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Game Design

Ongoing coverage on Game Design.

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Shack NewsPositive

Control Resonant makes an exception to the rule about eating the Mold

Control Resonant will feature Dylan Faden making an exception to the rule about consuming the Mold, a parasitic organism from the original game. Remedy Entertainment showcased Dylan's new abilities, including gravity manipulation and enhanced glide, along with the challenging "The Collective" boss fight. The action RPG is set to release on PC, PlayStation 5, and Xbox Series X/S on September 24.

FZ.sePositive

Prästens odyssé bland häxor och troll - SULFUR har något särskilt

This analysis explores the influences and inspirations behind the game SULFUR, drawing parallels to classic 90s first-person shooters like Duke Nukem 3D and Wolfenstein 3D, as well as the roguelike Hades. The article highlights SULFUR's unique sound design, engaging gameplay loop, and well-written narrative elements.

To Much GamingNeutral

Respawn Monday #14: Call of Duty Modern Warfare 4 Beta and My Return to Rainbow Six Siege — Too Much Gaming | Video Games Reviews, News, & Guides

The author discusses their recent gaming experiences, including the Call of Duty: Modern Warfare 4 beta and a return to Rainbow Six Siege. While finding Modern Warfare 4 to be a familiar but unexciting entry in the franchise, they rediscovered their passion for the strategic depth of Rainbow Six Siege.

Massively OverpoweredNeutral

The Daily Grind: Are there features in your MMORPG that nobody uses?

This article discusses the phenomenon of underused features in MMORPGs, using Star Wars Galaxies' auction system and City of Heroes' LFG tool as examples. It questions why these features persist and prompts players to share their own experiences with unused game mechanics.

UnigamesityPositive

How to Choose an Online Slot Provider: Features That Actually Matter

This analysis discusses the key features that players should consider when choosing an online slot provider, emphasizing quality over quantity. It highlights Evoplay as a modern example, showcasing strengths in original mechanics, portfolio diversity, technical quality via HTML5 and mobile optimization, and fairness through certification. The article also touches on the growing importance of innovation and the development of gaming ecosystems.

PC GamerNegative

1666: Amsterdam's developer says it 'won't be using AI anymore', and the tech was only used 'in conception and pre-production'—arguably the most creative phase of the entire process

Patrice Désilets' studio Panache Digital Games has stated it will no longer use artificial intelligence in the development of 1666: Amsterdam, after initial use in conception and pre-production. The game has launched into early access with a 'Mixed' Steam rating, with players divided on its experience.

Metro UKNeutral

Games Inbox: Does GTA 6 have the best video game graphics ever?

Readers discuss the graphics of Grand Theft Auto 6, with some praising them and others finding them only slightly better than older titles. The discussion also touches on game design philosophies, the challenges of parenting in relation to adult-themed games, and comparisons to other titles like Ninja Gaiden 4 and Dave The Diver.

Gaming BoltPositive

Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More

Milestone's Game Director Domenico Celenza discusses Hot Wheels Infinite Rush, highlighting its shift to an open-world structure with explorable islands and integrated Hot Wheels tracks. The interview details the game's distinct vehicle classes, perk system, boss-style races, and robust track builder. Performance targets are provided for various platforms, including PlayStation 5 Pro, Xbox Series X/S, and Nintendo Switch 2, with efforts made to maintain world density across all systems.

Gaming BoltNeutral

Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things

Rockstar North co-studio head Rob Nelson revealed that Grand Theft Auto 6 considered a mechanic for restocking the protagonists' refrigerator, but it was removed to simplify gameplay. The team aims to balance realism with ease of play, with detailed environments and NPCs being a focus. Development began in 2015, overlapping with Red Dead Redemption 2.

Gaming BoltPositive

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

Playground Games creative directors Will Kennedy and Craig Littler discussed Fable's upgrade system, emphasizing "meaningfully meaningful" upgrades over incremental stat boosts. Loot will also include gifts that can be used to influence NPCs, impacting the game's life systems. The game is set to release on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.

PC GamerPositive

Star Wars Zero Company's permadeath makes it a better RPG than most RPGs, even though it's not really an RPG

Star Wars: Dark Forces' permadeath system makes it a more impactful RPG than many traditional titles, despite its tactical game origins. The developer Bit Reactor has successfully integrated systemic and authored storytelling, creating a profound sense of consequence through permanently killable characters.

Retro GamerNeutral

GTA 6 became too realistic for even Rockstar so the devs had to cut a system for restocking Jason and Lucia's fridge to "find the right balance between realism and ease of play"

Rockstar Games developers discussed cutting a grocery shopping feature for Grand Theft Auto 6 to balance realism with ease of play. Co-studio head Rob Nelson revealed that the team experimented with systems for Jason and Lucia to buy groceries and restock their fridge, but ultimately decided to simplify mechanics to avoid overcomplicating gameplay.

EGamers.ioPositive

Prime Video’s 15-Episode Anthology Quietly Outdoes Fallout

Prime Video's animated anthology series 'Secret Level' is argued to be more ambitious and successful than the live-action 'Fallout' series. While 'Fallout' is praised for its cinematic scale, 'Secret Level' is highlighted for adapting multiple diverse game IPs into standalone shorts with a strong voice cast and creative direction from Tim Miller.

Retro GamerPositive

Pokemon with Clair Obscur: Expedition 33's combat sounds like a bonkers idea, but one fan's now given us a…

A fan has created a detailed animation showcasing how the Pokemon series might incorporate the unique combat system of Clair Obscur: Expedition 33. The fan-made video, which features timing-based prompts and dynamic camera work, has garnered significant attention online, sparking discussion about potential future combat mechanics in Pokemon games.

Retro GamerPositive

Gears of War: E-Day devs want to be known for "all the things that made Gears resonate in the first place," without "looking outside at other franchises"

The Coalition, developers of Gears of War: E-Day, aim to be recognized for the core elements that made the original Gears of War a success, focusing on tight action and impactful combat. Creative director Matt Searcy emphasized building a modern game around these foundational pillars, drawing inspiration from within the franchise rather than external titles. The studio also highlighted their commitment to avoiding aggressive monetization, returning to the series' roots.

The Xbox HubNegative

Wild Blue Skies Review | TheXboxHub

Wild Blue Skies is a visually appealing on-rails shooter that heavily imitates the classic Starfox series, featuring similar gameplay, characters, and level design. While the game offers a surprisingly challenging experience and smooth controls, its excessive derivativeness prevents it from standing out as an original title.

Metro UKPositive

Despite what some people say Hideo Kojima has not wasted his career - Reader's Feature

This reader's feature argues that Hideo Kojima has not wasted his career, highlighting the variety in his past games such as Metal Gear, Death Stranding, and the influential horror demo P.T. The author praises Kojima's risk-taking and inventiveness, expressing anticipation for his upcoming projects like Physint.

Gaming BoltPositive

Grand Theft Auto 6 Team Hand-Crafted “Every Room,” “Art-Directed Each Individual”

Rockstar Games has emphasized the meticulous detail in Grand Theft Auto 6, with developers hand-crafting every room and art-directing individual NPCs. The game's world is reportedly three times larger than Red Dead Redemption 2's. Grand Theft Auto 6 is set to release on November 19th for Xbox Series X/S and PlayStation 5, with initial reports suggesting a 30 FPS launch target.

PC GamerPositive

All the key details on HoYo's co-op monster slayer Nodusfall

HoYoverse's upcoming co-op action RPG, Nodusfall, is set to feature dark fantasy elements and monster hunting gameplay, drawing comparisons to Elden Ring and Monster Hunter. The game will not feature character gacha mechanics, with all characters obtained through story progression, though cosmetic monetization is being considered. Nodusfall is being developed using Unreal Engine 5 and is expected to launch after Petit Planet and Honkai: Nexus Anima, potentially in 2028.

PC GamerPositive

I want MMOs to waste our time again

The author argues that modern MMOs like World of Warcraft are too efficient, prioritizing player progression over the sense of wonder and aimless exploration found in older titles like Star Wars Galaxies. While acknowledging the design improvements in current games, the piece highlights the unique magic of incidental encounters and the joy of simply existing in a persistent virtual world.