Game Design
Ongoing coverage on Game Design.
Latest coverage
Diablo IV: Lord of Hatred Review – Hell learns new tricks
Diablo IV: Lord of Hatred is an expansion that significantly revives the base game with a strong story, new region Skovos, two new classes (Paladin and Warlock), and a major overhaul of progression and build crafting systems. While the complexity of the new systems and some recycled endgame content are noted drawbacks, the expansion offers a more purposeful and engaging experience, potentially drawing players back to Diablo IV.
Diablo 4: Lord of Hatred review – Feelin’ hella good, so let’s just keep on slayin’
Diablo 4: Lord of Hatred is a strong expansion, focusing on the Prime Evil Mephisto and introducing a new region, the Skovos Isles, along with two new playable classes: the Warlock and Paladin. The campaign is praised for its engaging story and lore implications, while the Warlock class offers a unique summoner playstyle. The expansion also includes new endgame activities like War Plans and the Echoing Hatred event, alongside systems updates for existing players.
Diablo 4: Lord of Hatred review - A compelling conclusion delivered with a panache that proves Blizzard still got it
Diablo 4: Lord of Hatred provides a compelling conclusion to the game's initial narrative arc, delivering a campaign that stands as some of Blizzard's best work. The expansion introduces the new Skovos region, the hybrid Warlock class, and the Paladin class, while also expanding talent trees and adding systems like Talismans and the Horadric Cube to enhance gameplay and endgame progression. The narrative is praised for its spectacle and emotional weight, concluding the story that began with Diablo 4.
Diablo 4: Lord of Hatred review
Diablo 4: Lord of Hatred is a significant expansion that revitalizes the loot chase and offers a compelling campaign. It introduces new classes, a revamped skill system, and a fresh region, Skovos Isles, with a distinct aesthetic. The expansion successfully addresses core criticisms of Diablo 4's buildcrafting and loot systems, making it an exceptional action RPG experience.
Diablo IV: Lord of Hatred Review
Diablo IV: Lord of Hatred offers a conclusion to the game's overarching story, introducing new areas, the Paladin and Warlock classes, and revamped skill trees. While the narrative pacing and writing are questionable, the expansion provides a sense of finality and enjoyable gameplay additions, including a fishing mini-game and War Plans for activity planning. The expansion is available on PC, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5.
Embark Studios is looking to rework Arc Raiders' skill trees in future updates
Embark Studios plans significant reworks for Arc Raiders' skill trees in future updates, acknowledging current shortcomings in their design. Design director Virgil Watkins stated that while specific changes are not yet revealed, the studio aims to improve the progression system beyond minor statistical adjustments.
Rack up points, enter flow state in major demo update for arcade roguelike KAZ
Publisher HAKURO and developer Kalinarm have released a major demo update for the arcade roguelike KAZ. The update introduces a new 'No Stress' mode, seven new themes with unique gameplay abilities, an expanded item pool, and reworked audiovisual feedback. It also includes built-in Twitch integration for streamer audience interaction.
Major Content Update Forging the Path Now Available for Enshrouded
Keen Games has released the major "Forging the Path" content update for their survival RPG Enshrouded. This update overhauls combat, character progression, crafting, building, and social features, including the new "Adventure Sharing" system. Creative Director Antony Christoulakis stated the update focuses on community wishes and is part of the ongoing development towards the game's 1.0 release.
Embark tells Arc Raiders players to expect "significant changes" to the skill tree, admitting many skills kind of suck: "I don't think by any means we nailed it"
Embark Studios is implementing significant changes to Arc Raiders' skill tree, with design director Virgil Watkins admitting that many skills are currently underperforming. The game's next Expedition, starting April 28, will also alter how players earn skill points, shifting from accumulated wealth to dealing a certain amount of damage.
Beast of Reincarnation Is Pokémon Developers’ First AAA Title for PC and Consoles
Game Freak, known for the Pokémon series, is releasing its first AAA title, Beast of Reincarnation, on August 4th, 2026, for PlayStation 5, Xbox Series X, and PC. Directed by Kota Furushima, the action RPG features real-time and turn-based combat, with pre-order bonuses including in-game currency and cosmetic items.
Ys Memoire: Revelations in Celceta Review - Beyond Fate's Whimsy
Ys Memoire: Revelations in Celceta, a Nintendo Switch port of Ys: Memories of Celceta, offers solid action JRPG gameplay with engaging combat and exploration. However, its narrative suffers from a messy plot, underdeveloped characters, and underwhelming resolutions, making it one of the weaker entries in the series. The port's performance is strong, but the new soundtrack arrangements are considered a low point.
Drop-In, Drop-Out: Best Games for Unpredictable Schedules | TAG
This guide highlights games suitable for players with unpredictable schedules, focusing on titles that allow for easy pausing and resuming without penalty. It emphasizes features like frequent autosaves, low memory burden, and self-contained sessions. Games like Vampire Survivors, Stardew Valley, and Forza Horizon 5 are recommended for their interruptible nature, while console features like Xbox Quick Resume and Nintendo Switch Sleep Mode are noted as crucial aids.
Ys Memoire: Revelations in Celceta Review
Ys Memoire: Revelations in Celceta, originally released on PlayStation Vita, has been remastered for the Nintendo Switch, offering an improved experience for both new and returning players. This action RPG features a fast-paced combat system, a compelling amnesia-driven narrative, and a robust material enhancement system for gear customization. The game is praised for its player-friendly difficulty structure and its vibrant cast of characters, making it a standout title on the platform.
Are Pragmata’s hack-filled shootouts thrilling, or fatiguing? How Capcom’s shooter tackles the age-old challenge of blending action with puzzles
This article discusses the hacking mechanics in Capcom's upcoming shooter, Pragmata, featuring a debate between writers Jeremy and James. While Jeremy finds the hacking and collection aspects potentially fatiguing and repetitive over long play sessions, James defends the mechanic as crucial for combat tension and offers examples of customization. Both agree that the hacking is a core element that differentiates the game from a standard shooter.
Crimson Desert's story is nonsensical and barely-there, but Kliff's mocap actor reckons 'what it lacks in narrative it more than makes up for in other aspects'
Trevor McEwan, the motion capture actor for Crimson Desert's protagonist, believes the game's engaging gameplay and exploration compensate for its weak narrative. He acknowledges the story's shortcomings but points to hidden lore and enjoyable combat as strengths. McEwan expressed his positive experience working on the game and his appreciation for the community.
The Last of Us and Death Stranding actor Troy Baker has worked with Neil Druckmann, Hideo Kojima, and many more – Now he wants to create a studio and "tell my own stories"
Actor Troy Baker, known for his roles in The Last of Us and Death Stranding, has expressed his desire to establish his own game studio. Baker aims to leverage the lessons learned from his collaborations with industry figures like Neil Druckmann and Hideo Kojima to create and tell his own unique stories within the gaming medium.
Diablo 4: Lord Of Hatred Review-In-Progress - Mother Knows Best
Diablo IV's Lord of Hatred expansion is a significant high point for the series, offering a compelling narrative conclusion to the Hatred Saga, two new classes (Paladin and Warlock), and substantial quality-of-life improvements. The expansion introduces the new region of Skovos and features challenging, strategic boss encounters that build upon the base game's satisfying combat.
Live service spel vågar inte sätta punkt
The author expresses a personal struggle with the endless nature of live service games, contrasting them with traditional games that have a definitive end. Despite investing hundreds of hours into titles like Phasmophobia, the lack of a conclusive ending leaves them feeling unfulfilled, unlike the emotional impact of finishing a single-player game. They question the business model's focus on perpetual engagement over satisfying conclusions.
Capcom is bragging about its 2026 games line-up and says it's ‘not done' yet
Capcom is boasting about its strong 2026 video game lineup, which includes successful titles like Resident Evil Requiem and Pragmata, alongside the upcoming Onimusha: Way of the Sword. The company highlights the critical and commercial success of its recent releases, with several games ranking highly on Metacritic and achieving significant sales milestones. Capcom also has future content planned for existing titles and is rumored to be working on further Resident Evil remakes.
Indiana Jones and The Last of Us star Troy Baker wants to make his own video game
Voice actor Troy Baker, known for his roles in The Last of Us and Indiana Jones and the Great Circle, expressed his desire to develop his own video game. Inspired by developers like Abubakar Salim, Baker aims to leverage his extensive experience working with industry titans to create a story of similar caliber. He is currently in the early stages of discussion, prioritizing quality and a deliberate timeline over haste.