Two thirds of remaining Doom (2016) devs laid off during latest round of Xbox cuts
Despite id Software co-director Hugo Martin's claims that the studio is the same size as it was during Doom (2016)'s development, current and former employees allege that approximately two-thirds of the Doom (2016) development team was laid off during recent Xbox cuts. These sources feel Martin's statement misrepresents the impact of losing significant talent and institutional knowledge, potentially affecting future game development.
Gamedeveloper.com
- Entities
- id Software
- Microsoft
- Hugo Martin
- Certain Affinity
- DOOM: The Dark Ages
- Escalation Studios
- Layoffs
- Bethesda
- ZeniMax
- Crytek
- Xbox
- Game Development
- DOOM (2016)
- Studio Size
Original source
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