiln' achievement as surprisingly manageable, indicating smart difficulty balancing. This strong community praise underscores the potential for creative risk-taking in the indie game space.

Console CreaturesPositive

Remedy Details Control Resonant New Game Plus | Console Creatures

Remedy Entertainment has detailed the New Game Plus mode for Control Resonant, which will carry over player progression like upgrades and abilities. Lead Gameplay Designer Sergey Mohov explained that this mode allows for greater build experimentation with an additional artifact slot and evolving enemy challenges. Control Resonant is scheduled for release in 2026 on Xbox Series, PlayStation 5, and PC.