Generative AI
Ongoing coverage on Generative AI.
Latest coverage
Half-Life & Portal Writer Says Itd Be Silly Not To Look Into Generative AI
Erik Wolpaw, a writer for Half-Life and Portal, revealed that Valve has been exploring the use of Generative AI for research and development. He believes it would be unwise not to investigate the potential of this technology.
Half-Life & Portal Writer Says It’d Be “Silly Not To Look Into” Generative AI
Writer Travis Howe stated that it would be "silly not to look into" generative AI for game development. He also revealed that a team had previously pitched a fan-made remaster of Jak & Daxter to Sony, which involved creating an animated sequence to showcase the updated visuals.
Owlcat says everything in its new Expanse RPG 'will definitely 100 percent be human-made,' but also that generative AI will be used for 'vision coordination' and 'inspiration'
Owlcat has stated that its upcoming RPG, The Expanse: Osiris Reborn, will use generative AI for 'vision coordination' and 'inspiration,' but not for creating final game assets. The studio assures players that all in-game content will be human-made, with AI primarily used for rapid prototyping and iteration.
AI Yi-Yi!
Owlcat Games is leveraging generative AI to accelerate iteration on its upcoming title, The Expanse. The article also briefly mentions a separate incident where an individual was replaced by AI at Warhorse Studios.
In defense of placeholder assets: why generative AI accidentally appears in so many games
This article argues against the use of generative AI for creating placeholder assets in video games, particularly when these assets inadvertently make their way into final releases. The author contends that the justifications for employing AI in this manner are insufficient.
Doom co-creator John Romero is "not going to stop making games" despite the state of the industry because…
Despite the current challenging state of the video game industry marked by layoffs and concerns over generative AI, Doom co-creator John Romero remains determined to continue making games. He and his wife Brenda Romero, who also runs Romero Games, acknowledge the difficulties but are committed to their craft, finding inspiration in the potential for creating new and exciting projects.
'The industry's in a really horrible place,' Brenda Romero says: 'We were there in the '80s for the crash, and this is definitely crashier'
Brenda and John Romero, industry veterans who experienced the 1980s game industry crash, state that the current situation is even worse, with widespread layoffs affecting many. They express uncertainty about the future, noting the industry's struggles despite successes like Battlefield 6 and the ongoing debate around generative AI adoption.
"We were there in the 80s for the crash, and this is definitely crashier." John and Brenda Romero reflect on the industry crisis
John and Brenda Romero reflect on the current state of the video game industry, likening it to the 1983 crash and describing it as "definitely crashier." Romero Games faced significant downsizing due to a funding pull, leading to a dramatic reduction in staff. Despite these challenges and industry-wide layoffs, the Romeros remain committed to developing their new game and express passion for creating games.
Owlcat Games is using gen-AI to 'iterate faster' on The Expanse
Owlcat Games is utilizing generative AI as a tool to accelerate prototyping and iteration for its upcoming RPG, The Expanse: Osiris Reborn. The studio emphasizes that all final game assets and content will be human-made, with AI used solely for internal processes and concept exploration. This approach contrasts with other studios like Pearl Abyss, which faced backlash for using AI-generated assets in Crimson Desert, while Capcom also plans to leverage AI for development efficiency.
Owlcat is using generative AI for The Expanse Osiris Reborn, but the final game will be "100% human made"
Owlcat has confirmed the use of generative AI for prototyping and placeholder assets in their upcoming game, The Expanse Osiris Reborn. The studio emphasized that despite this AI assistance during development, the final game will be entirely "100% human made".
Capcom Clarifies Position on Generative AI in Future Game Development - GameHaunt
Capcom has clarified its stance on generative AI, stating that AI-created assets will never be used as finished content in released games. While AI tools will be employed to speed up internal workflows, concept generation, and coding assistance, the company emphasizes that all final textures, models, and sound effects will originate from human artists. This policy aims to maintain art quality and player trust, differentiating Capcom from other studios that have faced criticism for using AI in final products.
Battlefield 6 Reportedly Used Generative AI Without Steam Disclosure
A report indicates that Battlefield 6 utilized generative AI tools for development, including enhancing lip-sync and facial animations, without explicit disclosure on its Steam listing. This has sparked debate regarding Valve's rules on disclosing player-facing AI output versus internal development tools. The situation highlights a growing industry trend of AI integration and the challenges of transparency with players.
Battlefield 6 Reportedly Used Generative AI Without Steam Disclosure
A report indicates that Battlefield 6 utilized generative AI tools for development, including enhancing lip-sync and facial animations, without explicit disclosure on its Steam listing. This has sparked debate regarding Valve's rules on disclosing player-facing AI output versus internal development tools. The situation highlights a growing industry trend of AI integration and the challenges of transparency with players.
Half-Life 2 Writer Says Valve Is Quietly Testing Generative AI for Game Writing
Valve is exploring the use of generative AI in game development, with a small group of developers experimenting with the technology. Writer Erik Wolpaw stated that AI is currently not adept at creative writing but could potentially enhance dynamic NPC interactions in games. The company's approach is described as informal and exploratory, focusing on understanding the technology's capabilities rather than immediate integration.
Half-Life 2 Writer Says Valve Is Quietly Testing Generative AI for Game Writing
Valve is reportedly exploring the use of generative AI in game development, with veteran writer Erik Wolpaw confirming that a small group is experimenting with the technology. Wolpaw believes AI is currently not capable of creative writing but could potentially enhance dynamic NPC interactions in games. The company's approach is described as informal and exploratory, focusing on understanding the technology's possibilities rather than immediate integration.
The Expanse: Oriris Reborn reveals plot and gameplay details along with closed beta date
Owlcat Games revealed new details for The Expanse: Osiris Reborn, a third-person shooter RPG set in the universe of James S.A. Corey's novels. The game will feature combat similar to Mass Effect, player choices influencing the narrative, and a closed beta starting April 22, 2026. The full release is planned for southern hemisphere autumn 2027 on PlayStation 5, PC, and Xbox Series X/S, with a day one Game Pass release.
The Expanse: Osiris Reborn Won’t Have Time Management, Will Show Cutscenes During Space Travel
Owlcat Games has confirmed that The Expanse: Osiris Reborn will not feature a time management mechanic during space travel, instead opting for cutscenes to depict the passage of time and crew activities. Game design director Leonid Rastorguev stated that the focus will be on atmosphere and immersion, adhering to the grounded, scientifically accurate setting of The Expanse. The studio also clarified its use of generative AI, confirming it's limited to early prototyping and placeholder assets, with all final content being human-made.
The Expanse: Osiris Reborn’s Development Involved Generative AI For Prototypes, Placeholders
Owlcat Games has confirmed that its upcoming RPG, The Expanse: Osiris Reborn, utilized generative AI for early-stage development, including prototyping and placeholder assets. The studio emphasizes that no AI-generated assets will be present in the final game, with all final content being human-made. This approach contrasts with some industry figures like Todd Howard of Bethesda Game Studios, who expressed caution about AI's role in game development, and Strauss Zelnick of Take-Two Interactive, who stated Rockstar Games is not using AI for creative aspects of Grand Theft Auto 6.
"Everything in the final version will definitely 100% be human made" - But Owlcat says gen-AI is being used during The Expanse: Osiris Reborn development
Owlcat Games has confirmed the use of generative AI during the development of The Expanse: Osiris Reborn, primarily for prototyping and technical iteration, with all final assets being human-made. The studio previously clarified its AI usage in a job posting, assuring that artists would not be replaced and that AI would only serve as a tool for inspiration and speeding up internal processes. The game is set to release in spring 2027 for PC, PlayStation, and Xbox Series S/X, with a closed beta available next month for pre-purchasers.
Valve Is Experimenting With GenAI To Help With Situational Dialogue, Half-Life 2 Writer Says
Valve is experimenting with generative AI for situational dialogue in games, according to writer Erik Wolpaw. While acknowledging AI's current limitations in creative writing, Wolpaw believes it could assist in generating character reactions based on in-game events. This exploration comes amid broader industry discussions and controversies surrounding AI in game development, including its use in art and potential impact on jobs.