Game Development
Ongoing coverage on Game Development.
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Roblox’s new mobile Build tool lets users create entire games for the UGC platform with an AI text prompt
Roblox Corp has launched a new mobile tool called Build, which allows users to create entire games for its user-generated content platform using AI text prompts. The tool leverages a combination of open-source and proprietary AI models to generate game assets, including 3D models, and enables users to playtest, refine, and publish their creations directly from the app. This feature is part of a slow rollout, beginning with users in New Zealand, and is intended to lower the barrier to game creation on the platform.
Xbox Is Dismantling Its Future To Rebuild a Past It Can Never Recapture
Xbox is undergoing a significant restructuring, reportedly dismantling studios focused on original ideas to prioritize established intellectual property. This strategic shift raises questions about the company's ability to foster new hit franchises by solely relying on its legacy content.
Marathon’s game director resigned from Bungie for ‘something new, somewhere else’
Joe Ziegler, game director for Bungie's upcoming game Marathon, has announced his resignation from the company. He expressed gratitude to fans for their support and stated that the mission for Marathon will continue under new leadership, with Del Chafe III and Julia Nardin taking over. Ziegler is moving on to a new opportunity elsewhere.
"Professional lurker" Todd Howard reappears on internet forums following Bethesda's Fallout and Elder Scrolls announcements to thank fans for their support
Bethesda Game Studios leader Todd Howard has returned to Reddit after a six-month absence to thank fans for their support following recent announcements about Fallout and The Elder Scrolls projects. Howard stated that the studio is actively listening to community feedback and that many ideas come from Reddit discussions. This comes amidst news of layoffs within the Xbox division and a renewed focus on Bethesda's major franchises.
Gears of War Designer Cliff Bleszinski Reveals Struggle With Alcoholism, Discusses the Failure of LawBreakers and Potential Return to Video Game Development
Video game developer Cliff Bleszinski has opened up about his struggles with alcoholism, detailing how it impacted his work on Gears of War and contributed to the failure of his studio, Boss Key Productions, and its hero shooter LawBreakers. He also discussed a potential return to game development.
Most Nintendo Employees Found Out About Tears Of The Kingdom When You Did
Many Nintendo employees learned about the existence of The Legend of Zelda: Tears of the Kingdom during its E3 2019 announcement, with security around the project being exceptionally high. Former Nintendo of America marketing leads revealed that only a select few were privy to the game's development prior to its reveal. The sequel to Breath of the Wild was later released to critical acclaim on the Nintendo Switch.
Nacon reveal MXGP 26 with overhauled visuals and physics
Nacon has announced MXGP 26, the official video game of the FIM Motocross World Championship, featuring overhauled visuals powered by Unreal Engine 5 and new motorcycle physics. The game will include dynamic track deformation, realistic rider animations, and official 2026 season content with elite riders and customizable machines. MXGP 26 is set to launch in October for PlayStation 5, PC, and Xbox Series X|S.
"The Gears of War trilogy was largely developed hungover by me" - Cliff Bleszinski reckons with a difficult past while plotting a return to games and a brighter future
Game designer Cliff Bleszinski, known for his work on the Gears of War trilogy, has opened up about his past struggles with alcoholism and his journey toward recovery. Bleszinski, who previously founded Boss Key Productions, is now considering a return to game development, expressing interest in PvE experiences and potentially consulting on new projects.
That Game of Thrones RTS is still coming, still very HBO, but no longer due out this year
PlaySide Studios has announced that Game of Thrones: War for Westeros, an upcoming real-time strategy game based on the HBO series, will now launch in early 2027. The delay is intended to ensure the game meets the quality expectations of both RTS players and Game of Thrones fans. The developers are emphasizing responsiveness, unit behavior, and tactical counter-play in combat.
As Bethesda boss Todd Howard praises Elder Scrolls 6 and Fallout 5's "incredible" tech team, fans aren't convinced Creation Engine 3 is a good idea: "Gonna release in an absolute buggy mess"
Bethesda has confirmed that The Elder Scrolls 6 and Fallout 5 will be developed using the updated Creation Engine 3. While director Todd Howard praised the technology team's capabilities, fans expressed concerns about potential bugs and outdated mechanics like loading screens, citing past issues with Bethesda's engine. The engine's modding potential was noted as a positive by some, while others worried about the impact of recent Xbox layoffs on development.
As Bethesda pushes ahead with The Elder Scrolls and Fallout, "professional lurker" Todd Howard returns to Reddit to say "you'd be surprised how many great ideas I get" here
Bethesda Game Studios boss Todd Howard stated he actively monitors Reddit for community feedback, claiming it influences game development. He confirmed Fallout 5 is in pre-production, Fallout 3 and Fallout: New Vegas are receiving remasters, and provided an update on The Elder Scrolls 6. Howard emphasized that player suggestions are highly valued and contribute to many ideas for future projects.
Jennifer English steps away from lead role in Tides of Annihilation
Jennifer English has stepped down from her lead voice role as Gwendolyn in the upcoming fantasy action game Tides of Annihilation due to health reasons. She will remain involved in an advisory capacity, and has helped developer Eclipse Glow find a replacement. The new voice actor's performance will be heard for the first time in an upcoming Gamescom demo.
No new Halo games are currently in production for any console reveals insider
According to insider reports, no new Halo games are currently in full production beyond the upcoming remake Halo: Campaign Evolved. Halo Studios is reportedly focusing on early concepts for future projects, with plans for a sequel to Halo Infinite and other titles being delayed or cancelled. This comes amid concerns about the franchise's direction and Microsoft's broader gaming strategy, including potential multiplatform releases for future titles.
Two thirds of remaining Doom (2016) devs laid off during latest round of Xbox cuts
Despite id Software co-director Hugo Martin's claims that the studio is the same size as it was during Doom (2016)'s development, current and former employees allege that approximately two-thirds of the Doom (2016) development team was laid off during recent Xbox cuts. These sources feel Martin's statement misrepresents the impact of losing significant talent and institutional knowledge, potentially affecting future game development.
Kingdom Hearts Missing-Link may have been cancelled, but that hasn't stopped footage of Keyblade-wielding astronauts from leaking online
Footage of the cancelled mobile game Kingdom Hearts Missing-Link has surfaced online, showcasing astronaut-like characters fighting a giant Heartless with Keyblades. Development on the game, which was intended to connect Kingdom Hearts Union X and Kingdom Hearts Dark Road, ended last year due to concerns about long-term service viability. Square Enix's current focus for the series is on Kingdom Hearts 4.
Bethesda berättar vad som händer med Fallout 5, The Elder Scrolls VI och mer
Bethesda has provided an update on its major projects, confirming that the majority of its team is focused on The Elder Scrolls VI, which is in active development. Fallout 5 is in pre-production, while remasters of Fallout 3 and Fallout: New Vegas are also underway. The company also confirmed that both Fallout 5 and The Elder Scrolls VI will utilize the Creation Engine 3.
Jazz Jackrabbit creator considers a return to game development
Veteran game developer Cliff Bleszinski, known for his work on Jazz Jackrabbit, Gears of War, and Unreal Tournament, has expressed interest in returning to game development. In a recent interview, Bleszinski discussed his sobriety and creative spark, stating he wants to create games that inspire fans. He also mentioned consulting on a horror title called Soul Walker and his preference for Player vs. Environment gameplay.
Steam Week in Review: Take cover, because it looks like more than half of Steam games will have an AI-disclosure by…
The article analyzes the increasing trend of AI disclosures on Steam, noting a significant rise in AI-flagged game launches since early 2025. If this trajectory continues, approximately half of all Steam games could be AI-flagged by 2027-2028, though most are unlikely to generate revenue. This surge in AI-generated content poses challenges for smaller developers seeking visibility on the platform.
Games Inbox: What new Fallout game will be the best?
Readers discuss the future of the Fallout franchise, expressing excitement for potential remasters and a sequel to Fallout: New Vegas, while also lamenting the long wait for new entries. The conversation touches on Microsoft's influence, studio management, and the broader state of game development and preservation.
Ragnarok Universe Completes First Flight Test as a Browser-Playable Open-World MMORPG
Ragnarok Universe, a new browser-playable open-world MMORPG developed by the team behind Flyff Universe, has successfully completed its first technical test. Footage from the test indicated a focus on active player control with no auto-battle or auto-grinding systems. The game is currently in early development and runs directly through a web browser.