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Game Engines

Ongoing coverage on Game Engines.

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Retro Gamer

Forza Horizon 6 review: "A sublime racing engine supercharges this stunning, Japan-set open world, but can sometimes feel a bit too safe"

Forza Horizon 6 is hailed as the best entry in the series, featuring a vast and detailed open world set in Japan, powered by a sublime racing engine. While it offers over 100 hours of solo content and infinite online potential, the game's racing mechanics are criticized for being too safe and bland, and its scenery can feel destructible to a fault.

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Rock Paper Shotgun

Former Epic tech director announces The Immense Engine, his AI-heavy "European alternative" to Unreal

Former Epic Games technical director and Guerrilla Games co-founder Arjan Brussee has announced The Immense Engine, a new game engine he is developing with a focus on European hosting and AI integration. Brussee claims the engine will be a European alternative to Unreal Engine and Unity, and also touts potential applications for the defense industry through simulation and training.

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Games Industry

Industry veteran Arjan Brussee announces plans to build European-based games engine

Industry veteran Arjan Brussee, co-founder of Guerrilla Games, has announced plans to develop a new European-based game engine called the Immense Engine. Brussee aims to create an alternative to existing engines like Unreal and Unity, emphasizing European hosting and compliance with local regulations, and plans to integrate advanced AI features into the development process.

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Gaming Bolt

Guerrilla Games Co-Founder, Former Epic Games Developer is Building a New “European” Game Engine

Arjan Brussee, co-founder of Guerrilla Games and former Epic Games developer, is creating a new European game engine called Immense Engine. The engine aims to be fully hosted and compliant with European regulations, offering an alternative to US and China-based engines. It will feature integrated AI tools and a design philosophy that differs from current engines like Unreal Engine.

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Eurogamer

Guerrilla Games co-founder developing European game engine to rival Unreal and Unity

Guerrilla Games co-founder Arjan Brussee is developing 'The Immensive Engine' as a European alternative to Unreal and Unity, emphasizing European hosting and compliance with local guidelines. The engine will integrate AI from the ground up, aiming to offer studios more choice and leverage AI for efficient development. Separately, Dragon Quest creator Yuji Horii discussed the potential of AI companions in games, envisioning them as friends to players and confirming Dragon Quest 12 is still in development.

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Destructoid

Acting legend Andy Serkis says video games are art: ‘I don’t see any difference between [games] and acting in films or on stage’

Actor Andy Serkis believes video games are a legitimate art form, drawing parallels between game development and acting in film or on stage. He notes the significant growth of the gaming industry and its increasing integration with filmmaking, citing the use of game engines like Unreal Engine 5 in modern movie production.

Blues News

Game and Mod Development

A co-founder of Guerilla Games, who is also an Epic Games veteran, is developing a European alternative to Unreal Engine. This initiative aims to provide a new option for game development within the European market.

PC Gamer

How a trio of Canadian modders stumbled into making an official Die Hard game: 'I've had projects disappear that had 10 times the promise that this did'

This article details the journey of Canadian modders Russ Bullock, Bryan Ekman, and Jay Holtslander as they transformed an unofficial Half-Life mod into the official Die Hard: Nakatomi Plaza game. The founders of Piranha Games faced challenges with engine choices, creative differences, and the transition from modding to commercial development, ultimately leading to Holtslander's departure before the game's release.

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Games Industry

Indie games have built a thriving economy in territory traditional publishers abandoned or ignored | Opinion

The indie game market has quietly become a significant economic force, occupying niches abandoned by traditional publishers and fostering new genres. Data from the Godot engine shows substantial growth in game releases and developer adoption, partly fueled by Unity's controversial runtime fee policy. This expansion has created a thriving ecosystem with its own infrastructure and economy, demonstrating that the barrier to reaching a mass audience for indie developers is lower than ever.

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Destructoid

This Black Flag Resynced comparison to the original perfectly shows just how far graphics have come since 2013

A comparison of Assassin's Creed IV: Black Flag Resynced with the original 2013 game highlights significant advancements in graphical fidelity, including lighting, shaders, and texture quality. The remake also features improved draw distance and atmospheric effects, showcasing the capabilities of Ubisoft's Anvil engine.

Retro Gamer

Assassin's Creed Black Flag Resynced uses the same engine as Shadows to offer "dynamic weather," "destructible objects," and way better water

The upcoming remake Assassin's Creed Black Flag Resynced will utilize the same Anvil Engine as Assassin's Creed Shadows. This allows for upgraded features such as dynamic weather and destructible objects, enhancing the original pirate adventure's ocean experience.

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Gaming Bolt

Assassin’s Creed Black Flag Resynced Reaches 1 Million Wishlists in One Week

Assassin's Creed Black Flag Resynced has achieved one million wishlists across all platforms within a week of its reveal. The remake, launching July 9th, is built on Ubisoft's Anvil Engine and features enhanced parkour and dynamic weather. However, it will not include PvP or DLC content from the original game.

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Games Press

GameMaker launches GMRT: The runtime professional developers have been waiting for

GameMaker has launched GMRT, a new runtime designed to meet the demands of professional developers with features like CLI tooling, AI workflows powered by Claude Code, and improved 3D handling. The update also introduces GM-CLI for command-line development and plans to add JavaScript, TypeScript, and C# support, along with source-available access.

Gaming Bolt

Injustice 3 Reportedly Spotted on Warner Bros. Artist’s Resume

A Warner Bros. Games artist's resume has reportedly listed Injustice 3 as being in development, alongside the confirmed Hogwarts Legacy 2. This listing follows previous leaks and suggests the game could be developed by NetherRealm Studios after their work on Mortal Kombat 1, potentially utilizing Unreal Engine 4.

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PC Gamer

The Garry's Mod 'successor' is, tragically, more Roblox than anything else

S&box, developed by Facepunch Studios as a spiritual successor to Garry's Mod, is criticized for prioritizing a Roblox-like platform model over the creative freedom of its predecessor. While showcasing potential with various game genres built on a modified Source 2 engine, its current state suffers from jankiness and a business model involving paid cosmetics, leading to disappointment for those expecting a true Garry's Mod 2 experience.

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Retro Gamer

Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation…

A former Bethesda artist revealed that Starfield developers faced significant internal pressure to switch to Unreal Engine 5. However, the studio ultimately decided to stick with its proprietary Creation Engine due to its extensive modding capabilities and community support. Bethesda has incorporated some Unreal Engine workflows into its development process and will use Creation Engine 3 for The Elder Scrolls VI.

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Games Press

Enhancing Game “Visuals” and “Ease of Creation” Major Update Ver. 2.4 Released

SmileBoom Co.Ltd. has released major update Ver. 2.4 for its game creation tool, RPG Developer Bakin. This update introduces enhanced visual features like shadow maps and new functions to streamline event creation, improving development efficiency. The company also announced future plans for Live2D support and is currently holding a "SmileBoom Golden Week Sale 2026" with discounts on the base game and DLC.

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Retro Gamer

Alien Isolation 2 uses Unreal Engine 5 instead of Creative Assembly's custom engine, and fans are starting to worry: "This completely ruins any enthusiasm I have for the game"

Concerns have been raised among fans regarding the sequel to Alien: Isolation, reportedly being developed by Creative Assembly using Unreal Engine 5 instead of the studio's custom engine. This change has led to worries about potential shifts in atmosphere, tension, and game stability, with some fans expressing a complete loss of enthusiasm.

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Eurogamer

Mass Effect: Andromeda actor says the game "was done dirty" by EA and "a very toxic atmosphere" online

Mass Effect: Andromeda voice actor Tom Taylorson stated that the game was "done dirty" by Electronic Arts due to publisher expectations and being released before it was fully developed. He also cited issues with the Frostbite engine and a "very toxic atmosphere" online contributing to the game's poor reception and the cancellation of future plans for the Andromeda series.

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Tech Radar

Assassin’s Creed Black Flag Resynced 'delivers a no-compromise experience with advanced ray tracing performance' on PS5 Pro, along with the latest PSSR 2 tech

Assassin's Creed Black Flag Resynced will feature advanced ray tracing and Sony's PSSR 2 AI upscaling technology on PlayStation 5 Pro, delivering a no-compromise visual experience. Developed using the latest Anvil engine, the game aims for improved graphics and performance across all modes on both PlayStation 5 and PlayStation 5 Pro.

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