Game Design
Ongoing coverage on Game Design.
Latest coverage
Slay the Spire 2 players can't decide if they love or hate the Spectral Knight, who can break your deck, but whose "debuff will be more of a buff" once you understand the fight
Players in Slay the Spire 2's early access are divided on the Spectral Knight enemy, whose ability to turn cards ethereal can be disruptive but also potentially beneficial. Some players find the debuff a "buff" once they understand the fight's mechanics, especially for characters not reliant on retaining cards. The Spectral Knight is one of three Elites encountered in Act 3.
ZA/UM doesn't want 'to invite too many comparisons' to Disco Elysium with new game Zero Parades—'We didn't feel like we wanted to repeat our greatest hits'
ZA/UM's new CRPG spy thriller, Zero Parades, aims to differentiate itself from its acclaimed predecessor, Disco Elysium. Principal writer Siim Sinamäe stated the studio wants to avoid direct comparisons, highlighting differences in setting and protagonist, though the demo still evokes a similar feel. The development process involved significant trial and error to leverage the team's strengths.
Perfect Ten: My favorite vanilla World of Warcraft memories
This article reflects on fond memories of the original World of Warcraft, highlighting ten specific experiences from its early days. It contrasts these nostalgic moments with the current state of MMORPGs and player cynicism, emphasizing the unique impact of early game landmarks and quests.
Blizzard's canceled World of Warcraft follow-up was a "1 server, 1 world" MMO with GTA and Animal Crossing influences, ex dev says, but it was so big it "could never ship"
Former Blizzard developer Jeff Kaplan revealed details about the canceled MMORPG Titan, which was envisioned as a '1 server, 1 world' game with influences from Grand Theft Auto and Animal Crossing. Despite its ambitious scope, the project was deemed too large to ever ship and was eventually scrapped in 2014, with some assets being repurposed for Overwatch.
Vague Patch Notes: When the MMORPG is failing
The author reflects on the feeling of dread and disillusionment experienced when playing MMORPGs that are perceived to be failing or lacking direction, citing examples like WildStar, Star Wars: The Old Republic, and Champions Online. This analysis explores the psychological impact of "vague patch notes" and the collapse of future potential in the genre, even when games transition to free-to-play models.
Bafta Games 2026 nominees announced and it’s another Clair Obscur sweep
The nominations for the Bafta Games Awards 2026 have been announced, with Clair Obscur: Expedition 33 leading the pack with 12 nominations, matching its record at The Game Awards. Dispatch and Arc Raiders also received multiple nominations, including for Best Game. The awards ceremony is scheduled for April 17.
FORGE YOUR DESTINY IN A DYING WORLD – GREEDFALL: THE DYING WORLD IS AVAILABLE NOW
Spiders and NACON have released GreedFall: The Dying World, the 1.0 version of their highly anticipated RPG, available now on PlayStation 5, Xbox Series X|S, and PC. This new installment is a prequel set three years before the original GreedFall, placing players as a native of Teer Fradee thrust into a world ravaged by war and disease, where their choices in diplomacy, stealth, or combat will shape the destiny of the continent.
The Inexplicable Features Of Peak, Explained
Aggro Crab studio head Nick Kaman discussed the development of their hit game Peak at the Game Developers Conference, explaining the reasoning behind its unique features and rapid development cycle. Kaman highlighted inspirations like Fortnite concerts and The Legend of Zelda: Breath of the Wild, while also emphasizing the importance of scoping projects effectively.
A Hidden Message Has Been Discovered In Recent Silent Hill: Townfall Developer Blog Post
A hidden message has been discovered within a recent developer blog post for Silent Hill: Townfall, sparking discussion about the future of the series. The author expresses a desire for new Silent Hill games to recapture the atmosphere and storytelling of the original titles, suggesting improvements to combat, puzzles, and character design, and hoping for Akira Yamaoka's involvement.
How well do you know Baldur's Gate 3's second, and More... | TAG
PC Gamer has released a new quiz testing knowledge of Baldur's Gate 3's second act, with playtesters for Dawn of War 4 requesting longer combat sequences due to their enjoyment of the game's visual spectacle. The article also includes quick updates on Cyberpunk 2077: Phantom Liberty, Starfield mods, a Red Dead Redemption 2 next-gen update, and Overwatch 2's latest patch.
Ever complained about Overwatch matchmaking? There's a chance Jeff Kaplan checked your account and all he has to…
Former Overwatch boss Jeff Kaplan discussed the complexities of the game's matchmaking system in an interview with Lex Fridman, acknowledging player complaints about win-loss ratios. Kaplan explained that while players desire fair matches, the system aims for a 50/50 win-loss record, often leading to frustrating streaks that are psychologically difficult to accept.
1348 Ex Voto review: "This action-adventure fails to deliver"
The action-adventure game 1348 Ex Voto, developed by Sedleo and published by Dear Villagers, is a disappointing experience despite its beautiful depiction of Italy and solid performances. The game suffers from a deeply flawed combat system with a broken lock-on mechanic and a story that fails to deliver a meaningful message. It is available on PC and PlayStation 5.
Forza Horizon 6’s Tokyo City Is So Big and Detailed That it Had its Own Development Team | IGN First - IGN
Playground Games is expanding its development capabilities for Forza Horizon 6, with a dedicated team focusing on the game's massive and detailed Tokyo City map. The new map is five times larger than Guanajuato from Forza Horizon 5 and features diverse districts including suburbs, a dockyard, an industrial area, and downtown. The game will also include other biomes like the Japan Alps, highlands, low mountains, coast, and plains, with an elevation-based approach to biome placement.
A terrible quest in vanilla WoW 'holds a really special place in my heart', says Jeff Kaplan, but was also 'the hubris of a junior game designer who thinks he's clever but is actually a dipsh*t'
Former Blizzard designer Jeff Kaplan reflected on the notoriously disliked "The Green Hills of Stranglethorn" quest in the original World of Warcraft. He described it as a personal project that taught him valuable lessons about game design, particularly regarding player experience and avoiding "ant farm" design principles.
One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution'
Former Overwatch boss Jeff Kaplan expressed regret over the game's heavy emphasis on team coordination, stating that if he were to create a hero shooter today, he would prioritize individual contribution. He believes this shift is necessary because players are inherently selfish and that the current team-dependent design makes it difficult to carry matches or compensate for weaker teammates.
Nier Automata-inspired indie includes a system that Yoko Taro "stopped" being added to his own action RPG, and one of his fellow lead devs is "honestly a little jealous"
The indie game Homura Hime, inspired by Nier: Automata, features a shooting mechanic that series creator Yoko Taro previously removed from his own action RPG. Taro and Nier: Automata game designer Takahisa Taura expressed their thoughts on the indie title, with Taura noting his excitement at seeing the mechanic implemented. Taro also stated he is happy when developers are influenced by or even copy his work, viewing it as a form of respect.
BAFTA Games Awards Nominees Announced, Clair Obscur Gets 12 Nominations
The nominees for the 22nd Annual BAFTA Games Awards have been announced, with Clair Obscur: Expedition 33 leading the pack with 12 nominations across 10 categories. Other notable games receiving multiple nominations include Dispatch, Ghost of Yotei, Death Stranding 2: On The Beach, Indiana Jones and the Great Circle, and Arc Raiders. The awards ceremony will take place on April 17 as part of the London Games Festival.
Review: Cupiclaw Involves a Charming Routine
Cupiclaw is a charming roguelike that can be played in short bursts, featuring cute graphics and a silly story. While its simple gameplay loop is easy to learn, the game's success heavily relies on RNG, which can sometimes lead to frustrating runs. Despite its simplicity, Cupiclaw offers a pleasant experience, especially for players looking for a palate cleanser.
New Roguelike Echoes of Myth Brings Customizable Difficulty to Steam
Echoes of Myth, a new roguelike developed by Shifting Reality Interactive, has launched on PC via Steam. The game features seven distinct biomes, seven major bosses, and a three-tier difficulty system designed to offer accessibility alongside challenge. The developers emphasize customizable gameplay through weapons, spells, talents, and divine relics within semi-randomized paths.
WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch
Former Blizzard vice president Jeff Kaplan revealed that the Horde and Alliance faction split in World of Warcraft was a highly controversial decision, only being finalized 9-12 months before the game's launch. Kaplan, along with other developers like Rob Pardo and Allen Adham, debated the merits of the faction system, which was inspired by games like Dark Age of Camelot.