Game Development
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Comings and Goings
Lightspeed LA has undergone staff layoffs and is shifting the creative direction of its upcoming game, Last Sentinel. The studio's actions were reported by IGN, highlighting changes within the development team and the project's focus.
"People want to play arcade racers again" – How the developer of Wreckreation went from a company-wide redundancy notice to working on a sequel
Fiona Sperry, formerly of Criterion and Three Fields Entertainment, has announced Wreckreation 2 through her new company, When Tides Turn. After facing potential redundancies and relying on Patreon support for Wreckreation 1, Sperry is taking a new approach with open development and a focus on the arcade racing genre, which she believes still has a significant audience.
Nexus Mods Wants To Replace Modding Frustration With One-Click Simplicity
Nexus Mods, led by Victor Folmann, plans to overhaul its platform to simplify the modding process for PC games. The site aims to move away from treating mods as simple files and instead manage them as complex systems, making installation and maintenance easier for users. This initiative seeks to reduce user frustration and improve the overall modding experience, drawing inspiration from services like Spotify for ease of use and GitHub for powerful toolsets.
Hideo Kojima had to wait 4 years before finally making Policenauts as Konami kept shuffling the Metal Gear dev between…
Hideo Kojima reflected on the long development of his graphic adventure game Policenauts, which he first conceived at age 26 but was released when he was 30 due to various project shifts at Konami. The game, along with Snatcher, has never received an official Western release, with Kojima acknowledging the reliance on fan translations and emulators for international players.
"Basically no one at BioWare" knows how Dragon Age works anymore, says studio veteran, so don't expect a remaster like Mass Effect's even if one would sell "super well"
Former BioWare director Mark Darrah stated that a remaster of the original Dragon Age trilogy is unlikely due to significant technical challenges and a lack of studio expertise with the older engines. Unlike the Mass Effect trilogy, which used Unreal Engine, the Dragon Age games utilize outdated proprietary engines that few at BioWare understand anymore. Despite potential sales success, especially after the popularity of Baldur's Gate 3, the development hurdles and the underwhelming performance of Dragon Age: The Veilguard make such a project improbable.
Avalanche Gaming Slate Expands as Top Titles Lift 2026 Revenue 30%
Avalanche is establishing itself as a significant platform for blockchain gaming, with five key titles—DeFi Kingdoms, MapleStory Universe, Gladiator Mayhem, GhostM Global, and Off The Grid—each utilizing dedicated Avalanche subnets for enhanced performance and player ownership. These games leverage custom infrastructure to refine gameplay and transactions, attracting player attention and demonstrating Avalanche's commitment to advancing the blockchain gaming experience.
Epic Games hires former head of Blizzard's Battle.net
Martin Keely, formerly the senior vice president of Battle.net and technology services at Blizzard Entertainment, has joined Epic Games as VP/GM of the Epic Games Store and Epic Online Services. Keely expressed excitement about contributing to player and developer experiences and fostering an open gaming ecosystem. This move follows other leadership changes at Epic Games, including the departure of Steve Allison, who previously led the store organization.
Capcom producer says Resident Evil remakes are providing financial support to develop new games and IP
Capcom producer Masachika Kawata stated that Resident Evil remakes are crucial for funding new game development and original intellectual property. He explained that this strategy allows the team to release a Resident Evil title annually while also honing their skills and challenging themselves with new projects like Pragmata.
Soulslike game Wuchang is officially getting a sequel developed by its creator's new studio after the original team…
505 Games has partnered with Xia Siyuan, the original creator of Wuchang: Fallen Feathers, and his new studio Indolphinity to develop a sequel to the soulslike game. Indolphinity will lead creative development, while 505 Games will provide funding and global publishing. The sequel is currently in its preparation phase, with the publisher expressing strong belief in Wuchang as a long-term global franchise.
Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital
Final Fantasy 7 Revelation director Naoki Hamaguchi is advocating for a physical edition of the RPG, despite the industry's trend towards digital releases. While no definitive decision has been made by Square Enix, Hamaguchi hopes to offer some form of packaged product, acknowledging the cultural value of physical media. The discussion comes as many platforms and publishers are shifting away from traditional disc releases.
Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that"
Naoki Hamaguchi discusses the upcoming Final Fantasy 7 Revelation, its collaboration with Final Fantasy 14, and the game's development, including new gameplay mechanics and endgame content. He also shares his thoughts on the industry's shift towards digital distribution and his personal hope for the continued existence of physical media editions for games like Final Fantasy 7 Revelation.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Clair Obscur: Expedition 33 devs are working on a Nintendo Switch 2 version, but note the "big technical challenge" of getting it up and running
Sandfall Interactive is exploring a Nintendo Switch 2 version of Clair Obscur: Expedition 33, but acknowledges the significant technical challenges due to the platform's power limitations compared to PlayStation and Xbox Series X. The developers are relying on Unreal Engine 5 updates, such as Lumen Lite, to make the port feasible, though no release window has been announced.
Blizzard's former Battle.net lead is moving his expertise over to the Epic Games Store to 'elevate player,…
Epic Games has appointed Martin Keely as the new VP and General Manager of the Epic Games Store, replacing Steve Allison. Keely previously led Activision Blizzard's Battle.net launcher and is expected to improve the player, creator, and developer experience on the Epic Games Store. This move signals Epic's intent to compete more directly with Steam.
A Dragon Age Trilogy remaster probably won't happen as no one still employed at BioWare knows how the engine works, claims producer
Former BioWare producer Mark Darrah stated that a remaster of the original Dragon Age trilogy is unlikely because current employees lack knowledge of the proprietary Aurora engine used for Dragon Age: Origins and Dragon Age 2. Unlike the Mass Effect trilogy, which used Unreal Engine and was successfully remastered, Dragon Age's older engine makes such a project technically challenging and costly for Electronic Arts. Despite these hurdles, Darrah believes a remaster would still sell well.
Resident Evil Spin-Offs Unlikely to Come Back Soon
Capcom has paused the development of Resident Evil spin-off titles to focus on new main entries, remakes, and original intellectual properties like Pragmata. Long-term employee Masachika Kawata stated that the team's current energy is fully dedicated to these projects, making it unlikely for spin-offs to return in the near future. The company also relies on remakes to fund new game development.
Wuchang: Fallen Feathers sequel in the works from original director's new studio, which bears the wonderful name Indolphinity
A sequel to the Chinese soulslike Wuchang: Fallen Feathers is in development by a new studio called Indolphinity, led by the original game's director Xia Siyuan. Indolphinity, formerly of Lenzee, is publishing the new title with 505 Games, whose parent company Digital Bros acquired the IP rights. The sequel aims to continue the series' narrative rooted in Eastern culture.
Koei Tecmo wants to avoid "dependence on major titles", though expectations for Wo Long 2 and Attack on Titan 3 are high
Koei Tecmo aims to avoid over-reliance on major titles by diversifying its portfolio with mid-range games and smaller projects alongside its major releases. The company plans to launch six major console and PC titles, 19 mid-range titles, and two online/mobile titles by fiscal year 2027. Despite this focus on variety, high expectations remain for upcoming triple-A games like Wo Long 2: Wings of Ember and Attack on Titan 3.
"Dragon Age: Origins wasn’t the most attractive game": BioWare's old series producer still thinks a DA remaster trilogy is worth it, but the knowhow isn't there
Former Dragon Age producer Mark Darrah believes a remaster trilogy of the original games would sell well, but acknowledges the technical challenges. He cites the proprietary Eclipse and Lycium engines used in the early titles, contrasting them with the more industry-standard Unreal Engine used for Mass Effect. Darrah also notes that expertise on these older BioWare engines is scarce within the company and externally, making such a project difficult to undertake.
Subnautica and PUBG franchises drive Krafton Q2 revenue up 94.9% to $889.1m
Krafton reported a record second quarter with revenue up 94.9% to $889.1 million and operating profit up 67% to $283.1 million, driven by the success of Unknown Worlds' Subnautica 2 and the PUBG franchise. Subnautica 2 surpassed five million units sold in Early Access, while PUBG revenue increased 25% year-over-year. Krafton plans to announce five new titles by 2027, including new projects based on the PUBG IP.