GPU Data Decompression
Ongoing coverage on GPU Data Decompression.
Latest coverage
Texture pop-in may be about to pop-out of existence thanks to even faster asset streaming ushered in by new Zstandard…
Microsoft has detailed improvements to its DirectStorage 1.4 technology, focusing on enhanced GPU decompression algorithms like Zstandard (Zstd) to speed up asset streaming and reduce texture pop-in. Several GPU manufacturers, including AMD, Nvidia, Intel, and Qualcomm, are collaborating to optimize Zstd decompression for their hardware, with driver updates expected in the latter half of 2026.
Resident Evil Requiem is one of the few games to use GPU data decompression but it's a bit hit and miss as to…
Resident Evil Requiem is noted for its use of DirectStorage and Nvidia's GDeflate algorithm for GPU data decompression. However, its implementation appears inconsistent, with some GPUs utilizing GPU decompression while others fall back to CPU decompression, even among theoretically capable hardware. The performance difference between the two methods is reportedly negligible.