Game Development
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UK Games Fund announces largest cohort of indie studios to receive grants of up to £100,000
The UK Games Fund has announced its largest cohort of 29 independent studios to receive grants of up to £100,000 through its Prototype Fund. This funding aims to help studios develop original intellectual property, create jobs, and attract further investment. The Games Growth Package has allocated an additional £28.5 million to the UK Games Fund over the next three years.
Konami Wants You To Know How Serious It Is About Silent Hill
Konami producer Motoi Okamoto stated that the company's strategy of developing multiple Silent Hill titles simultaneously is to demonstrate its serious commitment to the franchise's future. This approach aims to ensure an annual release of new Silent Hill games, reassuring players of Konami's return to the gaming landscape.
Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror
Developer Screen Burn has been given significant creative freedom for Silent Hill: Townfall, a spin-off in Konami's survival-horror franchise. Game director Jon McKellan stated that the studio was encouraged to "cook" and develop their own unique horror experience, with Konami's oversight focused on ensuring the game complements other entries like Silent Hill 2 and Silent Hill f. The positive reception to these other titles has boosted Screen Burn's confidence as they prepare to release their installment.
Evening Reading - July 28, 2026
This edition of Evening Reading from July 28, 2026, covers several gaming news items including an apology from Xbox's CTO for outages, a release date for Nioh 3: Hell Rising DLC Vol. 1, and Atari's partnership for the 2026 Atari World Championships. It also touches on the end of the Marvel Tokon beta, layoffs at Double Fine Productions, and Guillermo del Toro's stance against AI in creative work.
LAST SENTINEL Hits Roadblock as Lightspeed LA Shifts Game’s Creative Direction
Lightspeed LA, the developer of LAST SENTINEL, has announced a significant shift in its creative direction. This change will unfortunately impact some members of the development team.
Lightspeed LA Lays Off Staff as It Shifts LAST SENTINEL's Creative Direction
Lightspeed LA, the developer of LAST SENTINEL, has announced a significant shift in its creative direction, which has resulted in staff layoffs. The company is restructuring its approach to the game's development.
LAST SENTINEL Delayed as Lightspeed LA Shifts Game’s Creative Direction
Lightspeed LA, the developer of LAST SENTINEL, has announced a significant shift in the game's creative direction. This change will impact some members of the development staff.
Danganronpa creator reflects on first game’s slow sales start, originally no plans for sequel, and how things turned around with Danganronpa 2
Danganronpa series creator Kazutaka Kodaka reflected on the franchise's challenging start, noting that the first game had slow initial sales and no immediate plans for a sequel. Sales eventually picked up through word-of-mouth, and a sequel, Danganronpa 2, was developed with a different tone and improved mystery elements. The full mainline series is available on Nintendo Switch.
Clair Obscur: Expedition 33 Studio is “Going to Go a Bit Crazy” With its Next Game, Says CEO
Guillaume Broche, CEO of Sandfall Interactive, stated that the studio plans to be creative and "go a bit crazy" with its next game following the success of Clair Obscur: Expedition 33. He emphasized the importance of limitations in fostering creativity and intends to keep the team small, around 26 employees, to maintain a strong creative vision. Clair Obscur: Expedition 33 has sold 8 million copies across PC, PlayStation 5, and Xbox Series X/S.
Wuchang: Fallen Feathers Sequel Announced, Led by Original Director
Digital Bros has announced a sequel to the Souls-like action RPG Wuchang: Fallen Feathers, with the original director Xia Siyuan returning. A new studio, Indolphinity, has been established in China with an initial investment of 21.5 million Euros to develop the game. The sequel aims to build upon the original's success, which recently surpassed five million players.
Koei Tecmo Wants to Release 6 Console and PC Games, 19 Mid-Range Games Before March 2027
Koei Tecmo plans to release six major console and PC titles, 19 mid-range games, and two original online/mobile titles before March 2027. This strategy aims to diversify its portfolio beyond big-budget releases. Upcoming major titles include Attack on Titan 3 and Wo Long 2: Wings of Ember, with Attack on Titan 3 confirmed for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2 this winter.
Clair Obscur: Expedition 33 Team Faces “a Big Technical Challenge” For a Nintendo Switch 2 Port
Sandfall Interactive's CTO Tom Guillermin stated that a Nintendo Switch 2 port of Clair Obscur: Expedition 33 presents a significant technical challenge due to the console's hardware limitations compared to PlayStation 5 and Xbox Series X. While CEO Guillaume Broche expressed interest in exploring a port, he noted it's too early to announce anything. The team also discussed challenges and benefits of using Unreal Engine 5 for the Switch 2, including features like Lumen Lite and Blueprints.
Double Fine Announces Layoffs For 23 Employees Following Xbox Split
Double Fine Productions, developer of Psychonauts, has laid off 23 employees following its separation from Xbox. Studio founder Tim Schafer stated the move was necessary for the studio's sustainability as an independent company. Xbox confirmed the return of intellectual property and runway for future games to Double Fine and other divested studios like Compulsion Games, Ninja Theory, and Undead Labs.
Indie MMO Eterspire is coming to Apple TV, reworks roadmap to focus on retention
Indie MMORPG Eterspire is launching on Apple TV on August 3rd with crossplay and cross-progression. The game also received a patch overhauling controller support and adding a surprise soccer event. Developer Stonehollow Workshop is reworking its roadmap to focus on player retention, delaying some engineering features while prioritizing core issues and the Daily Quest system.
Bethesda fan gives up on The Elder Scrolls 6 and decides to make their own Indie Scrolls with big Daggerfall energy:…
A solo developer is creating an indie fan game called "The Indie Scrolls" using Unreal Engine 5, inspired by the classic Elder Scrolls titles, while awaiting the official release of The Elder Scrolls 6. The project, which began on March 13, showcases pixel art character designs and fantasy creatures, with plans for an Empress, an evil mage, and time travel elements.
As Destiny 2 is laid to rest, Warframe is experiencing 'massive growth,' studio boss says
Digital Extremes president Sheldon Carter stated that Warframe has experienced 'massive growth' over the past few years, contrasting with the decline of its rival Destiny 2. While acknowledging the connections between the studios, Carter expressed that Warframe is now thriving, allowing for continued development of their second project, Soulframe. He also highlighted Warframe's accessibility across various platforms, from PlayStation 5 to older Android phones.
Massively OP Podcast Episode 574: Is it getting Evercold in here or is it just me?
The Massively OP Podcast episode 574 covers the launch of EverQuest Legends, reveals from Final Fantasy XIV's Evercold, Guild Wars 3's backstory, SEED's early access, The Guild's Kickstarter success, and Black Desert's 2026 plans. Hosts Bree and Justin discuss these MMO updates and share listener emails.
'Only the survival of our studio would make us consider such a painful action': Tim Schafer announces Double Fine layoffs just 3 weeks after Xbox cut it loose
Double Fine Productions has laid off 23 employees just three weeks after Xbox allowed the studio to become independent. Studio head Tim Schafer stated the layoffs were necessary for the studio's survival, emphasizing the need to scale down to a sustainable size. This move follows a broader restructuring by Xbox that also saw Compulsion Games spun off.
BioWare Lost The Knowledge Needed To Remaster Dragon Age, Former Producer Says
Former BioWare producer Mark Darrah stated that a remaster of the Dragon Age trilogy is unlikely because the studio has lost the necessary institutional knowledge to work with the original games' engines. Unlike the Mass Effect: Legendary Edition, which benefited from the common Unreal Engine 3, the Dragon Age games utilized proprietary engines for which few, if any, developers at BioWare remain knowledgeable. This comes amidst reports of Dragon Age: The Veilguard's poor commercial performance and potential future sale of BioWare by Electronic Arts.
After Clair Obscur Expedition 33, Sandfall Interactive is "going to go a bit crazy" with its next game: "We want to let ourselves dream again and be creative"
Sandfall Interactive, the studio behind Clair Obscur: Expedition 33, plans to embrace a more "crazy" and creative approach for its next game. Studio leaders Guillaume Broche, François Meurisse, and Jennifer Svedberg-Yen emphasize a desire to recapture the passion and passion that fueled their previous project, while maintaining a small team size to preserve their focused development philosophy.