Games Market
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Newzoo: Most established live-service and evergreen titles were flat or down year over year in H1 2026
Newzoo reports that most live-service and evergreen games saw flat or declining year-over-year performance in the first half of 2026, with growth limited to a few titles. Digital revenues declined in Western markets, attributed to free-to-play and annualised premium weakness. Console player growth is projected to increase to 3% in 2026, largely driven by the anticipated launch of Grand Theft Auto 6.
Newzoo: Global games market to generate $213.9bn in 2026, up 6.1% YoY
Newzoo projects the global games market will reach $213.9 billion in 2026, a 6.1% year-on-year increase, with China and the US contributing over half of consumer spending. The launch of Grand Theft Auto 6 is expected to significantly boost full-game spending, while mobile will remain the largest platform share. Future growth will increasingly rely on monetizing existing audiences rather than acquiring new players.
More Than 41 Million People in Germany Play Video Games
Over 41.2 million people in Germany, representing about 60% of the population aged 6 to 69, play video games, with the average player age being 38.3 years. Smartphones are the most popular gaming platform, followed by game consoles. The German games market saw a 4% growth in 2025, reaching approximately 9.4 billion euros, driven significantly by game consoles and PC accessories.