BioWare Lost The Knowledge Needed To Remaster Dragon Age, Former Producer Says
Former BioWare producer Mark Darrah stated that a remaster of the Dragon Age trilogy is unlikely because the studio has lost the necessary institutional knowledge to work with the original games' engines. Unlike the Mass Effect: Legendary Edition, which benefited from the common Unreal Engine 3, the Dragon Age games utilized proprietary engines for which few, if any, developers at BioWare remain knowledgeable. This comes amidst reports of Dragon Age: The Veilguard's poor commercial performance and potential future sale of BioWare by Electronic Arts.
Gamespot
- Entities
- Electronic Arts
- Dragon Age: Inquisition
- Dragon Age: Origins - Awakening
- Mass Effect Legendary Edition
- Dragon Age: The Veilguard
- BioWare
- Video Game Industry
- Dragon Age
- Game Development
- Mark Darrah
- Baldur's Gate 3
- David Gaider
- Game Remasters
Original source
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