Game Development
Ongoing coverage on Game Development.
Latest coverage
Mixtape and Bits & Bops dominate the AGDAs 2026 nominated finalists
The Interactive Games and Entertainment Association (IGEA) has announced the finalists for the 2026 Australian Game Developer Awards (AGDAs), celebrating Australian games released between July 2025 and October 2026. Mixtape and Bits & Bops lead the nominations across multiple categories, including Game of the Year, Excellence in Visual Art, and Excellence in Sound Design.
Skyrim Co-Lead Thought Bethesda Would Start The Elder Scrolls 6 Development Right After Fallout 4
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected to begin development on The Elder Scrolls 6 immediately after Fallout 4, but the studio instead focused on Fallout 76 and the new IP Starfield. Kuhlmann expressed that the decision to prioritize Starfield, described by Todd Howard as his 'dream game,' was a surprise to many developers who would have preferred to work on The Elder Scrolls 6.
PS4, PS5 Hardware Architect Says He’s “Nearing the End” Of His Career, Announces Nova Foundation
PlayStation 4 and 5 lead architect Mark Cerny, nearing the end of his career, has partnered with Geoff Keighley to launch the Nova Foundation. This initiative aims to foster independent game development by offering six-figure grants and mentorship to aspiring designers, with applications opening in December. Cerny and Keighley have personally donated to establish the foundation, emphasizing its philanthropic nature.
PlayStation console mastermind Mark Cerny is "nearing the end" of his career and putting millions into helping…
Mark Cerny, PlayStation's lead systems architect, is nearing the end of his career and is co-founding The Nova Games Foundation with Geoff Keighley. The foundation will award grants totaling hundreds of thousands of dollars annually to aspiring game developers, aiming to support future generations in the industry.
Inspired by the success of games like Clair Obscur: Expedition 33, French president Emmanuel Macron declares 'videogames are part of our culture' and announces a new international gaming festival
French President Emmanuel Macron announced the creation of a new international videogame festival in France, emphasizing that video games are a significant part of the nation's culture and heritage. Inspired by the success of French games like Clair Obscur: Expedition 33, the festival aims to celebrate creativity, innovation, gamers, and the industry on a global scale.
After Clair Obscur Expedition 33, president of France announces international festival of video games: "Video games…
French President Emmanuel Macron has announced plans to create an international video game festival, aiming to elevate French game development and integrate video games into the country's cultural landscape. The announcement follows the international success of French studio Sandfall Interactive's game, Clair Obscur: Expedition 33.
EVE Online preps for its next player council, EVE Frontier shows tweaks to scanning and movement
CCP Games is preparing for the next Council of Stellar Management player feedback group for EVE Online, with candidate submissions, campaigning, and voting dates announced. Separately, EVE Frontier showcased updates including improved scanning and zero-g flight mechanics, and a video detailed the development of its FPS module, highlighting planetary design influenced by Iceland and a tool for creating points of interest.
Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience
Tim Schafer, head of Double Fine Productions, believes the studio's unique games have mass market appeal and can be commercial hits if they find the right audience. Despite recent titles like Keeper and Kiln not being profitable, Schafer argues against the 'arthouse' label and emphasizes the importance of creative freedom for the team's survival and motivation.
"Most people wanted" to make The Elder Scrolls 6 after Fallout 4, says Skyrim co-lead, but then Todd Howard…
Former Skyrim co-lead Kurt Kuhlmann revealed that many at Bethesda expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard prioritized the new IP Starfield. Kuhlmann expressed personal preference for developing The Elder Scrolls 6 over Starfield and Fallout 76, suggesting this sentiment was shared by much of the studio.
2XKO patch 1.3.1 notes bring in Lux & close Ranked queues
Riot Games has released patch 1.3.1 for 2XKO, which introduces the new playable character Lux but also marks the closure of Ranked matchmaking as content development winds down. The game's active development is set to cease in December 2026, though servers will remain operational.
Over 1,000 cut voice lines from Resident Evil 4 and Requiem reveal more about Leon Kennedy, the zombies he fights, and a…
Leaked voice lines from the Resident Evil 4 remake and Resident Evil Village offer new insights into characters like Leon Kennedy and The Duke, revealing potential connections between the games. The cut content also sheds light on the tragic nature of the infected, with some lines depicting them begging for mercy.
Hideo Kojima is "envious" of 21-year-old Backrooms director: "I made Metal Gear at 23 – but A24 didn’t get in touch with me until I was about 59"
Hideo Kojima expressed envy towards 21-year-old director Kane Parsons for his success with the film Backrooms, noting the age difference and the opportunities available to young filmmakers today. Kojima, who directed Metal Gear at 23, reflected on his own career path and his current work adapting Death Stranding for film with A24.
Former Skyrim co-lead says Bethesda making Starfield instead of TES6 came out of nowhere: 'It was very much: Guess…
Former Bethesda co-lead designer Kurt Kuhlmann reveals that many developers expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard instead pushed for the new IP Starfield. Kuhlmann expresses personal disappointment and suggests the studio majority would have preferred to work on TES6. The article contrasts Starfield's lukewarm reception with the success of Baldur's Gate 3.
European game developers are more concerned that AI will pressure them to work faster rather than take their job
A survey of European game developers reveals significant concern that generative AI will increase pressure to work faster, rather than lead to job losses. While 61% worry about increased work pace, only 35% fear AI might reduce their job demand. The report also indicates that AI is changing workflows for 78% of respondents and making skill assessment more difficult for 46%.
Shroud of the Avatar heralds over 2000 changes and improvements are arriving this October
Shroud of the Avatar is preparing for a major release on October 1st, featuring over 2,000 changes including a Unity engine upgrade and new server infrastructure. Despite past controversies and criticisms regarding development and corporate practices, the team is aiming for a relaunch with a planned ad campaign during the holiday season.
Following Stellar Blade: Blood Rain AI controversy, Shift Up lead says they're taking concerns "seriously" but the tech still has "a lot of influence and impact on game development"
Shift Up's CTO DongKi Lee addressed the controversy surrounding the AI-generated music video for Stellar Blade: Blood Rain, stating the studio takes concerns seriously and will separate experimental content from game-related content. While acknowledging the backlash, Lee emphasized AI's potential as a tool to support developers' creativity and create high-quality games, a sentiment echoed by CEO Kim Hyung Tae.
John Buccigross says EA is ‘using some AI stuff’ in NHL 27 development
NHL 27's play-by-play announcer John Buccigross confirmed that Electronic Arts used AI to generate commentary in his voice for the game. This raises questions about EA's marketing claims and the game's aggressive monetization strategies, especially in modes like World of Chel.
Rebels of the Realm – Beta Sign Up | Alpha Beta Gamer
Rebels of the Realm, a cooperative RPG featuring low-poly graphics, chaotic spells, and ragdoll physics, is opening beta sign-ups. Players can choose from four distinct classes—Fighter, Mage, Rogue, and Paladin—with the ability to swap classes in town. The game emphasizes team coordination to overcome increasingly difficult dungeons.
Path of Exile co-creator says using decoy assets to trick dataminers taught him it's a "pretty wasteful process," but is "very good" for trolling
Path of Exile co-creator Chris Wilson shared his experience with data mining, noting that while using decoy assets to mislead dataminers is a wasteful process, it can be effective for trolling. He discussed various methods developers use to mitigate data mining, ultimately suggesting that community salt and occasional developer jokes are the best approaches.
Another PlayStation Exclusive Marvel Game in Development – Report
A new report indicates that Insomniac Games' standalone Marvel's Venom game is still in active development for PlayStation, despite a lack of official updates. While originally expected to release before Marvel's Wolverine, the symbiote-based title is now speculated for a late 2027 release, potentially as a PlayStation 6 launch title. Official confirmation from Sony Interactive Entertainment is still pending.