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Game Engines

Ongoing coverage on Game Engines.

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Metro UK

Unreal Engine 6 revealed by Epic Games in the weirdest way possible

Epic Games has revealed Unreal Engine 6, using a trailer for Rocket League during the Rocket League Championship Series esports tournament. This marks an unusual debut for the new engine, as previous iterations were showcased with dedicated graphical demos. The engine is expected to coincide with the next generation of consoles, potentially supporting platforms like PlayStation 6 and Xbox Series X/S, and will also be implemented in Fortnite.

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Rock Paper Shotgun

Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser

Epic Games has provided an early look at Unreal Engine 6 through a teaser trailer for Rocket League, showcasing enhanced visuals and real-time rendering capabilities. While the trailer highlights the engine's potential, specific release dates for the engine and the visual revamp in Rocket League remain unannounced. The teaser also hinted at a potential universal hub for Epic Games titles and a Disney metaverse project.

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Gaming On Linux

Unreal Engine 6 revealed with a major Rocket League upgrade - the teaser concerns me

Epic Games has revealed Unreal Engine 6, showcased with an upgrade to Rocket League, currently built on Unreal Engine 3. Concerns have been raised that Rocket League might be bundled with other games like Fortnite in a launcher, potentially impacting Linux compatibility due to anti-cheat measures.

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FZ.se

Unreal Engine 6 avtäckts officiellt i ny Rocket League-trailer

Epic Games has officially revealed Unreal Engine 6 in a new trailer for Rocket League, marking the first time the engine has been showcased. While Rocket League currently uses Unreal Engine 3, this announcement confirms it will be the first game to utilize the new engine. The reveal has sparked discussion about Epic's focus on Unreal Engine 6 versus addressing existing issues with Unreal Engine 5.

Destructoid

Unreal Engine 6 announced—and I truly do hope optimization is its top priority

Epic Games has announced Unreal Engine 6, with the author expressing a strong hope that optimization will be a key focus for the new engine. The article notes that Unreal Engine 5 has been available for approximately four years.

My Nintendo News

Unreal Engine 6 revealed alongside Rocket League update

Epic Games has revealed Unreal Engine 6, with Rocket League set to be one of the first titles to utilize the new engine. A teaser showcased refined visuals for grass, cars, and lighting. The release window for Unreal Engine 6 remains unclear, following Unreal Engine 5's launch in 2022.

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Nintendo Life

Rocket League Announces "New Era" Alongside Unreal Engine 6 Reveal

Developer Psyonix announced that Rocket League will transition to Unreal Engine 6 in the future. This move signifies a "new era" for the popular free-to-play title, which is currently available on Nintendo Switch. Further details about the engine transition will be released later.

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PC Gamer

Epic reveals first Unreal Engine 6 game, and it's not Fortnite

Epic Games has announced Unreal Engine 6 during the Rocket League Championship Series Paris Major, with Rocket League being the first game to feature the new engine. This marks a significant upgrade from Unreal Engine 3, which Rocket League has been using since its release. The announcement highlights the engine's importance to the gaming industry and its use beyond games in CGI production.

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Gematsu

Unreal Engine 6 announced with Rocket League reveal

Psyonix has announced Unreal Engine 6, heralding a new era for game development. This announcement was made alongside a reveal for Rocket League, which is transitioning to a new phase.

IGN

Unreal Engine 6 Revealed as Rocket League Gets a New Coat of Paint

Developer Psyonix, an Epic Games studio, has provided a preview of Rocket League running on the newly revealed Unreal Engine 6. This update showcases the game with a visual overhaul powered by the next-generation engine.

Niche Gamer

Unreal Engine 6 announced with new version of Rocket League

Developer Psyonix has announced a new version of Rocket League that will be powered by the newly confirmed Unreal Engine 6. This marks the first release of the game engine since Unreal Engine 5 in 2021. Further details about this new era for Rocket League are expected.

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PC Gamer

A game developer compared Godot and Unity by making the same game in both engines, and he's found a clear winner

Game developer Thomas Grové conducted a side-by-side comparison of Unity and Godot by building the same survival horror game in both engines. While both engines performed similarly in functionality, Godot proved significantly more efficient in loading, exporting, and compiling, leading Grové to conclude it's the preferred engine for his project despite Unity's slightly higher final output FPS.

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Gaming Bolt

Unreal Engine 6 Announced, First Real-Time Footage Showcased With Rocket League

Epic Games has announced Unreal Engine 6, showcasing its first real-time footage integrated into Rocket League. The engine features significant improvements in reflections, lighting, foliage, and effects. While no release window is confirmed, preview versions are anticipated in 2027 or 2028, with CEO Tim Sweeney highlighting its role as a nexus point for the studio's engine development.

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Eurogamer

Black Flag Resynced is the shonkiest Assassin's Creed in years, but therein, I think, lies its charm

This article discusses the "Black Flag Resynced" remake, highlighting its charmingly wonky physics and graphical quirks as fitting for the original game's anti-hero, Edward Kenway. Despite being built on a modern engine, the remake retains the original's structure while re-envisioning environments and character models, offering a nostalgic yet flawed experience that justifies its existence through deeper gameplay elements.

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Tech Radar

Assassin's Creed Black Flag Resynced creative director reveals there is 'probably almost nothing' left of the original code in the remake — 'Almost everything had to be rebuilt'

The creative director for the Assassin's Creed IV: Black Flag remake, Paul Fu, revealed that almost none of the original game's code remains, with the title being rebuilt from the ground up using the latest Anvil engine. While core mechanics like locomotion and parkour are present, the combat system was completely redeveloped. The remake is set to launch on July 9 for PlayStation 5, Xbox Series X/S, and PC.

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Gamedeveloper.com

What happened when one game writer tried making a game in 30 days with Godot

A game writer details their 30-day journey creating a game using the Godot engine, aiming to assess its approachability for solo developers. Despite encountering common development hurdles and bugs, the author found Godot to be a more accessible tool compared to larger engines, ultimately fostering a sense of accomplishment for a solo creator.

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Gaming On Linux

Heroes of Might and Magic 2 project fheroes2 version 1.1.16 is out now

The fheroes2 project has released version 1.1.16 of its Heroes of Might and Magic II engine, with a significant focus on improving the map editor. New features include drag-to-draw for roads and streams, object copying, and the ability to place objects beyond map edges. The update also brings faster startup times, Esperanto language support, and numerous bug fixes.

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Games Industry

"Hydra is polished and battle-tested" – Why Saber Interactive is opening up its live-ops tool all developers

Saber Interactive has made its proprietary live-ops tool, Hydra, available to all developers. Head of game services Dmitri Brevdo explained that the battle-tested platform supports functions like cross-platform play and matchmaking, and can be integrated into games using Unreal Engine 5, Unity, or Saber's Swarm engine. The usage-based pricing model is designed to be cost-effective, with Saber aiming to balance standardization and flexibility for future integrations.

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Games Industry

Advocating for Godot: A report from A Maze Berlin | Opinion

The A Maze Berlin festival highlighted the growing adoption of the open-source Godot engine among indie developers, positioning it as a strong competitor to Unity. Developers praised Godot's documentation and free accessibility, especially after Unity's controversial Runtime Fee policy. While Godot's 3D capabilities are still developing, its rapid progress and community embrace suggest it may soon rival or surpass Unity in many areas.

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Nintendo Life

Yoshi And The Mysterious Book Game Engine Seemingly Revealed

Information surfaced suggesting that Yoshi and the Mysterious Book, a Nintendo Switch exclusive, is powered by Unreal Engine 5. This detail was reportedly found within the game's preload licenses, with previous title Yoshi's Crafted World using Unreal Engine 4.

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